|stat_text = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance]] of any type <br> On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance]] of the other types
|stat_text = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance]] of the other types
|static_cost_amounts = 100
|static_cost_amounts = 100
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_level_requirement = 0
|level1_dexterity_requirement = 1
|level1_dexterity_requirement = 1
|level1_stat_text = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level1_stat_text = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level1_stat1_id =
|level1_stat1_id =
|level1_stat1_value = 4
|level1_stat1_value = 4
Line 29:
Line 29:
|level2_level_requirement = 3
|level2_level_requirement = 3
|level2_dexterity_requirement = 9
|level2_dexterity_requirement = 9
|level2_stat_text = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level2_stat_text = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level2_stat1_id =
|level2_stat1_id =
|level2_stat1_value = 4
|level2_stat1_value = 4
Line 36:
Line 36:
|level3_level_requirement = 6
|level3_level_requirement = 6
|level3_dexterity_requirement = 16
|level3_dexterity_requirement = 16
|level3_stat_text = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level3_stat_text = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level3_stat1_id =
|level3_stat1_id =
|level3_stat1_value = 4
|level3_stat1_value = 4
Line 43:
Line 43:
|level4_level_requirement = 10
|level4_level_requirement = 10
|level4_dexterity_requirement = 25
|level4_dexterity_requirement = 25
|level4_stat_text = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level4_stat_text = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level4_stat1_id =
|level4_stat1_id =
|level4_stat1_value = 5
|level4_stat1_value = 5
Line 50:
Line 50:
|level5_level_requirement = 14
|level5_level_requirement = 14
|level5_dexterity_requirement = 34
|level5_dexterity_requirement = 34
|level5_stat_text = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level5_stat_text = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level5_stat1_id =
|level5_stat1_id =
|level5_stat1_value = 5
|level5_stat1_value = 5
Line 57:
Line 57:
|level6_level_requirement = 18
|level6_level_requirement = 18
|level6_dexterity_requirement = 43
|level6_dexterity_requirement = 43
|level6_stat_text = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level6_stat_text = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level6_stat1_id =
|level6_stat1_id =
|level6_stat1_value = 5
|level6_stat1_value = 5
Line 64:
Line 64:
|level7_level_requirement = 22
|level7_level_requirement = 22
|level7_dexterity_requirement = 52
|level7_dexterity_requirement = 52
|level7_stat_text = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level7_stat_text = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level7_stat1_id =
|level7_stat1_id =
|level7_stat1_value = 6
|level7_stat1_value = 6
Line 71:
Line 71:
|level8_level_requirement = 26
|level8_level_requirement = 26
|level8_dexterity_requirement = 61
|level8_dexterity_requirement = 61
|level8_stat_text = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level8_stat_text = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level8_stat1_id =
|level8_stat1_id =
|level8_stat1_value = 6
|level8_stat1_value = 6
Line 78:
Line 78:
|level9_level_requirement = 31
|level9_level_requirement = 31
|level9_dexterity_requirement = 72
|level9_dexterity_requirement = 72
|level9_stat_text = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level9_stat_text = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level9_stat1_id =
|level9_stat1_id =
|level9_stat1_value = 6
|level9_stat1_value = 6
Line 85:
Line 85:
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_dexterity_requirement = 83
|level10_dexterity_requirement = 83
|level10_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level10_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level10_stat1_id =
|level10_stat1_id =
|level10_stat1_value = 7
|level10_stat1_value = 7
Line 92:
Line 92:
|level11_level_requirement = 41
|level11_level_requirement = 41
|level11_dexterity_requirement = 95
|level11_dexterity_requirement = 95
|level11_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level11_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level11_stat1_id =
|level11_stat1_id =
|level11_stat1_value = 7
|level11_stat1_value = 7
Line 99:
Line 99:
|level12_level_requirement = 46
|level12_level_requirement = 46
|level12_dexterity_requirement = 106
|level12_dexterity_requirement = 106
|level12_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level12_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level12_stat1_id =
|level12_stat1_id =
|level12_stat1_value = 7
|level12_stat1_value = 7
Line 106:
Line 106:
|level13_level_requirement = 52
|level13_level_requirement = 52
|level13_dexterity_requirement = 119
|level13_dexterity_requirement = 119
|level13_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level13_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level13_stat1_id =
|level13_stat1_id =
|level13_stat1_value = 7
|level13_stat1_value = 7
Line 113:
Line 113:
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_dexterity_requirement = 133
|level14_dexterity_requirement = 133
|level14_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level14_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level14_stat1_id =
|level14_stat1_id =
|level14_stat1_value = 7
|level14_stat1_value = 7
Line 120:
Line 120:
|level15_level_requirement = 64
|level15_level_requirement = 64
|level15_dexterity_requirement = 146
|level15_dexterity_requirement = 146
|level15_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level15_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level15_stat1_id =
|level15_stat1_id =
|level15_stat1_value = 7
|level15_stat1_value = 7
Line 127:
Line 127:
|level16_level_requirement = 66
|level16_level_requirement = 66
|level16_dexterity_requirement = 151
|level16_dexterity_requirement = 151
|level16_stat_text = +8% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level16_stat_text = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level16_stat1_id =
|level16_stat1_id =
|level16_stat1_value = 8
|level16_stat1_value = 8
Line 134:
Line 134:
|level17_level_requirement = 72
|level17_level_requirement = 72
|level17_dexterity_requirement = 164
|level17_dexterity_requirement = 164
|level17_stat_text = +8% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level17_stat_text = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level17_stat1_id =
|level17_stat1_id =
|level17_stat1_value = 8
|level17_stat1_value = 8
Line 141:
Line 141:
|level18_level_requirement = 78
|level18_level_requirement = 78
|level18_dexterity_requirement = 178
|level18_dexterity_requirement = 178
|level18_stat_text = +9% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level18_stat_text = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level18_stat1_id =
|level18_stat1_id =
|level18_stat1_value = 9
|level18_stat1_value = 9
Line 148:
Line 148:
|level19_level_requirement = 84
|level19_level_requirement = 84
|level19_dexterity_requirement = 191
|level19_dexterity_requirement = 191
|level19_stat_text = +9% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level19_stat_text = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level19_stat1_id =
|level19_stat1_id =
|level19_stat1_value = 9
|level19_stat1_value = 9
Line 155:
Line 155:
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_dexterity_requirement = 205
|level20_dexterity_requirement = 205
|level20_stat_text = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br> On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level20_stat_text = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level20_stat1_id =
|level20_stat1_id =
|level20_stat1_value = 10
|level20_stat1_value = 10
Revision as of 12:49, 4 April 2025
Lua error in Module:Skill at line 565: The cost type "Spirit" is invalid. Acceptable values are "Mana", "Life", "ES", "Rage", "ManaPercent", "LifePercent", "UnreservedManaPercent", "ManaPerMinute", "LifePerMinute", "ManaPercentPerMinute", "LifePercentPerMinute", "ESPerMinute", "ESPercentPerMinute" and "ESPercent".
The character must deal Elemental Damage with an Attackhit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types.
Gem level progression
Level
Damage
1
0
1
—
2
3
9
—
3
6
16
—
4
10
25
—
5
14
34
—
6
18
43
—
7
22
52
—
8
26
61
—
9
31
72
—
10
36
83
—
11
41
95
—
12
46
106
—
13
52
119
—
14
58
133
—
15
64
146
—
16
66
151
—
17
72
164
—
18
78
178
—
19
84
191
—
20
90
205
—
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
PrecisionSupport, Buff, Persistent Tier: 1 Reservation: 10 spiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.VitalitySupport, Buff, Persistent Tier: 1 Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.DirestrikeSupport, Buff, Persistent Tier: 2 Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.HerbalismSupport, Buff, Persistent Tier: 2 Reservation: 15 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Strong HeartedSupport, Buff, Persistent Tier: 3 Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.File:Strong Hearted inventory icon.pngWarm BloodedSupport, Buff, Persistent Tier: 3 Reservation: 15 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.