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Latest revision as of 18:30, 8 April 2025
The Huntress
Gender: F
Strength: 7
Dexterity: 15
Intelligence: 7
Weapon: Spear
The Huntress is a dexterity-oriented class that specializes in agility and spear skills. She is of Azmeri heritage.
The Huntress obtains a Hardwood Spear,
Leather Buckler, and
Whirling Slash as her default starting weapon and skill in The Riverbank.
Ascendancy classes
Huntress can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: That were a lucky break... so to speak...
- Clearfell Encampment: What a sorry sight... Spirit, watch over this lot.
- Clearfell: —
- Mud Burrow: No common beast could carve out somethin' o' this size.
- The Grelwood: I feel for the folk o' these woods, havin' their home soiled so.
- The Red Vale: This place bears the wounds of war.
- The Grim Tangle: Some strange magic's taken hold o' these roots.
- Cemetery of the Eternals: Some o' these graves look near as old as the ancient Azmeri's.
- Mausoleum of the Praetor: Reckon it's time to put this Draven to bed.
- Tomb of the Consort: Time this tomb earned its name and kept the Praetor's wife good an' buried.
- Hunting Grounds:
- Freythorn:
- Ogham Farmlands: —
- Ogham Village: Nary an inch spared the flames. These poor folk are beyond savin'.
- The Manor Ramparts:
- Ogham Manor: Nowt to do with a tyrant but stick his head on a pike.
Act 2
- Vastiri Outskirts: So this is the Vastiri. I've never felt further from home...
- The Ardura Caravan: The Azmeri'd make use o' this, to move from one hunting ground to the next.
- Mawdun Quarry: Minin' like this... It can only mean war's comin'.
- Mawdun Mine: This here's no mine—it's a deathtrap.
- The Halani Gates (1): It's shut... Least this'll give the slaves a bit o' respite.
- Traitor's Passage: Finally, some shade. I'm sweatin' like a stuck pig, I am.
- The Halani Gates (2): Too late to stop the bloodshed... but not too late to avenge the fallen.
- Mastodon Badlands: There's as many bones here as grains o' sand. Look around.
- The Bone Pits: The stink o' death hangs heavy here.
- Keth: Findin' water in a place like this... Easy job, that.
- The Lost City: To think this were here all along, buried 'neath the sand...
- Buried Shrines: The Spirit needs no such shrines...
- Valley of the Titans: This valley were carved... and not by man, neither.
- The Titan Grotto: This were forbidden... but what's one more taboo broken?
- Deshar: To be laid to rest in the sky... Aye, I'd be fine with that.
- Path of Mourning: Air's thinner up here. Makes me heart ache for home.
- The Spires of Deshar: —
- The Dreadnought: Jamanra dies again this day!
- Dreadnought Vanguard: Now it ends!
- Trial of the Sekhemas: A test o' mettle, is it? Suits me just fine.
Act 3
- Sandswept Marsh: This humidity... Spirit, how I miss the cool breath o' the mountains.
- Ziggurat Encampment: What're these folk doin' out in the middle o' nowhere?
- Jungle Ruins: This here jungle thrums with life.
- The Venom Crypts: Somethin' slithers in the dark... Best keep me eyes peeled.
- Infested Barrens: Oughta be careful—there's hives about.
- The Azak Bog: These Azak give tribal life a bad name.
- Chimeral Wetlands: Excellent. More wildlife what wants to kill me.
- Jiquani's Machinarium: Maybe if I'm quiet... these things won't come to life and attack me...
- Jiquani's Sanctum: That thing bodes ill. Best ask Alva.
- The Matlan Waterways: Any Azak what gets in me way is as good as dead.
- The Drowned City: The size o' this place... I can hardly believe it.
- Apex of Filth: Ugh—the stench o' this place... It's a wonder I'm still standing.
- The Molten Vault:
- Temple of Kopec': It's bloody roastin in here. Unnaturally so.
- Utzaal: So this were how the Vaal lived before we took 'em in...
- Aggorat: I pity these folk... Death's hot on their heels and they haven't a clue.
- The Black Chambers: —
- The Ziggurat Refuge: Ugh, me head...
- The Temple of Chaos: I know nowt o' this Chaos... but a fight's a fight.
Boss defeated
Act 1
- The Bloated Miller: At least your friend weren't here to see what you've become!
- Beira of the Rotten Pack: —
- The Devourer: Devoured your last, you have.
- The Brambleghast: Nature's hurtin'... and only stoppin' this rathin will set it right.
- The Rust King: Let your blade fall where it will. Your fight's done now.
- The Rotten Druid: I only hope the Azmeri've kept clear o' this rot...
- Draven, the Eternal Praetor: We Azmeri are older still, Eternal.
- Asinia, the Praetor's Consort: Even your witchcraft couldn't save ya.
- Lachlann of Endless Lament: Rest now. You're with your kin at last.
- The Crowbell: There's no beast alive can best me.
- The King in the Mists: He hides his pain well. Reckon I know how that feels.
- The Executioner: It's you who shoulda hanged... but this were just as good.
- Candlemass, the Living Rite: Whatever it was, it's dead now.
- Count Geonor: He howled like a wolf... but died like a dog.
Act 2
- Rathbreaker: Dead... all of 'em...
- Rudja, the Dread Engineer: One survivor out o' hundreds—thousands, even...
- Balbala, the Traitor: Huh, what's this? A coin?
- Jamanra, the Risen King: See how he runs? Some king...
- Ekbab, Ancient Steed: There. Now someone can bring you back and see how ya bloody like it.
- Kabala, Constrictor Queen: These sands'll suffer your poison no longer.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: I'd better scarper before his corpse causes an earthquake.
- Tor Gul, the Defiler: You'll stay down there if you bloody well know what's good for ya.
- Jamanra, the Abomination: Asala... She's still breathin'...
Act 3
- Rootdredge: Everywhere I go, the rathin's always a step ahead...
- Mighty Silverfist: Sorry, big fella. That were a fight for the ages.
- Ignagduk, the Bog Witch: Now that's a kill worth boastin' about.
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant: Simmer down, ya great big pile o' rust.
- Zicoatl, Warden of the Core: 'Shouldn't be a problem', Alva said. Aye, pull the other one.
- Mektul, the Forgemaster: You owe me for this one, Oswald.
- The Queen of Filth: Now there's a fight I hope to forget.
- Ketzuli, High Priest of the Sun: Bein' stuck in here's enough to drive anyone barmy.
- Viper Napuatzi: Wha—?
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: One step further from home...
- Reaching level 3: Time to find bigger game.
- Reaching level 5: If the Spirit still watches, let it bear witness.
- Reaching level 10: Exiled, but unbroken.
- Reaching level 15: Step by step, I walk the road to redemption.
- Reaching level 20: A weapon's only as strong as the hand what wields it.
- Reaching level 30: Blood, sweat and steel.
- Reaching level 40: I go where the fightin's thickest.
- Reaching level 50: Mountain-born and battle-hardened.
- Reaching level 60: The hunt only ends one way.
- Reaching level 70: The wilds bend to me will.
- Reaching level 80: All will fall before me.
- Reaching level 90: The Spirit's strength flows through me!
- Reaching level 100:
- I am the true might of the Azmeri!
- I am the Spirit's wrath made flesh!
Miscellaneous
Full inventory
- I'm bent double as is.
- I've enough in me pack already.
- Pack's full.
- I'll not make the journey home like that.
Using ability in town
- Folk won't take kindly to that.
- There's a time and place for violence.
- Best think twice before doin' that here.
- Not now.
Using well
- Ah, I needed that!
- I'm ready!
- Back to it, then.
- No rest for the weary.
Respec passive point
- Adapt or die.
- Oughta rethink me approach.
- Back to basics.
- A new day dawns.
- If at first you don't succeed...
- I'll try not to cock it up a second time.
- Time to change me ways.
- Nowt wrong with a new approach.
Gameplay video
Version history
Version | Changes |
---|---|
0.2.0 |
|