Armour Piercing Rounds: Difference between revisions

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(Created page with "{{Item |rarity_id = normal |name = Armour Piercing Rounds |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |drop_level = 1 |tags = gem, default |metadata_id = |help_text = Place into a S...")
 
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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemArmourPiercingRounds
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 50
|strength_percent                        = 50
|dexterity_percent                       = 50
|dexterity_percent                       = 50
|gem_tags                                = Ammunition, Attack, AoE, Projectile, Physical
|gem_tags                                = Attack, Ammunition, Projectile, Physical
|gem_description                        = Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
|gem_description                        = Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
|active_skill_name                      =  
|active_skill_name                      = Armour Piercing Rounds
|skill_id                                = ArmourPiercingRounds
|item_class_id_restriction              = Crossbow
|item_class_id_restriction              = Crossbow
|skill_id                                = Armour Piercing Rounds
|cast_time                              = 1.0
|required_level                          = 1
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 425
|static_attack_speed_multiplier          = 425
|stat_text                              = Hits Break 5 Armour<br>Knocks Back Enemies<br>Can fire 13 Bolts before reloading
 
|stat_text                              = <big>{{c|gem|Armour Piercing Rounds}}</big><br>Hits Break (1-845) Armour<br>Knocks Back Enemies<br><br><big>{{c|gem|Ammunition}}</big><br>(12-21) Bolts loaded per clip
 
|level1                                  = True
|level1                                  = True
|level1_cost_amounts                    = 8
|level1_damage_multiplier                = 20
|level1_stat_text                        = Hits Break 1 Armour<br>12 Bolts loaded per clip
|level1_stat1_id                        =
|level1_stat1_value                      = 1
|level1_stat2_id                        =
|level1_stat2_value                      = 12
|level2                                  = True
|level2_cost_amounts                    = 9
|level2_damage_multiplier                = 22
|level2_stat_text                        = Hits Break 2 Armour<br>12 Bolts loaded per clip
|level2_stat1_id                        =
|level2_stat1_value                      = 2
|level2_stat2_id                        =
|level2_stat2_value                      = 12
|level3                                  = True
|level3_cost_amounts                    = 10
|level3_damage_multiplier                = 24
|level3_stat_text                        = Hits Break 3 Armour<br>13 Bolts loaded per clip
|level3_stat1_id                        =
|level3_stat1_value                      = 3
|level3_stat2_id                        =
|level3_stat2_value                      = 13
|level4                                  = True
|level4_cost_amounts                    = 11
|level4_damage_multiplier                = 26
|level4_stat_text                        = Hits Break 5 Armour<br>13 Bolts loaded per clip
|level4_stat1_id                        =
|level4_stat1_value                      = 5
|level4_stat2_id                        =
|level4_stat2_value                      = 13
|level5                                  = True
|level5_cost_amounts                    = 13
|level5_damage_multiplier                = 28
|level5_stat_text                        = Hits Break 8 Armour<br>14 Bolts loaded per clip
|level5_stat1_id                        =
|level5_stat1_value                      = 8
|level5_stat2_id                        =
|level5_stat2_value                      = 14
|level6                                  = True
|level6_cost_amounts                    = 14
|level6_damage_multiplier                = 31
|level6_stat_text                        = Hits Break 12 Armour<br>14 Bolts loaded per clip
|level6_stat1_id                        =
|level6_stat1_value                      = 12
|level6_stat2_id                        =
|level6_stat2_value                      = 14
|level7                                  = True
|level7_cost_amounts                    = 16
|level7_damage_multiplier                = 33
|level7_stat_text                        = Hits Break 17 Armour<br>15 Bolts loaded per clip
|level7_stat1_id                        =
|level7_stat1_value                      = 17
|level7_stat2_id                        =
|level7_stat2_value                      = 15
|level8                                  = True
|level8_cost_amounts                    = 18
|level8_damage_multiplier                = 35
|level8_stat_text                        = Hits Break 24 Armour<br>15 Bolts loaded per clip
|level8_stat1_id                        =
|level8_stat1_value                      = 24
|level8_stat2_id                        =
|level8_stat2_value                      = 15
|level9                                  = True
|level9_cost_amounts                    = 20
|level9_damage_multiplier                = 36
|level9_stat_text                        = Hits Break 35 Armour<br>16 Bolts loaded per clip
|level9_stat1_id                        =
|level9_stat1_value                      = 35
|level9_stat2_id                        =
|level9_stat2_value                      = 16
|level10                                = True
|level10_cost_amounts                    = 23
|level10_damage_multiplier              = 38
|level10_stat_text                      = Hits Break 50 Armour<br>16 Bolts loaded per clip
|level10_stat1_id                        =
|level10_stat1_value                    = 50
|level10_stat2_id                        =
|level10_stat2_value                    = 16
|level11                                = True
|level11_cost_amounts                    = 26
|level11_damage_multiplier              = 40
|level11_stat_text                      = Hits Break 71 Armour<br>17 Bolts loaded per clip
|level11_stat1_id                        =
|level11_stat1_value                    = 71
|level11_stat2_id                        =
|level11_stat2_value                    = 17
|level12                                = True
|level12_cost_amounts                    = 29
|level12_damage_multiplier              = 42
|level12_stat_text                      = Hits Break 98 Armour<br>17 Bolts loaded per clip
|level12_stat1_id                        =
|level12_stat1_value                    = 98
|level12_stat2_id                        =
|level12_stat2_value                    = 17
|level13                                = True
|level13_cost_amounts                    = 32
|level13_damage_multiplier              = 44
|level13_stat_text                      = Hits Break 144 Armour<br>18 Bolts loaded per clip
|level13_stat1_id                        =
|level13_stat1_value                    = 144
|level13_stat2_id                        =
|level13_stat2_value                    = 18
|level14                                = True
|level14_cost_amounts                    = 36
|level14_damage_multiplier              = 47
|level14_stat_text                      = Hits Break 209 Armour<br>18 Bolts loaded per clip
|level14_stat1_id                        =
|level14_stat1_value                    = 209
|level14_stat2_id                        =
|level14_stat2_value                    = 18
|level15                                = True
|level15_cost_amounts                    = 41
|level15_damage_multiplier              = 49
|level15_stat_text                      = Hits Break 300 Armour<br>19 Bolts loaded per clip
|level15_stat1_id                        =
|level15_stat1_value                    = 300
|level15_stat2_id                        =
|level15_stat2_value                    = 19
|level16                                = True
|level16_cost_amounts                    = 46
|level16_damage_multiplier              = 51
|level16_stat_text                      = Hits Break 402 Armour<br>19 Bolts loaded per clip
|level16_stat1_id                        =
|level16_stat1_value                    = 402
|level16_stat2_id                        =
|level16_stat2_value                    = 19
|level17                                = True
|level17_cost_amounts                    = 51
|level17_damage_multiplier              = 54
|level17_stat_text                      = Hits Break 479 Armour<br>20 Bolts loaded per clip
|level17_stat1_id                        =
|level17_stat1_value                    = 479
|level17_stat2_id                        =
|level17_stat2_value                    = 20
|level18                                = True
|level18_cost_amounts                    = 58
|level18_damage_multiplier              = 57
|level18_stat_text                      = Hits Break 569 Armour<br>20 Bolts loaded per clip
|level18_stat1_id                        =
|level18_stat1_value                    = 569
|level18_stat2_id                        =
|level18_stat2_value                    = 20
|level19                                = True
|level19_cost_amounts                    = 65
|level19_damage_multiplier              = 59
|level19_stat_text                      = Hits Break 714 Armour<br>21 Bolts loaded per clip
|level19_stat1_id                        =
|level19_stat1_value                    = 714
|level19_stat2_id                        =
|level19_stat2_value                    = 21
|level20                                = True
|level20_cost_amounts                    = 72
|level20_damage_multiplier              = 62
|level20_stat_text                      = Hits Break 845 Armour<br>21 Bolts loaded per clip
|level20_stat1_id                        =
|level20_stat1_value                    = 845
|level20_stat2_id                        =
|level20_stat2_value                    = 21
|level21                                = True
|level21_cost_amounts                    = 81
|level21_damage_multiplier              = 65
|level21_stat_text                      = Hits Break 894 Armour<br>22 Bolts loaded per clip
|level21_stat1_id                        =
|level21_stat1_value                    = 894
|level21_stat2_id                        =
|level21_stat2_value                    = 22
|level22                                = True
|level22_cost_amounts                    = 91
|level22_damage_multiplier              = 69
|level22_stat_text                      = Hits Break 945 Armour<br>22 Bolts loaded per clip
|level22_stat1_id                        =
|level22_stat1_value                    = 945
|level22_stat2_id                        =
|level22_stat2_value                    = 22
|level23                                = True
|level23_cost_amounts                    = 102
|level23_damage_multiplier              = 72
|level23_stat_text                      = Hits Break 999 Armour<br>23 Bolts loaded per clip
|level23_stat1_id                        =
|level23_stat1_value                    = 999
|level23_stat2_id                        =
|level23_stat2_value                    = 23
|level24                                = True
|level24_cost_amounts                    = 114
|level24_damage_multiplier              = 76
|level24_stat_text                      = Hits Break 1056 Armour<br>23 Bolts loaded per clip
|level24_stat1_id                        =
|level24_stat1_value                    = 1056
|level24_stat2_id                        =
|level24_stat2_value                    = 23
|level25                                = True
|level25_cost_amounts                    = 128
|level25_damage_multiplier              = 80
|level25_stat_text                      = Hits Break 1117 Armour<br>24 Bolts loaded per clip
|level25_stat1_id                        =
|level25_stat1_value                    = 1117
|level25_stat2_id                        =
|level25_stat2_value                    = 24
|level26                                = True
|level26_cost_amounts                    = 144
|level26_damage_multiplier              = 84
|level26_stat_text                      = Hits Break 1180 Armour<br>24 Bolts loaded per clip
|level26_stat1_id                        =
|level26_stat1_value                    = 1180
|level26_stat2_id                        =
|level26_stat2_value                    = 24
|level27                                = True
|level27_cost_amounts                    = 161
|level27_damage_multiplier              = 88
|level27_stat_text                      = Hits Break 1247 Armour<br>25 Bolts loaded per clip
|level27_stat1_id                        =
|level27_stat1_value                    = 1247
|level27_stat2_id                        =
|level27_stat2_value                    = 25
|level28                                = True
|level28_cost_amounts                    = 180
|level28_damage_multiplier              = 92
|level28_stat_text                      = Hits Break 1318 Armour<br>25 Bolts loaded per clip
|level28_stat1_id                        =
|level28_stat1_value                    = 1318
|level28_stat2_id                        =
|level28_stat2_value                    = 25
|level29                                = True
|level29_cost_amounts                    = 202
|level29_damage_multiplier              = 97
|level29_stat_text                      = Hits Break 1392 Armour<br>26 Bolts loaded per clip
|level29_stat1_id                        =
|level29_stat1_value                    = 1392
|level29_stat2_id                        =
|level29_stat2_value                    = 26
|level30                                = True
|level30_cost_amounts                    = 226
|level30_damage_multiplier              = 102
|level30_stat_text                      = Hits Break 1470 Armour<br>26 Bolts loaded per clip
|level30_stat1_id                        =
|level30_stat1_value                    = 1470
|level30_stat2_id                        =
|level30_stat2_value                    = 26
|level31                                = True
|level31_cost_amounts                    = 254
|level31_damage_multiplier              = 107
|level31_stat_text                      = Hits Break 1553 Armour<br>27 Bolts loaded per clip
|level31_stat1_id                        =
|level31_stat1_value                    = 1553
|level31_stat2_id                        =
|level31_stat2_value                    = 27
|level32                                = True
|level32_cost_amounts                    = 284
|level32_damage_multiplier              = 112
|level32_stat_text                      = Hits Break 1640 Armour<br>27 Bolts loaded per clip
|level32_stat1_id                        =
|level32_stat1_value                    = 1640
|level32_stat2_id                        =
|level32_stat2_value                    = 27
|level33                                = True
|level33_cost_amounts                    = 319
|level33_damage_multiplier              = 118
|level33_stat_text                      = Hits Break 1732 Armour<br>28 Bolts loaded per clip
|level33_stat1_id                        =
|level33_stat1_value                    = 1732
|level33_stat2_id                        =
|level33_stat2_value                    = 28
|level34                                = True
|level34_cost_amounts                    = 357
|level34_damage_multiplier              = 124
|level34_stat_text                      = Hits Break 1829 Armour<br>28 Bolts loaded per clip
|level34_stat1_id                        =
|level34_stat1_value                    = 1829
|level34_stat2_id                        =
|level34_stat2_value                    = 28
|level35                                = True
|level35_cost_amounts                    = 400
|level35_damage_multiplier              = 130
|level35_stat_text                      = Hits Break 1931 Armour<br>29 Bolts loaded per clip
|level35_stat1_id                        =
|level35_stat1_value                    = 1931
|level35_stat2_id                        =
|level35_stat2_value                    = 29
|level36                                = True
|level36_cost_amounts                    = 448
|level36_damage_multiplier              = 136
|level36_stat_text                      = Hits Break 2038 Armour<br>29 Bolts loaded per clip
|level36_stat1_id                        =
|level36_stat1_value                    = 2038
|level36_stat2_id                        =
|level36_stat2_value                    = 29
|level37                                = True
|level37_cost_amounts                    = 502
|level37_damage_multiplier              = 143
|level37_stat_text                      = Hits Break 2151 Armour<br>30 Bolts loaded per clip
|level37_stat1_id                        =
|level37_stat1_value                    = 2151
|level37_stat2_id                        =
|level37_stat2_value                    = 30
|level38                                = True
|level38_cost_amounts                    = 562
|level38_damage_multiplier              = 150
|level38_stat_text                      = Hits Break 2271 Armour<br>30 Bolts loaded per clip
|level38_stat1_id                        =
|level38_stat1_value                    = 2271
|level38_stat2_id                        =
|level38_stat2_value                    = 30
|level39                                = True
|level39_cost_amounts                    = 630
|level39_damage_multiplier              = 158
|level39_stat_text                      = Hits Break 2389 Armour<br>31 Bolts loaded per clip
|level39_stat1_id                        =
|level39_stat1_value                    = 2389
|level39_stat2_id                        =
|level39_stat2_value                    = 31
|level40                                = True
|level40_cost_amounts                    = 706
|level40_damage_multiplier              = 166
|level40_stat_text                      = Hits Break 2512 Armour<br>31 Bolts loaded per clip
|level40_stat1_id                        =
|level40_stat1_value                    = 2512
|level40_stat2_id                        =
|level40_stat2_value                    = 31
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_cost_amounts                    = 13
|level1_strength_requirement            = 1
|level1_damage_effectiveness             = 100
|level1_dexterity_requirement            = 1
|level1_damage_multiplier               = 26
|level2_level_requirement                = 3
|inventory_icon                          = Armour Piercing Rounds
|level2_strength_requirement            = 1
|release_version                        =  
|level2_dexterity_requirement            = 1
|level3_level_requirement                = 6
|level3_strength_requirement             = 10
|level3_dexterity_requirement            = 10
|level4_level_requirement                = 10
|level4_strength_requirement            = 15
|level4_dexterity_requirement            = 15
|level5_level_requirement                = 14
|level5_strength_requirement            = 20
|level5_dexterity_requirement            = 20
|level6_level_requirement                = 18
|level6_strength_requirement            = 25
|level6_dexterity_requirement            = 25
|level7_level_requirement                = 22
|level7_strength_requirement            = 30
|level7_dexterity_requirement            = 30
|level8_level_requirement               = 26
|level8_strength_requirement            = 34
|level8_dexterity_requirement            = 34
|level9_level_requirement                = 31
|level9_strength_requirement            = 40
|level9_dexterity_requirement            = 40
|level10_level_requirement              = 36
|level10_strength_requirement            = 46
|level10_dexterity_requirement          = 46
|level11_level_requirement              = 41
|level11_strength_requirement            = 52
|level11_dexterity_requirement          = 52
|level12_level_requirement              = 46
|level12_strength_requirement            = 59
|level12_dexterity_requirement          = 59
|level13_level_requirement              = 52
|level13_strength_requirement            = 66
|level13_dexterity_requirement          = 66
|level14_level_requirement              = 58
|level14_strength_requirement            = 73
|level14_dexterity_requirement          = 73
|level15_level_requirement              = 64
|level15_strength_requirement            = 80
|level15_dexterity_requirement          = 80
|level16_level_requirement              = 66
|level16_strength_requirement            = 83
|level16_dexterity_requirement          = 83
|level17_level_requirement              = 72
|level17_strength_requirement            = 90
|level17_dexterity_requirement          = 90
|level18_level_requirement              = 78
|level18_strength_requirement            = 97
|level18_dexterity_requirement          = 97
|level19_level_requirement              = 84
|level19_strength_requirement            = 104
|level19_dexterity_requirement          = 104
|level20_level_requirement              = 90
|level20_strength_requirement            = 109
|level20_dexterity_requirement          = 109
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Break (1.5-30)% increased Armour
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  =
|quality_type1_stat1_value              = 100
 
|gem_tier                                = 1
|release_version                        = 0.1.0
}}
}}
'''Armour Piercing Rounds''' is an [[ammunition]] [[skill]] requiring a [[Crossbow]]. It loads crossbows with rapid-fire bolts that break [[armour]].
 
'''Armour Piercing Rounds''' is a [[crossbow]] [[ammunition]] [[skill]]. It loads your crossbow with rapid-fire bolts that break [[armour]].


==Skill functions and interactions==
==Skill functions and interactions==
Line 36: Line 419:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Break<br>Armour
  |c1_header          = Hits Break x Armour
  |c1_pattern_extract = Hits Break (%d+) Armour
  |c1_pattern_value  = %d
|c2_abbr              = Bolts<br>Loaded
  |c2_header          = x Bolts loaded per clip
  |c2_pattern_extract = (%d+) Bolts loaded per clip
  |c2_pattern_value  = %d
}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_2 = {{il|Chain}}
|t1_3 = {{il|Ruthless}}
|t2_1 = {{il|Armour Explosion}}
|t2_2 = {{il|Demolisher}}
|t2_3 = {{il|Life Thief}}
|t3_1 = Coming Soon
|t3_2 = {{il|Fork}}
|t3_3 = {{il|Mobility}}
}}
}}


Line 44: Line 448:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}


{{Navbox Skills}}
{{Navbox Skills}}

Latest revision as of 21:18, 10 January 2025

Armour Piercing RoundsAttack, Ammunition, Projectile, Physical
Tier: 1
Level: (1-40)
Cost: (8-706) Mana
Attack Speed: 425% of base
Attack Damage: (20-166)% of base
Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds
Hits Break (1-845) Armour
Knocks Back Enemies

Ammunition
(12-21) Bolts loaded per clip

Additional Effects From 1-20% Quality:
Break (1.5-30)% increased Armour
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemArmourPiercingRounds

Armour Piercing Rounds is a crossbow ammunition skill. It loads your crossbow with rapid-fire bolts that break armour.

Skill functions and interactions

Armour Piercing Rounds always cause knockback when fired.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Attack
Damage
Break
Armour
Bolts
Loaded
1111820%112
2311922%212
3610101024%313
41015151126%513
51420201328%814
61825251431%1214
72230301633%1715
82634341835%2415
93140402036%3516
103646462338%5016
114152522640%7117
124659592942%9817
135266663244%14418
145873733647%20918
156480804149%30019
166683834651%40219
177290905154%47920
187897975857%56920
19841041046559%71421
20901091097262%84521
218165%89422
229169%94522
2310272%99923
2411476%105623
2512880%111724
2614484%118024
2716188%124725
2818092%131825
2920297%139226
30226102%147026
31254107%155327
32284112%164027
33319118%173228
34357124%182928
35400130%193129
36448136%203829
37502143%215130
38562150%227130
39630158%238931
40706166%251231

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I BrutalityBrutalityPhysical
Tier: 1
Level: 1
Cost & Reservation Multiplier: 120%
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 35% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
ChainChainProjectile, Chaining
Tier: 1
Level: 1
Supports Projectile Skills and any other skills that Chain, causing them to Chain additional times.Supported Skills chain +1 times
Supported Skills Chain 100% more times
Supported Skills deal 50% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
RuthlessRuthlessTier: 1
Level: 1
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.Every fifth use of Supported Attacks causes 500% more Stun BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
II Armour ExplosionArmour ExplosionAttack, AoE, Trigger, Fire
Tier: 2
Level: 1
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
DemolisherDemolisherSpell
Tier: 2
Level: 1
Supports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 40% more ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Life ThiefLife ThiefAttack, Physical
Tier: 2
Level: 1
Supports Attacks, causing their Physical damage to Leech Life.Leech 6% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
III Coming Soon ForkForkProjectile
Tier: 3
Level: 1
Cost & Reservation Multiplier: 110%
Supports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills Fork
Projectiles from Supported Skills deal 50% less Damage after Forking
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
MobilityMobilityTier: 3
Level: 1
Supports skills that can be used while moving, allowing you to move faster while using them.30% less Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.

Item acquisition

Armour Piercing Rounds has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Armour Piercing Rounds has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.0
  • Introduced to the game.