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Delirium: Difference between revisions
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'''Delirium''' is a [[map mechanic]]. The exile may encounter '''delirium mirrors'''. After walking through the mirror, '''delirium mists''' will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. [[Rarity|Rare]] and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage. | '''Delirium''' is a [[map mechanic]]. The exile may encounter '''delirium mirrors'''. After walking through the mirror, '''delirium mists''' will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. [[Rarity|Rare]] and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage. | ||
{{il|Simulacrum Splinter}} | {{il|Simulacrum Splinter|Simulacrum Splinters}}, also exclusive to Delirium, can be combined to created {{il|Simulacrum}}. [[Simulacrum (encounter)|Simulacrums]] are the [[pinnacle encounter]] of Delirium. | ||
==Mechanics== | ==Mechanics== |
Revision as of 08:53, 5 January 2025
Delirium is a map mechanic. The exile may encounter delirium mirrors. After walking through the mirror, delirium mists will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. Rare and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage.
Simulacrum SplintersSimulacrum SplinterStack Size: 300Combine 300 splinters to create a Simulacrum.
, also exclusive to Delirium, can be combined to created
SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium Portal by using this item at the Realm Gate. Can only be used once.
. Simulacrums are the pinnacle encounter of Delirium.
Mechanics
Fracturing Mirrors

Fracturing Mirrors are interactable objects found in the Delirium fog that shatter when players approach, spawning packs of Delirium monsters.
Related items
Item | Stats | Drop level |
---|---|---|
Delirium Precursor Tablet![]() ![]() | (5-10) Maps in Range contain Mirrors of Delirium | 65 |
Simulacrum![]() ![]() | — | — |
Simulacrum Splinter![]() ![]() | — | — |
Unique items
Item | Base item | ![]() | Stats |
---|---|---|---|
Megalomaniac![]() DiamondLimited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | Diamond | 1 | Allocates <2-3 random notable passive skills>Corrupted |
Assailum![]() Closed HelmArmour: 97 Evasion: 87Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing windowA moment of calm before the battle can end the war. ![]() | Closed Helm | 45 | (50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing window |
Perfidy![]() Knight ArmourArmour: 148 Evasion: 133Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are IntimidatedThe Trickster God turned the very Day and Night against each other. What hope have you? ![]() | Knight Armour | 45 | (100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are Intimidated |
Strugglescream![]() Stellar AmuletRequires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife, but the shadows eventually become home. ![]() | Stellar Amulet | 52 | +(5-7) to all AttributesCan have 2 additional Instilled Modifiers |
Melting Maelstrom![]() Ultimate Mana FlaskRecovers 310 Mana over 3.00 Seconds Consumes 10 of 75 Charges on useRequires Level 60Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Recover all Mana when Used Deals 25% of current Mana as Chaos Damage to you when Effect endsWhat is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | Ultimate Mana Flask | 60 | Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Recover all Mana when Used Deals 25% of current Mana as Chaos Damage to you when Effect ends |
Collapsing Horizon![]() Wyrm QuarterstaffQuartertaff Physical Damage: 57-95 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spentThe edges bend, the world flexes, the infinite spills into view. ![]() | Wyrm Quarterstaff | 65 | 100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spent |
Distilled emotions
Distilled Emotions are a currency item type exclusive to delirium encounters.
Related Atlas passive skills
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Version history
Version | Changes |
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0.1.0 |
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