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{{distinguish|Damage taken as}} | {{distinguish|Damage taken as}} | ||
{{Tooltip info | |||
| name = Stat Conversion | |||
| description = Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.<br><br>For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect. | |||
}} | |||
{{Tooltip info | |||
| name = Damage Conversion | |||
| description = Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.<br><br> | |||
For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.<br><br> | |||
Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted. | |||
}} | |||
{{Tooltip info | |||
| name = Damage Gained as extra X | |||
| description = Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).<br><br>For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.<br><br>Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain. | |||
}} | |||
'''Conversion''' is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat. | |||
'''Damage conversion''' is a specific type of conversion that changes the [[damage type]] of a [[hit]] into another damage type. Damage conversions do not apply to [[damage over time]]. Conversion is a two step process - conversion from skills/support gems apply first, then conversion from other sources like items and the [[passive skill tree]] apply to the remainder. | |||
__TOC__ | |||
==Mechanics== | ==Mechanics== | ||
Conversion can exist in two forms: | |||
* {{c|mod|#% of [Damage Type] '''Converted''' to [Damage Type]}} | * Regular conversion: e.g. {{c|mod|#% of [Damage Type] '''Converted''' to [Damage Type]}} | ||
* {{c|mod|Gain #% of [Damage Type] as '''Extra''' [Damage Type]}} | * Gain conversion: e.g. {{c|mod|Gain #% of [Damage Type] as '''Extra''' [Damage Type]}} | ||
The difference between these forms is the effect they have on the source damage: Regular conversion removes the damage from the source type, while gain conversion leaves it intact. Both occur simultaneously. | |||
===Regular conversion=== | |||
Damage conversion is calculated after combining any sources of additional damage to base damage, but ''before'' any damage modifiers (e.g. increased or more damage). See [[receiving damage]] for further information on damage order. | |||
Damage can be converted from any damage type to any other damage type, with no restrictions on order<ref>https://imgur.com/mFjrLuo</ref>. This differs from [[Path of Exile 1]], which had a strict order of damage conversion<ref>https://www.pathofexile.com/forum/view-thread/1203998/page/1#p10127678</ref>. | |||
Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with {{c|mod|#% increased physical damage}}. | Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with {{c|mod|#% increased Physical damage}}. The exception to this is modifiers that affect minimum or maximum physical damage (e.g. {{il|Heft}} or {{il|Ryslatha's Coil}}), which apply before conversion, which is inconsistent with similar stats for non-physical damage like [[Wild Storm]].<ref>https://www.reddit.com/r/PathOfExile2/comments/1hhy8fk/psa_conversion_rules_in_poe2/</ref> | ||
Similarly, non-damage conversion (such as converting [[defence]]s) scales with modifiers to the new stat, but no longer scales off the original stat. | |||
=== | ====Skill vs other conversion==== | ||
All sources of conversion apply simultaneously, as a two-step process: | |||
'''Step 1''': Skill-based conversion occurs first. This includes conversion inherent to [[skill]]s, whether from [[skill gem]]s, or skills granted by items or ([[Ascendancy class|Ascendancy]]) passive skills. This does not include global conversion effects (e.g. {{il|Archmage}}, {{il|Infernal Cry}}) or conditional modifiers (e.g. {{il|Detonating Arrow}}, {{il|Rapid Shot}}). | |||
'''Step 2''': The resulting damage is then affected by conversion from global or conditional conversion, or conversion from [[item]]s, [[buff]]s, [[support gem]]s, or [[passive skill]]s. | |||
Example 1: | |||
If the character uses a skill that converts 80% of Physical damage to Fire, has [[Avatar of Fire]], and deals 100 physical damage, the skill conversion will make it deal 80 fire and 20 physical damage, then Avatar of Fire's 75% fire conversion affects the 20 physical damage, turning that into 15 fire and 5 physical damage. Overall, the player deals 95 fire damage.<ref>https://www.pathofexile.com/account/view-profile/Mark_GGG-0000</ref> | |||
Example 2: | |||
If the character uses a skill that converts 60% of physical damage to lightning, and is wearing {{il|Call of the Brotherhood}}, and deals 100 physical damage, the skill conversion will make it deal 40 physical and 60 lightning, then Call of the Brotherhood's lightning to cold conversion would apply in the second stage, resulting in 40 physical and 60 cold damage. | |||
== | ====Overconversion==== | ||
=== | If conversion in either step exceeds 100% of an original damage type, the conversion is normalized to 100%. For example, if a character converts 100% of physical damage to cold damage and 50% of physical damage to fire damage through item modifiers only, the conversion will be at a ratio of 67%/33% of physical damage as cold/fire instead. | ||
{{ | [[Damage type]]s cannot be converted to the same damage type. This is specifically relevant for overconversion - {{il|Painter's Servant}} is only considered 66% elemental conversion, rather than 99%. For example, cold damage with {{il|Painter's Servant}} and {{il|Whisper of the Brotherhood}} is normalized from 33% fire/0% cold/133% lightning conversion to 20% fire/0% cold/80% lightning. | ||
=== | ==="Gain" conversion=== | ||
Gain conversion adds a value based on the total base value of relevant stats, without modifying the base value. Like regular conversion, this process occurs before any increased or more modifiers. If there is both gain conversion and regular conversion, all gain conversion is applied during stage 2 of the regular conversion, even if it comes from skills. | |||
{{:List of | Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, {{c|mod|Gain 20% of Damage as extra Fire Damage}} causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire. | ||
==Skills== | |||
===Regular conversion=== | |||
{{main|List of gems with regular conversion}} | |||
{{:List of gems with regular conversion }} | |||
===Gain conversion === | |||
{{main|List of gems with gain conversion}} | |||
{{:List of gems with gain conversion}} | |||
==Unique items== | |||
===Regular conversion=== | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%convert%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
=== | ===Gain conversion=== | ||
==== | {{Drop enabled unique item table | ||
|where= items.stat_text LIKE "%gain% as %" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==== | ===Ailment "conversion"=== | ||
{{Drop enabled unique item table | |||
|where= items.name LIKE "%three dragons%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Passive skills== | ==Passive skills== | ||
{{Query base passive skills | {{Query base passive skills | ||
|where= | |where= | ||
passive_skill_stats.id LIKE "%convert%" | passive_skill_stats.id LIKE "%convert%" | ||
OR passive_skills.stat_text LIKE "%gain% as %" | |||
}} | }} | ||
===Ascendancy passives=== | |||
{{Query ascendancy passive skills | {{Query ascendancy passive skills | ||
|where= | |where= | ||
passive_skill_stats.id LIKE "%convert%" | passive_skill_stats.id LIKE "%convert%" | ||
OR passive_skills.stat_text LIKE "%gain% as %" | |||
}} | }} | ||
===Keystones=== | |||
{{Query keystone passive skills | {{Query keystone passive skills | ||
|where= | |where= | ||
passive_skills.stat_text LIKE "% | passive_skills.stat_text LIKE "%convert%" | ||
OR passive_skills.stat_text LIKE "%gain% as %" | |||
}} | }} | ||
== | ==Version history== | ||
{{Version history table header}} | |||
{{ | {{Version history table row|0.1.0| | ||
* Introduced to the game. | |||
}} | |||
{{ | |||
| | |||
}} | }} | ||
{{Version history table end}} | |||
==References== | ==References== | ||
Line 84: | Line 134: | ||
[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Game mechanics]] | |||
{{sister|poewiki=Damage conversion}} |
Latest revision as of 12:45, 20 January 2025
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.
For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.
Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.
Conversion is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.
Damage conversion is a specific type of conversion that changes the damage type of a hit into another damage type. Damage conversions do not apply to damage over time. Conversion is a two step process - conversion from skills/support gems apply first, then conversion from other sources like items and the passive skill tree apply to the remainder.
Mechanics
Conversion can exist in two forms:
- Regular conversion: e.g. #% of [Damage Type] Converted to [Damage Type]
- Gain conversion: e.g. Gain #% of [Damage Type] as Extra [Damage Type]
The difference between these forms is the effect they have on the source damage: Regular conversion removes the damage from the source type, while gain conversion leaves it intact. Both occur simultaneously.
Regular conversion
Damage conversion is calculated after combining any sources of additional damage to base damage, but before any damage modifiers (e.g. increased or more damage). See receiving damage for further information on damage order.
Damage can be converted from any damage type to any other damage type, with no restrictions on order[1]. This differs from Path of Exile 1, which had a strict order of damage conversion[2].
Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with #% increased Physical damage. The exception to this is modifiers that affect minimum or maximum physical damage (e.g. HeftHeftPhysical
Tier: 3
Level: 1
Cost & Reservation Multiplier: 120%Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills have 30% more Maximum Physical DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. or
Ryslatha's CoilRyslatha's Coil
Ornate BeltRequires Level 31(10-15)% reduced Charm Charges Used
Charm Slots: 1+(80-100) to maximum Life
(30-50)% increased Flask Life Recovery rate
(30-40)% more maximum Physical Attack Damage
(30-40)% less minimum Physical Attack DamageAll creatures have the potential for greatness or unequivocal failure.), which apply before conversion, which is inconsistent with similar stats for non-physical damage like Wild Storm.[3]
Similarly, non-damage conversion (such as converting defences) scales with modifiers to the new stat, but no longer scales off the original stat.
Skill vs other conversion
All sources of conversion apply simultaneously, as a two-step process:
Step 1: Skill-based conversion occurs first. This includes conversion inherent to skills, whether from skill gems, or skills granted by items or (Ascendancy) passive skills. This does not include global conversion effects (e.g. ArchmageArchmageBuff, Persistent, Lightning
Tier: 14
Level: 1
Cost: 100 SpiritWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana..Non-Channelling Spells Gain 5% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional 5.35% of your maximum Mana
Additional Effects From 1-20% Quality:
Non-Channelling Spells Gain (0-2)% of Damage as extra Lightning damage for each 100 maximum Mana you havePlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.,
Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration
Tier: 3
Level: (1-40)
Cost: (27-2258) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 secPerforms a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds
Combust
Critical Hit Chance: 7.00%
The enemy's Corpse violently explodes, dealing Fire damage in an area around it.
Deals (4–119) to (7–179) Fire Damage
Deals 10% More Fire Damage per 1 Power of exploding Corpse
Explosion radius is 1.6 metres
Additional Effects From 1-20% Quality:
Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.) or conditional modifiers (e.g.
Detonating ArrowDetonating ArrowAttack, AoE, Projectile, Fire, Channelling, Detonator
Tier: 9
Level: 1Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.,
Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: 1
Attack Speed: 550% of baseLoads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum 17 Heat
Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat
Charges for 800% of Attack Time before firing if used when you have no Heat
Gain Heat 4 times per second while firing
Grenades Gain 6% of Damage as extra Fire Damage per HeatPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.).
Step 2: The resulting damage is then affected by conversion from global or conditional conversion, or conversion from items, buffs, support gems, or passive skills.
Example 1:
If the character uses a skill that converts 80% of Physical damage to Fire, has Avatar of Fire, and deals 100 physical damage, the skill conversion will make it deal 80 fire and 20 physical damage, then Avatar of Fire's 75% fire conversion affects the 20 physical damage, turning that into 15 fire and 5 physical damage. Overall, the player deals 95 fire damage.[4]
Example 2:
If the character uses a skill that converts 60% of physical damage to lightning, and is wearing
Call of the BrotherhoodCall of the Brotherhood
Topaz RingRequires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold DamageForged by three brothers
so that they may recognize each other
across any distance of time or travel.
, and deals 100 physical damage, the skill conversion will make it deal 40 physical and 60 lightning, then Call of the Brotherhood's lightning to cold conversion would apply in the second stage, resulting in 40 physical and 60 cold damage.
Overconversion
If conversion in either step exceeds 100% of an original damage type, the conversion is normalized to 100%. For example, if a character converts 100% of physical damage to cold damage and 50% of physical damage to fire damage through item modifiers only, the conversion will be at a ratio of 67%/33% of physical damage as cold/fire instead.
Damage types cannot be converted to the same damage type. This is specifically relevant for overconversion - Painter's ServantPainter's Servant
Torn GlovesEnergy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning DamageBloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee. is only considered 66% elemental conversion, rather than 99%. For example, cold damage with
Painter's ServantPainter's Servant
Torn GlovesEnergy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning DamageBloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee. and
Whisper of the BrotherhoodWhisper of the Brotherhood
Sapphire RingRequires Level 32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed
+(10-20) to Dexterity
(25-35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning DamageForged by the last remaining brother
to return all that was once given. is normalized from 33% fire/0% cold/133% lightning conversion to 20% fire/0% cold/80% lightning.
"Gain" conversion
Gain conversion adds a value based on the total base value of relevant stats, without modifying the base value. Like regular conversion, this process occurs before any increased or more modifiers. If there is both gain conversion and regular conversion, all gain conversion is applied during stage 2 of the regular conversion, even if it comes from skills.
Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, Gain 20% of Damage as extra Fire Damage causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire.
Skills
Regular conversion
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 9 Level: 1 Cost: 15 Mana Attack Damage: 40% of base Effectiveness of Added Damage: 40%Consume all power charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per power charge Consumed, up to your maximum power charges Buff duration is 6 seconds per power charge Consumed Shockwave Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres Additional Effects From 1-20% Quality: (0–20)% increased Skill Effect DurationPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (11-98) Mana Attack Damage: (50-204)% of baseLeap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage +0.7 seconds to Total Attack Time 300% more Freeze Buildup Impact radius is 2.4 metres Additional Effects From 1-20% Quality: (0–80)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (10-870) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (135-1117)% of baseFires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Converts 80% of Physical Damage to Fire Damage Explosion radius is (1.8–2.4) metres Fuse duration is 2.5 seconds Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Attack Speed: 70% of baseLoads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.Converts 30% of Physical Damage to Fire Damage Knocks Back EnemiesPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1 Cost: 11 Mana Attack Speed: 60% of base Attack Damage: 140% of base Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage Cone length is 4 metres Projectile Projectiles Pierce all Targets Converts 100% of Physical Damage to Lightning Damage 25% more Damage per power charge Consumed 100% more Damage if a power charge was Consumed Fires 3 Projectiles per power charge Consumed Additional Effects From 1-20% Quality: (0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Attack Speed: 200% of baseLoads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Converts 40% of Physical Damage to Lightning Damage Knocks back Enemies Fires 6 fragments per shot Multiple fragments can Hit the same target Multiple fragments hitting a target simultaneously will combine their damage into a single Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Cost: 13 Mana Cooldown Time: 3.00 sec Attack Speed: 75% of base Attack Damage: 40% of baseFires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact radius is (1.4–2) metres Fuse duration is 2 seconds Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Area of Effect per second, up to a maximum of 160% Explosion Converts 100% of Physical Damage to Fire DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage Knocks Back EnemiesPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1 Attack Speed: 55% of basePassively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Converts 80% of Physical Damage to Cold Damage Impact radius is 1.2 metres Rain radius is 2.5 metresPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Cost: 30 SpiritWhile active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff Enemies you Shatter explode Explosion Attack Damage: (70–286)% Cannot Freeze Explosion radius is 1.8 metres 100% of Explosion Physical Damage Converted to Cold Damage Additional Effects From 1-20% Quality: Explosion radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Cost: 30 SpiritWhile active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked] Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamagePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Cost: 18 Mana Attack Speed: 550% of base Attack Damage: 7% of baseLoads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Can fire 12 Bolts before reloading 50% less Freeze BuildupPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Cost: 5 Mana Attack Speed: 140% of base Attack Damage: 65% of baseRequires Level 14Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Normal Strikes Converts 80% of Physical Damage to Cold Damage Third Strike Attack Damage: (145-452)% 50% less Attack Speed Converts 80% of Physical Damage to Cold Damage +7 to Melee Strike Range Additional Effects From 1-20% Quality: (0-10)% More Attack SpeedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage Knocks back enemies 100% more chance to Ignite enemies Bolts shatter on impact, dealing Damage in a 1.9 metre cone Fires 10 fragments per shot Multiple fragments can Hit the same target Multiple fragments hitting a target simultaneously will combine their damage into a single hitPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1 Cost: 5 Mana Attack Speed: 90% of base Attack Damage: 70% of baseFires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them.Converts 40% of Physical Damage to Lightning Damage Hits up to 2 additional enemies near the targetPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (6-573) Mana Attack Damage: (15-124)% of baseLoads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.Permafrost Bolts Converts 80% of Physical Damage to Cold Damage Knocks Back Enemies 80% more Freeze Buildup Bolts shatter on impact, dealing Damage in a 2.7 metre cone Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit Fires 10 fragments per shot Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: Fires (0.1-2) fragments per shotSkills can be managed in the Skills Panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Cost: 18 Mana Attack Damage: 7% of baseLoads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.Projectiles Pierce all Targets Converts 70% of Physical Damage to Lightning Damage +2 seconds to Total Attack Time Knocks Back Enemies 30% more chance to ShockPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Cost: 30 SpiritWhile active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hit Maximum 5 Spirits summoned per Spell cast Additional Effects From 1-20% Quality: Limit (0–1) Summoned Raging SpiritSkills can be managed in the Skills Panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Attack Speed: 550% of baseLoads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage Knocks Back Enemies Maximum 17 Heat Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat Charges for 800% of Attack Time before firing if used when you have no Heat Gain Heat 4 times per second while firing Grenades Gain 6% of Damage as extra Fire Damage per HeatPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1 Attack Speed: 450% of baseLoads your Crossbow with a clip of charged bolts which release damaging pulss upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.Converts 40% of Physical Damage to Lightning DamagePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Attack Speed: 75% of baseLoads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Converts 80% of Physical Damage to Fire Damage Fires Bolts at every Enemy within a 3.5 metre radius Bolt explosion radius is 0.5 metres 50% more damage against Immobilised enemiesPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.Converts 60% of Physical Damage to Lightning Damage Maximum of 30 active Bolts Impact radius is 0.8 metres Fires 3 Bolts Charged Bolt duration is 8 secondsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (5-49) Mana Attack Speed: 140% of base Attack Damage: (60-187)% of basePerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Third Strike 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (150–468)% 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock Additional Effects From 1-20% Quality: +(0-4) to Melee Strike RangePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Attack Speed: 75% of baseFires a bouncing Greande that discharges an Electrocuting Lightning blast when its fuse expires.Converts 80% of Physical Damage to Lightning Damage 50% more Electrocution buildup Lightning damage from this skill Contributes to Electrocution Buildup Explosion radius is 2 metres Fuse duration is 1.2 secondsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: 1Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Skills Mana Costs Converted to Life CostsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
Gain conversion
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Tier: 14 Level: 1 Cost: 100 SpiritWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana..Non-Channelling Spells Gain 5% of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional 5.35% of your maximum Mana Additional Effects From 1-20% Quality: Non-Channelling Spells Gain (0-2)% of Damage as extra Lightning damage for each 100 maximum Mana you havePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1Fires a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding Type.Deals 12 to 18 Cold Damage Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Inflicts Critical Weakness on Hit Gains 50% of damage as the corresponding Type when passing over a Ground SurfacePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-40) Cost: (27-2258) Mana Cooldown Time: 8.00 sec Use Time: 0.80 secPerforms a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100% Warcry radius is 4 metres Destabilises Enemies for 8 seconds Combust Critical Hit Chance: 7.00% ![]() The enemy's Corpse violently explodes, dealing Fire damage in an area around it. ![]() Deals (4–119) to (7–179) Fire Damage Deals 10% More Fire Damage per 1 Power of exploding Corpse Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Gain 66% of damage as Lightning Damage Buff causes Lightning Spells that cost Mana to also Chain to +2 targets when Chaining, but not Chain further from them. Projectiles from Empowered Lightning Spells Fork 30% of Mana Spent while in the storm is added to this Skill's Mana Cost per SecondPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Attack Speed: 550% of baseLoads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage Knocks Back Enemies Maximum 17 Heat Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat Charges for 800% of Attack Time before firing if used when you have no Heat Gain Heat 4 times per second while firing Grenades Gain 6% of Damage as extra Fire Damage per HeatPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1 Cost & Reservation Multiplier: 120%Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Attacks Gain 25% of Damage as extra Chaos Damage Supported Attacks deal 50% less non-Chaos DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning DamageSupported Attacks Gain 25% of Damage as extra Cold Damage Supported Attacks deal 50% less Fire and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: 1Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.Supported Skills Gain 25% of Damage as extra Chaos Damage Supported Skills Sacrifice 10% of Life on usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning DamageSupported Attacks Gain 25% of Damage as extra Fire Damage Supported Attacks deal 50% less Cold and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 35% of Damage as Cold Damage for 3 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 35% of Damage as Lightning Damage for 3 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: 1Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning DamageSupported Attacks Gain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. ![]() | 1 | ![]() | ![]() | ![]() |
Unique items
Regular conversion
Item | Base item | Item class | ![]() | Stats |
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Ghostwrithe![]() Tattered RobeEnergy Shield: 28+100 to Energy Shield +(29-37)% to Chaos Resistance 50% of Maximum Life Converted to Energy ShieldFaith Springs Abundant at the edge of Death ![]() | Tattered Robe | Body Armour | 1 | +100 to Energy Shield +(29-37)% to Chaos Resistance 50% of Maximum Life Converted to Energy Shield |
Painter's Servant![]() Torn GlovesEnergy Shield: 933% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning DamageBloodshed on the crimson shores, longing for the endless sea. Treasures, life, I'd give it all just to capture thee. ![]() | Torn Gloves | Gloves | 1 | 33% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning Damage |
Sanguine Diviner![]() Bone WandWandGrants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life CostOne way or another, it will find what it seeks. ![]() | Bone Wand | Wand | 1 | Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost |
Original Sin![]() Amethyst RingRequires Level 20+(7-13)% to Chaos Resistance+(17-23)% to Chaos Resistance 100% of Elemental Damage Converted to Chaos DamageInnocence rose to godhood not on inspired faith, but on the vilification and hatred of another. ![]() | Amethyst Ring | Ring | 20 | +(7-13)% to Chaos Resistance+(17-23)% to Chaos Resistance 100% of Elemental Damage Converted to Chaos Damage |
Call of the Brotherhood![]() Topaz RingRequires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence (25-35%) increased Mana Regeneration Rate (20-30%) increased Freeze Buildup 100% of Lightning Damage Converted to Cold DamageForged by three brothers so that they may recognize each other across any distance of time or travel. ![]() | Topaz Ring | Ring | 32 | +(20-30)% to Lightning Resistance+(10-20) to Intelligence (25-35%) increased Mana Regeneration Rate (20-30%) increased Freeze Buildup 100% of Lightning Damage Converted to Cold Damage |
Whisper of the Brotherhood![]() Sapphire RingRequires Level 32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed +(10-20) to Dexterity (25-35)% increased Mana Regeneration Rate 100% of Cold Damage Converted to Lightning DamageForged by the last remaining brother to return all that was once given. ![]() | Sapphire Ring | Ring | 32 | +(20-30)% to Cold Resistance(5-10)% increased Skill Speed +(10-20) to Dexterity (25-35)% increased Mana Regeneration Rate 100% of Cold Damage Converted to Lightning Damage |
Blueflame Bracers![]() Goldcast CuffsArmour: 37 Energy Shield: 14Requires Level 33, 30 Str, 30 Int+20 to maximum Energy Shield +(10-20) to Intelligence +(5-15)% to Fire Resistance +(5-15)% to Cold Resistance 100% of Fire Damage Converted to Cold DamageThe secret was lost with its maker. ![]() | Goldcast Cuffs | Gloves | 33 | +20 to maximum Energy Shield +(10-20) to Intelligence +(5-15)% to Fire Resistance +(5-15)% to Cold Resistance 100% of Fire Damage Converted to Cold Damage |
The Burden of Shadows![]() Chiming StaffStaffRequires Level 82, 178 IntGrants Skill: Level (18-19) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life CostNothingness is loathe to relinquish its grip. Every moment is a struggle to exist. ![]() | Chiming Staff | Staff | 82 | Grants Skill: Level (18-19) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life Cost |
Gain conversion
Item | Base item | Item class | ![]() | Stats |
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Asphyxia's Wrath![]() Broadhead QuiverAdds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks (5-10)% increased Attack Speed +(5-10)% to Cold Resistance Enemies Chilled by your Hits increase damage taken by Chill Magnitude Attacks Gain (5-10)% of Damage as Extra Cold DamageMist of breath Icing to lips and throat As the warm ones choke and fall Upon the frozen wasteland.Can only be equipped if you are wielding a Bow. ![]() | Broadhead Quiver | Quiver | 1 | Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks (5-10)% increased Attack Speed +(5-10)% to Cold Resistance Enemies Chilled by your Hits increase damage taken by Chill Magnitude Attacks Gain (5-10)% of Damage as Extra Cold Damage |
Painter's Servant![]() Torn GlovesEnergy Shield: 933% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning DamageBloodshed on the crimson shores, longing for the endless sea. Treasures, life, I'd give it all just to capture thee. ![]() | Torn Gloves | Gloves | 1 | 33% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning Damage |
The Dark Defiler![]() Rattling SceptreSceptre Spirit: 100Grants Skill: Level (1-20) Skeletal Warrior+(20-30) to maximum Mana +(5-10) to Intelligance (10-30)% increased Mana Regeneration Rate Gain 5% of Damage as Chaos Damage per Undead MinionRare is the Necromancer who leads his undead armies from the front. ![]() | Rattling Sceptre | Sceptre | 1 | Grants Skill: Level (1-20) Skeletal Warrior+(20-30) to maximum Mana +(5-10) to Intelligance (10-30)% increased Mana Regeneration Rate Gain 5% of Damage as Chaos Damage per Undead Minion |
The Everlasting Gaze![]() Azure Amulet(20-30)% increased Mana Regeneration Rate+50 to maximum Mana 50% increased Mana Regeneration Rate Gain (20-30)% of Maximum Mana as Extra Maximum Energy ShieldWhat they saw was what they believed, and they believed Lunaris had not abandoned them. ![]() | Azure Amulet | Amulet | 1 | (20-30)% increased Mana Regeneration Rate+50 to maximum Mana 50% increased Mana Regeneration Rate Gain (20-30)% of Maximum Mana as Extra Maximum Energy Shield |
Gravebind![]() Rope CuffsArmour: 12 Energy Shield: 6Requires Level 5(40-60)% increased Armour and Energy Shield +(10-15)% to Cold Resistance Gain (7-10) Life per Enemy Killed Gain (4-6) Mana per Enemy Killed Enemies killed by anyone in your Presence count as being killed by you insteadTry as you like to hide the blood on your hands. You'll still know the truth. ![]() | Rope Cuffs | Gloves | 5 | (40-60)% increased Armour and Energy Shield +(10-15)% to Cold Resistance Gain (7-10) Life per Enemy Killed Gain (4-6) Mana per Enemy Killed Enemies killed by anyone in your Presence count as being killed by you instead |
Blackgleam![]() Fire QuiverRequires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire DamageMolten feathers, veiled spark, Hissing arrows from the dark.Can only be equipped if you are wielding a Bow. ![]() | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire Damage |
Necromantle![]() Bone RaimentEnergy Shield: 52Requires Level 16, 34 Int+(40-60) to maximum Life +(30-50) to maximum Mana Minions have +(17-23)% to Chaos Resistance Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% fasterFueled by the blackness in the hearts of men, the armies of Saresh were just as relentless. ![]() | Bone Raiment | Body Armour | 16 | +(40-60) to maximum Life +(30-50) to maximum Mana Minions have +(17-23)% to Chaos Resistance Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% faster |
Ming's Heart![]() Amethyst RingRequires Level 20+(7-13)% to Chaos Resistance20% reduced maximum Life Gain (30-40)% of Damage as Extra Chaos Damage 30% reduced Global DefencesMing slew Tranquillity Took Chaos for his wife And on Her immortal finger He placed his Heart ![]() | Amethyst Ring | Ring | 20 | +(7-13)% to Chaos Resistance20% reduced maximum Life Gain (30-40)% of Damage as Extra Chaos Damage 30% reduced Global Defences |
Atziri's Disdain![]() Gold CircletEnergy Shield: 58Requires Level 40, 74 Int+(40-60) to maxium Mana (10-20)% increased Rarity of Items found (20-25)% of Damage taken bypasses Energy Shield Gain (25-30)% of Maximum Life as Extra Maximum Energy ShieldThey screamed her name in adulation as they gave their very lives. She looked on with impatience. ![]() | Gold Circlet | Helmet | 40 | +(40-60) to maxium Mana (10-20)% increased Rarity of Items found (20-25)% of Damage taken bypasses Energy Shield Gain (25-30)% of Maximum Life as Extra Maximum Energy Shield |
Beyond Reach![]() Visceral QuiverRequires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos DamageThe limit of our knowledge is a barrier that protects us from ourselves. ![]() | Visceral Quiver | Quiver | 65 | (20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage |
The Burden of Shadows![]() Chiming StaffStaffRequires Level 82, 178 IntGrants Skill: Level (18-19) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life CostNothingness is loathe to relinquish its grip. Every moment is a struggle to exist. ![]() | Chiming Staff | Staff | 82 | Grants Skill: Level (18-19) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life Cost |
Sacred Flame![]() Shrine SceptreSceptre Spirit: 100Requires Level 84, 58 Str, 149 IntGrants Skill: Level 19 Purity of FireGain (40-60)% of Damage as Extra Fire Damage Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest ResistanceFire destroys, but fire also purifies. Life always springs anew. ![]() | Shrine Sceptre | Sceptre | 84 | Grants Skill: Level 19 Purity of FireGain (40-60)% of Damage as Extra Fire Damage Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance |
Ailment "conversion"
Item | Base item | Item class | ![]() | Stats |
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The Three Dragons![]() Solid MaskEvasion: 87 Energy Shield: 35Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn ![]() | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Passive skills
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Ascendancy passives
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Keystones
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Version history
Version | Changes |
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0.1.0 |
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