Monk
My life has been naught but discipline and focus, preparing me for this. I fight for the Benevolent Dreamer. Free my hands, and those who seek chaos will fall before me!
The Monk is a dexterity/intelligence-oriented class that specializes in unarmed and quarterstaff skills. The Monk is one of the six classes that will be avaliable during Early Access.
The Monk obtains a Wrapped QuarterstaffWrapped QuarterstaffQuartertaff
Physical Damage: 7-12
Critical Strike Chance: 10.00%
Attacks per Second: 1.40 and
Falling ThunderFalling ThunderAttack, AoE, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres
Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed
Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab. as his default starting weapon and skill in The Riverbank.
Base stats
- Gender: M
- Strength: 7
- Dexterity: 11
- Intelligence: 11
Ascendancy classes
Monks can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: By the Dreamer's will, I have another chance.
- Clearfell Encampment: How have the Ezomytes fallen this far?
- Clearfell:
- Mud Burrow: A foul lair, for a foul creature.
- The Grelwood: I have dreamt of this place as of late... I am called forward.
- The Red Vale: Generations of senseless conflict. And for what?
- The Grim Tangle: I won't be getting through here... for now.
- Cemetery of the Eternals:
- Mausoleum of the Praetor: This place harbours an everlasting malice.
- Tomb of the Consort: Somewhere in the darkness, a soul lies dreaming of hate...
- Hunting Grounds: Finally, familiar terrain. I must be getting close to their village...
- Freythorn: I sense... a surreal presence...
- Ogham Farmlands:
- Ogham Village:
- The Manor Ramparts:
- Ogham Manor:
Act 2
Act 3
Boss defeated
Act 1
- The Bloated Miller: Skill always beats raw strength.
- Beira of the Rotten Pack:
- The Devourer: Nightmares have no power against the light.
- The Brambleghast: I best... not tarry... if the trees here can move like that...
- The Rust King: Sleep now, and dream no longer!
- The Rotten Druid: Begone, foul creature!
- Draven, the Eternal Praetor: Let the Ezomytes buried here finally know peace.
- Asinia, the Praetor's Consort: Forbidden thaumaturgy causes nothing but pain and misery.
- Lachlann of Endless Lament: Rejoin your family, tortured soul.
- The Crowbell: Corruption creates strange beasts indeed.
- The King in the Mists:
- The Executioner:
- Candlemass, the Living Rite:
- Count Geonor:
Act 2
Act 3
General Dialogue
- Reaching level 2: My training continues.
- Reaching level 3: Each victory is but another milestone on the endless path.
- Reaching level 5: Savor the feeling, but keep moving forward.
- Reaching level 10: The Dreamer guides.
Full inventory
Respect passive point
Using ablility in town
Gameplay video
Gallery
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The monk's wanted poster.
Version history
Version | Changes |
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0.1.0 |
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