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Blood Boil: Difference between revisions
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(Created page with "{{Item |rarity_id = normal |name = Blood Boil |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |tags = gem, default |metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil |help_text = Skills can be managed in...") |
Mefisto1029 (talk | contribs) No edit summary |
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|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil | ||
|help_text = Skills can be managed in the Skills | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Buff, Persistent, AoE, Physical, Duration | |gem_tags = Buff, Persistent, AoE, Physical, Duration | ||
|active_skill_name = Blood Boil | |||
|skill_id = BloodBoilPlayer | |||
|gem_tier = 0 | |||
|gem_description = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | |gem_description = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | ||
| | |cast_time = 0 | ||
|stat_text = Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second<br>Blood Boil applies to non-Unique enemies<br>in your Presence every (1.53–2) seconds<br>20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy<br>Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy<br>Corrupted Blood duration is 5 seconds | |stat_text = Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second<br>Blood Boil applies to non-Unique enemies<br>in your Presence every (1.53–2) seconds<br>20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy<br>Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy<br>Corrupted Blood duration is 5 seconds | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 0 | ||
|level1_stat_text = | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_stat_text = | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_stat_text = | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_stat_text = | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_stat_text = | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_stat_text = | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_stat_text = | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_stat_text = | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_stat_text = | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_stat_text = | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_stat_text = | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_stat_text = | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_stat_text = | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_stat_text = | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_stat_text = | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_stat_text = | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_stat_text = | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_stat_text = | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_stat_text = | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_stat_text = | |||
|drop_text = Granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
| | |drop_enabled = false | ||
|release_version = 0.2.0 | |release_version = 0.2.0 | ||
}} | }} | ||
'''Blood Boil''' is a [[attack]] skill granted by the[[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. While active, enemies in your [[Presence]] receive a stack of Blood Boil. On death, the Blood Boils explode, applying [[Corrupted Blood]] to nearby enemies. | '''Blood Boil''' is a [[attack]] skill granted by the[[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. While active, enemies in your [[Presence]] receive a stack of Blood Boil. On death, the Blood Boils explode, applying [[Corrupted Blood]] to nearby enemies. | ||
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==Recommended support gems== | ==Recommended support gems== | ||
{{Recommended support gems | {{Recommended support gems | ||
|t1_1 = {{il| | |t1_1 = {{il|Brutality}} | ||
|t1_2 = {{il| | |t1_2 = {{il|Magnified Effect}} | ||
|t2_1 = {{il|Acrimony}} | |t2_1 = {{il|Acrimony}} | ||
|t2_2 = {{il|Direstrike}} | |t2_2 = {{il|Direstrike}} |
Revision as of 06:05, 13 April 2025
Blood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (1.53–2) seconds
20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 secondsSkills can be managed in the Skills Panel.

Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (1.53–2) seconds
20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 secondsSkills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by the Ritualist ascendancy notable Corrupted Lifeforce.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBloodBoil
Drop disabled
Granted by the Ritualist ascendancy notable Corrupted Lifeforce.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBloodBoil
Blood Boil is a attack skill granted by theRitualist ascendancy notable Corrupted Lifeforce. While active, enemies in your Presence receive a stack of Blood Boil. On death, the Blood Boils explode, applying Corrupted Blood to nearby enemies.
Skill functions and interactions
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 30% more Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | |
II | ![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 2 Reservation: 20 spiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | |
III | ![]() Tier: 3Support Requirements: +5 IntSupports Physical skills, granting them an additional level.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 3 Reservation: 15 spiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
Version history
Version | Changes |
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0.2.0 |
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