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Armour: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Armour on all monsters has been reduced by 30%.
}}
{{Version history table row|0.1.1|
{{Version history table row|0.1.1|
* Armour has been made more effective, by approximately 15%.
* Armour has been made more effective, by approximately 15%.

Revision as of 22:52, 8 April 2025

This page is about the defensive stat. For equipment classified as armour, see Armour (equipment).
Estimated Armour Mitigation
Tooltip
Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).

Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%.

Armour is a defence that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Hits with Hits Break # Armour can Break a given portion of armour, rendering that amount of armour ineffective.

Mechanics

Armour grants physical damage reduction, with the exact amount of damage reduction depending on the ratio of armour to the physical damage of the hit. If the armour value is significantly larger than the damage, most of the damage is prevented. If the armour value is similar to or less than the incoming damage, only a small percentage of that damage will be prevented. As a result, armour is more effective against many smaller hits rather than fewer larger hits, even if the total damage dealt would be identical.

Armour can reduce damage up to a fifth of its value; for example, a character with 1000 Armour can prevent a maximum of 200 physical damage from a single hit from armour alone.

Armour never mitigates damage over time, as armour only applies to hits. Bleed is an ailment that deals physical damage over time that is based on the physical damage dealt by a skill before mitigation; armour will reduce the hit damage but not the damage over time. However, both the hit damage and the damage over time can be mitigated with sources of #% additional Physical Damage Reduction. The maximum total physical damage reduction from all sources is 90%.

Normally Armour only applies to physical damage; however, it can be made to apply to other damage types through items or passive skills, such as BlackbraidBlackbraid
Fur Plate
Armour: 60
Movement Speed: -5.0%
Requires 10 Str+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
Armour applies to Elemental Damage
An Ezomyte endures.
or Doryani's PrototypeDoryani's Prototype
Scale Mail
Armour: 125
Evasion: 112
Movement Speed: -4.0%
Requires Level 37, 43 Str, 43 Dex(50–100)% increased Armour and Evasion
+(60-100) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
. In such cases, the armour value applies independently to each damage type. The maximum elemental or chaos damage reduction is also 90%.

Rule of thumb

  • To prevent one third of damage (33%), you need armour 5 times the damage (e.g. 500 armour for 100 damage)
  • To prevent half of damage (50%), you need armour 10 times the damage (e.g. 1000 armour for 100 damage)
  • To prevent two thirds of damage (66%), you need armour 20 times the damage (e.g. 2000 armour for 100 damage)
  • To prevent three quarters of damage (75%), you need armour 30 times the damage (e.g. 3000 armour for 100 damage)
  • To prevent 90% of damage, you need armour 90 times the damage (e.g. 9000 armour for 100 damage)

When the damage of a hit significantly exceeds Armour, it will never prevent more damage than the armour value divided by 10 (e.g. 1000 armour will never prevent more than 100 damage at its minimum percentage prevention).

Armour formulas

This section needs to be updated.

Reason: New graphs for 0.1.1 changes

Please update this article to reflect newly available information.

Relative damage reduction

The following is the base formula that can be used to calculate the damage reduction gained from armour[1]:

where A is the defender's armour rating and Draw is the raw physical damage.

Required armour rating

To calculate the armour rating required to mitigate a given amount of damage at a specific ratio, the following formula can be used:

Examples

% Mitigated Damage as a function of Incoming Damage and Armour Rating

Armour Break

Armour Break
Tooltip
Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds. On top of not benefitting from Armour, targets with Fully Broken Armour take 20% increased Physical damage from Hits.


Players Break Armour 3 times against Normal Monsters and 2 times Armour against Magic Monsters.
Armour Break below 0
Tooltip
Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.

Armour Break is a mechanic that allows players to reduce enemy armour by a specified amount. Armour break lasts for 12 seconds, after which the broken armour will be regained. If the target's armour value reaches 0, their armour will be Fully Broken for 12 seconds, after which they will regain all armour. Armour broken is triple against normal monsters and double against magic monsters.

Armour cannot be broken below 0 unless Imploding Impacts is allocated. If so, Armour can be broken up to the inverse of its original value; for example, an enemy with 1000 armour can be broken up to -1000 armour. Negative armour grants a damage multiplier rather than a damage reduction at the same ratio.

Related gems

ItemRequired levelStats
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-40)
Cost: (5-486) Mana
Attack Speed: 80% of base
Attack Damage: (50-414)% of base
Attack with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (4-5123) Armour
+2 to Melee Strike Range
Knock Enemies Back on Hit
40% more attack speed while Dual Wielding

Additional Effects From 1-20% Quality:
Break (0-20)% increased Armour
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1Hits Break (4-5123) Armour
+2 to Melee Strike Range
Knock Enemies Back on Hit
40% more attack speed while Dual Wielding
Armour ExplosionArmour ExplosionSupport, Attack, AoE, Trigger, Fire, Payoff
Tier: 2
Support Requirements: +5 StrSupports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Support
Supported Skills trigger an Explosion when they Fully Break an enemy's Armour

Explosion
Converts 100% of Physical Damage to Fire Damage
Cannot Break Armour
Explosion radius is 1.4 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Support
Supported Skills trigger an Explosion when they Fully Break an enemy's Armour

Explosion
Converts 100% of Physical Damage to Fire Damage
Cannot Break Armour
Explosion radius is 1.4 metres
Armour Piercing RoundsArmour Piercing RoundsAttack, Ammunition, Projectile, Physical
Tier: 1
Level: (1-40)
Cost: (8-706) Mana
Attack Speed: 425% of base
Attack Damage: (20-166)% of base
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds
Hits Break (1-845) Armour
Knocks Back Enemies

Ammunition
(12-21) Bolts loaded per clip

Additional Effects From 1-20% Quality:
Break (1.5-30)% increased Armour
Skills can be managed in the Skills Panel.
1Armour Piercing Rounds
Hits Break (1-845) Armour
Knocks Back Enemies

Ammunition
(12-21) Bolts loaded per clip
BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

Explosion radius is 2 meters
4% more Damage per 50 Strength
Deal Physical Damage equal to 50% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

Explosion radius is 2 meters
4% more Damage per 50 Strength
Deal Physical Damage equal to 50% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Break EnduranceBreak EnduranceSupport
Tier: 1
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.30% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
130% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Break PostureBreak PostureSupport, Attack
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Daze Enemies when they fully Break Armour.Supported Skills apply Daze when fully Breaking Armour
Daze lasts for 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills apply Daze when fully Breaking Armour
Daze lasts for 8 seconds
CorrosionCorrosionSupport, Physical, Chaos
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills also
Breaks Armour equal to 80% of Poison damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Poison applied by supported Skills also
Breaks Armour equal to 80% of Poison damage
Defiance BannerDefiance BannerBuff, Persistent, AoE, Duration
Tier: 8
Level: 1
Reservation: 30 spirit
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants (6–9)% more Armour and Evasion Rating
Aura grants 5% increased movement speed
Banner duration is (6–6.95) seconds, or until you leave the Aura
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants (6–9)% more Armour and Evasion Rating
Aura grants 5% increased movement speed
Banner duration is (6–6.95) seconds, or until you leave the Aura
DemolisherDemolisherSupport, Spell
Tier: 2
Support Requirements: +5 StrSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills Break 50% more Armour
DevastateDevastateSupport
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.Supported Skills Fully Break Armour when inflicting a Heavy StunPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills Fully Break Armour when inflicting a Heavy Stun
Exploit WeaknessExploit WeaknessSupport, Payoff
Tier: 2
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.Supported Skills cannot Break Armour
Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills cannot Break Armour
Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
High Velocity RoundsHigh Velocity RoundsAttack, Ammunition, Projectile, Physical, Payoff
Tier: 3
Level: (1-40)
Cost: (7-602) Mana
Attack Damage: (150-1241)% of base
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.Fragmentation Rounds
Projectile
Knocks Back Enemies
Bolts Pierce 6 Targets
Vs Armour Broken
Attack Damage: (340-1060)%
Knocks Back Enemies
Bolts Pierce 6 Targets

Ammunition
1 Bolts loaded per clip

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Damage after Piercing an Enemy
Skills can be managed in the Skills Panel.
1Fragmentation Rounds
Projectile
Knocks Back Enemies
Bolts Pierce 6 Targets
Vs Armour Broken
Attack Damage: (340-1060)%
Knocks Back Enemies
Bolts Pierce 6 Targets

Ammunition
1 Bolts loaded per clip
Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
Tier: 7
Level: (1-20)
Cost: (14-128) Mana
Attack Damage: (110-343)% of base
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(20–39)% more Stun buildup
Cannot Break Armour
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

Additional Effects From 1-20% Quality:
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(20–39)% more Stun buildup
Cannot Break Armour
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 spirit
Attack Damage: (120-490)% of base
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block

Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage

Additional Effects From 1-20% Quality:
Raising your shield infuses it with magma for (0-0.2) seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block

Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage
OutmaneuverOutmaneuverSupport, Physical
Tier: 1
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.Supported Skills Break Armour on Hit against Parried Enemies equal to 25% Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills Break Armour on Hit against Parried Enemies equal to 25% Physical Damage dealt
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of base
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Skills can be Managed in the Skills Panel.
1Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
RefractionRefractionSupport, Buff, Persistent
Tier: 3
Reservation: 10 Spirit
Support Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.Those affected by Auras from Supported Skills gain Refractive Plating
Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
Placed Banners must have a minimum of 25 Valour to grant Refractive Plating
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Those affected by Auras from Supported Skills gain Refractive Plating
Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
Placed Banners must have a minimum of 25 Valour to grant Refractive Plating
Resonating ShieldResonating ShieldAoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (7-62) Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (25-66)% of base
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (0-20)% increased Armour
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
1Hits Break (2-1537) Armour
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, Duration
Tier: 4
Level: 1
Reservation: 30 spirit
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds
(2–5)% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2–60) to (3–90) Thorns per Scavenged Plating
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Scavenged Plating duration is 8 seconds
(2–5)% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2–60) to (3–90) Thorns per Scavenged Plating
Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-64) Mana
Cooldown Time: 3.00 sec
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Attack Damage: (70-218)% of base
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

Collision
Attack Damage: (210-655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield

Additional Effects From 1-20% Quality:
(0-10)% increased Cooldown Recovery Rate
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
1Area of Effect
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

Collision
Attack Damage: (210-655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield
Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (14-121) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (60-245)% of base
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.Can have 2 Shield Walls active at a time
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Explosion radius is 3 metres
Wall duration is 6 seconds
Wall segments have (36-12714) maximum life

Additional Effects From 1-20% Quality:
Can have (0.1-2) Shield Walls active at a time
Skills can be managed in the Skills Panel.
1Can have 2 Shield Walls active at a time
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Explosion radius is 3 metres
Wall duration is 6 seconds
Wall segments have (36-12714) maximum life
Single OutSingle OutSupport, Mark, Physical
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage taken
SplinterSplinterSupport, Physical
Tier: 2
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Break Armour equal to 15% of Physical Damage dealt by Supported Skill
SyzygySyzygySupport, Attack, Melee, Slam, Fire
Tier: 3
Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
TumultTumultSupport, Physical
Tier: 3
Support Requirements: +5 DexSupports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt
UnabatingUnabatingSupport, Attack
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Armour while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
125% increased Armour while using Supported Skills per quarter second of Attack time of Supported Skill
VulnerabilityVulnerabilitySpell, AoE, Physical, Duration, Curse
Tier: 7
Level: 1
Reservation: 1 spirit
Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.Curse applies after 1.0 second delay
Curse radius is 1.9 metres
Curse duration is 7 seconds
Hits against Cursed Enemies ignore 2376 Armour
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Curse applies after 1.0 second delay
Curse radius is 1.9 metres
Curse duration is 7 seconds
Hits against Cursed Enemies ignore 2376 Armour

Related base items

ItemBase itemItem classRequired levelStats
Plate BeltPlate BeltRequires Level 24Has (1-3) Charm Slots
+(100-140) to Armour
Belt24Has (1-3) Charm Slots
+(100-140) to Armour

Related unique items

ItemBase itemItem classRequired levelStats
BlackbraidBlackbraid
Fur Plate
Armour: 60
Movement Speed: -5.0%
Requires 10 Str+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
Armour applies to Elemental Damage
An Ezomyte endures.
Fur PlateBody Armour1+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
Armour applies to Elemental Damage
Horns of ByndenHorns of Bynden
Rusted Greathelm
Armour: 29+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
The Younger Brother waded into Battle, shrugging off Blows.
Rusted GreathelmHelmet1+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
Wylund's StakeWylund's Stake
Smithing Hammer
One Hand Mace
Physical Damage: 4-7
Elemental Damage: 4-7
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires 11 StrAdds (4-6) to (8-10) Physical Damage
Adds (4-6) to (8-10) Fire Damage
+(10-20) to Strength
+(20-30)% to Fire Resistance
Hits Break (30-50) Armour
Apply Fire Exposure when fully breaking enemy Armour
Shaped metal never forgets the forge.
Smithing HammerOne Hand Mace1Adds (4-6) to (8-10) Physical Damage
Adds (4-6) to (8-10) Fire Damage
+(10-20) to Strength
+(20-30)% to Fire Resistance
Hits Break (30-50) Armour
Apply Fire Exposure when fully breaking enemy Armour
For UtopiaFor Utopia
Stone Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Cannot be Stunned
Requires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith.
The Savior will rise, and mankind will be free."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Stone CharmCharm8Used when you become StunnedDefend with 200% of Armour during effect
RearguardRearguard
Blunt Quiver
Requires Level 32(20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
Can only be equipped if you are wielding a Bow.
Blunt QuiverQuiver32(20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
Doryani's PrototypeDoryani's Prototype
Scale Mail
Armour: 125
Evasion: 112
Movement Speed: -4.0%
Requires Level 37, 43 Str, 43 Dex(50–100)% increased Armour and Evasion
+(60-100) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
Scale MailBody Armour37(50–100)% increased Armour and Evasion
+(60-100) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken

Version history

Version Changes
0.2.0
  • Armour on all monsters has been reduced by 30%.
0.1.1
  • Armour has been made more effective, by approximately 15%.
0.1.0d
  • The duration of Armour Break has been increased to 12 seconds (previously 6).
0.1.0
  • Introduced to the game.

References