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Delirium: Difference between revisions
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'''Delirium''' is a [[map mechanic]]. The exile may encounter '''delirium mirrors'''. After walking through the mirror, '''delirium mists''' will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. [[Rarity|Rare]] and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage. | '''Delirium''' is a [[map mechanic]]. The exile may encounter '''delirium mirrors'''. After walking through the mirror, '''delirium mists''' will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. [[Rarity|Rare]] and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage. | ||
{{il|Simulacrum Splinter}}s, also exclusive to Delirium, can be combined to created {{il|Simulacrum}}s. [[Simulacrum]]s are the [[pinnacle encounter]] of Delirium. | |||
==Mechanics== | ==Mechanics== | ||
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}} | }} | ||
'''Fracturing Mirrors''' are interactable objects found in the Delirium fog that shatter when players approach, spawning packs of Delirium monsters. | '''Fracturing Mirrors''' are interactable objects found in the Delirium fog that shatter when players approach, spawning packs of Delirium monsters. | ||
==Related items== | |||
{{Drop enabled item table | |||
|where= (items.stat_text LIKE "%Delirium%" OR items.name LIKE "%Breachstone%" OR items.name LIKE "%Breach Splinter%") AND items.name NOT LIKE "%Distilled %" | |||
|large=1 | |||
|drop_level=1 | |||
|stat=1 | |||
}} | |||
===Unique items=== | |||
{{Drop enabled unique item table | |||
|where = items.drop_text LIKE "%Simulacrum%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
===Distilled emotions=== | |||
{{main|Distilled Emotion}} | |||
[[Distilled Emotions]] are a [[currency item]] type exclusive to delirium encounters. | |||
==Related Atlas passive skills== | |||
{{Query base passive skills | |||
|q_where= | |||
passive_skills.ID LIKE "%Delirium%" | |||
}} | |||
==Version history== | ==Version history== | ||
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{{Version history table end}} | {{Version history table end}} | ||
{{Navbox Delirium}} | |||
{{Navbox Endgame}} | {{Navbox Endgame}} | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Encounters]] | [[Category:Encounters]] |
Revision as of 13:49, 3 January 2025
Delirium is a map mechanic. The exile may encounter delirium mirrors. After walking through the mirror, delirium mists will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. Rare and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage.
Simulacrum Splinters, also exclusive to Delirium, can be combined to created
Simulacrums. Simulacrums are the pinnacle encounter of Delirium.
Mechanics
Fracturing Mirrors

Fracturing Mirrors are interactable objects found in the Delirium fog that shatter when players approach, spawning packs of Delirium monsters.
Related items
Item | Stats | Drop level |
---|---|---|
Breach Splinter![]() | — | 1 |
Breachstone![]() | — | 68 |
Delirium Precursor Tablet![]() | (5-10) Maps in Range contain Mirrors of Delirium | 65 |
Unique items
Item | Base item | ![]() | Stats |
---|---|---|---|
Megalomaniac![]() | Diamond | 1 | Allocates <2-3 random notable passive skills>Corrupted |
Assailum![]() | Closed Helm | 45 | (50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing window |
Perfidy![]() | Knight Armour | 45 | (100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are Intimidated |
Strugglescream![]() | Stellar Amulet | 52 | +(5-7) to all AttributesCan have 2 additional Instilled Modifiers |
Melting Maelstrom![]() | Ultimate Mana Flask | 60 | Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Recover all Mana when Used Deals 25% of current Mana as Chaos Damage to you when Effect ends |
Collapsing Horizon![]() | Wyrm Quarterstaff | 65 | 100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spent |
Distilled emotions
Distilled Emotions are a currency item type exclusive to delirium encounters.
Related Atlas passive skills
Lua error: Error: Table passive_skills not found..
Version history
Version | Changes |
---|---|
0.1.0 |
|