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Trinity: Difference between revisions

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(Added space in description and removed duplicate acquisition information.)
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|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Persistent, Lightning, Cold, Fire
|gem_tags                                = Buff, Persistent, Lightning, Cold, Fire
|gem_description                        = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance]] of any type you have.
|gem_description                        = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance]] of any type you have.
|active_skill_name                      = trinity
|active_skill_name                      = trinity
Line 172: Line 172:
|c1_abbr              = Damage  
|c1_abbr              = Damage  
   |c1_header          = x% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_header          = x% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_pattern_extract = (%d+%.*%d*)% more Elemental Damage with Attacks per
   |c1_pattern_extract = (%d+%.*%d*)% more Elemental Damage with Attacks per
   |c1_pattern_value  = %s
   |c1_pattern_value  = %s
}}
}}
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Vitality}}
|t1_1 = {{il|Precision}}
|t1_2 = {{il|Precision}}
|t1_2 = {{il|Vitality}}
|t2_1 = {{il|Direstrike}}
|t2_1 = {{il|Direstrike}}
|t2_2 = {{il|Herbalism}}
|t2_2 = {{il|Herbalism}}
|t3_1 = {{il|Warm Blooded}}
|t3_1 = {{il|Strong Hearted}}
|t3_2 = {{il|Strong Hearted}}
|t3_2 = {{il|Warm Blooded}}
}}
}}



Revision as of 12:45, 4 April 2025

Lua error in Module:Skill at line 565: The cost type "Spirit" is invalid. Acceptable values are "Mana", "Life", "ES", "Rage", "ManaPercent", "LifePercent", "UnreservedManaPercent", "ManaPerMinute", "LifePerMinute", "ManaPercentPerMinute", "LifePercentPerMinute", "ESPerMinute", "ESPercentPerMinute" and "ESPercent".

Trinity is a persistent buff skill.

Skill functions and interactions

The character must deal Elemental Damage with an Attack hit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types.

Gem level progression

LevelRequired LevelRequired DexterityDamage
101
239
3616
41025
51434
61843
72252
82661
93172
103683
114195
1246106
1352119
1458133
1564146
1666151
1772164
1878178
1984191
2090205

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Precision Vitality
II Direstrike Herbalism
III File:Strong Hearted inventory icon.pngStrong Hearted Warm Blooded

Item acquisition

Trinity has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Trinity has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Introduced to the game.