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Witch: Difference between revisions
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[[File:DexterityIcon small.png]]{{c|default|[[Dexterity]]:}} {{c|normal|7}}<br> | [[File:DexterityIcon small.png]]{{c|default|[[Dexterity]]:}} {{c|normal|7}}<br> | ||
[[File:IntelligenceIcon small.png]]{{c|default|[[Intelligence]]:}} {{c|normal|15}}<br> | [[File:IntelligenceIcon small.png]]{{c|default|[[Intelligence]]:}} {{c|normal|15}}<br> | ||
{{c|default|[[Weapon]]:}} {{c|normal|[[Gemcutting#Occult| | {{c|default|[[Weapon]]:}} {{c|normal|[[Gemcutting#Occult|Occult Spells]]}} | ||
* {{il|Withered Wand}} | * {{il|Withered Wand}} | ||
* {{il|Rattling Sceptre}} | * {{il|Rattling Sceptre}} |
Revision as of 22:29, 27 December 2024
Gender: F
Strength: 7
Dexterity: 7
Intelligence: 15
Weapon: Occult Spells
I do not fear death. I am its master. Darkness and the dead are my weapons of war. My enemies will rot from the inside out, as my army of corpses tear them screaming limb from limb.
The Witch is an intelligence-oriented class that specializes in minion and occult spells. She is of Maraketh heritage, raised by the Faridun.
The Witch obtains a Withered Wand,
Rattling Sceptre and
Unearth as her default starting weapon set and skill in The Riverbank.
Base stats
- Gender: F
- Strength: 7
- Dexterity: 7
- Intelligence: 15
Ascendancy classes
Witches can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: I will not join the dead today.
- Clearfell Encampment: Is this all that remains?
- Clearfell: —
- Mud Burrow: A descent into darkness. I wouldn't have it any other way.
- The Grelwood: The Grelwood has turned foul... I think I prefer it this way.
- The Red Vale: Blood, bones, and rust... death in abundance.
- The Grim Tangle: The roots here have a mind of their own. I'll need to convince them to part for me.
- Cemetery of the Eternals: —
- Mausoleum of the Praetor: Dreadful Draven... Where are you hiding?
- Tomb of the Consort: —
- Hunting Grounds: Life and death are well balanced here... Disgusting.
- Freythorn: There's an immensely disturbing energy here. Time to seek it out.
- Ogham Farmlands: —
- Ogham Village: Even the darkest corner is ablaze. How... festive.
- The Manor Ramparts: The manor must be near.
- Ogham Manor: Here I come, big bad wolf.
Act 2
Act 3
Boss defeated
Act 1
- The Bloated Miller: Impresive size but little acuity. Dismal.
- Beira of the Rotten Pack: —
- The Devourer: The raven always outsmarts the worm.
- The Brambleghast: It's a pity to end you, nibstrous weed.
- The Rust King: Very loud and very dull.
- The Rotten Druid: At least he died in a place he loved... Or some such nonsense.
- Draven, the Eternal Praetor: Give it a rest... Your Empire is no more.
- Asinia, the Praetor's Consort: I hate to put down a sister witch, but you had it coming.
- Lachlann of Endless Lament: Your dreary tale is over, old man.
- The Crowbell: Aww. We were just getting started.
- The King in the Mists: It's never easy watching your friends turn mad. I do know how it feels.
- The Executioner: And so, who is the true master of death?
- Candlemass, the Living Rite: I simply must have my own one of these some day.
- Count Geonor: —
Act 2
Act 3
Full inventory
- No.
- I think not.
- Too. Much. Clutter.
Respec passive point
- How can I perfect myself?
- I must keep calculating.
- Another strategy.
- Time to change plans.
Using ablility in town
- Probably shouldn't do that here.
- Can't do that here.
- It's not time to kill them all. Yet.
Gameplay video
Gallery
-
The witch's wanted poster.
Version history
Version | Changes |
---|---|
0.1.0 |
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