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Trinity: Difference between revisions

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(Fixed Gem level progression table)
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{{new content|0.2.0}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
Line 6: Line 5:
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemTrinity
|metadata_id                            = Metadata/Items/Gem/SkillGemTrinity
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Skills can be managed in the Skills Panel.
 
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Buff, Persistent, Lightning, Cold, Fire
|gem_tags                                = Buff, Persistent, Lightning, Cold, Fire
|gem_description                        = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance]] of any type you have.
|active_skill_name                      = Trinity
|active_skill_name                      = trinity
|skill_id                                = TrinityPlayer
|skill_icon                              = Trinity
|gem_tier                                = 14
|skill_id                                = Trinity
|gem_description                        = Become attuned to all [[Elemental Damage|Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]s. Your [[Elemental Damage]] with [[Attack]]s is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.
|required_level                          =
 
|static_cost_types                      = Spirit
|static_spirit_reservation_flat          = 100
|stat_text                              = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance]] of the other types
|cast_time                              = 0
|static_cost_amounts                    = 100
 
|stat_text                              = (1–6)% more Elemental Damage with Attacks per 30 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (5–13) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 3 [[Resonance (buff)|Resonance]] of the other types
 
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 1
|level1_dexterity_requirement            = 1
|level1_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level1_stat_text                        = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level1_stat1_id                        =  
|level1_stat1_id                        =  
|level1_stat1_value                      = 4
|level1_stat1_value                      = 1


|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_dexterity_requirement            = 9
|level2_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level2_stat_text                        = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level2_stat1_id                        =  
|level2_stat1_id                        =  
|level2_stat1_value                      = 4
|level2_stat1_value                      = 1


|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_dexterity_requirement            = 16
|level3_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level3_stat_text                        = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level3_stat1_id                        =  
|level3_stat1_id                        =  
|level3_stat1_value                      = 4
|level3_stat1_value                      = 1


|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_dexterity_requirement            = 25
|level4_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level4_stat_text                        = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level4_stat1_id                        =  
|level4_stat1_id                        =  
|level4_stat1_value                      = 5
|level4_stat1_value                      = 1


|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_dexterity_requirement            = 34
|level5_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level5_stat_text                        = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level5_stat1_id                        =  
|level5_stat1_id                        =  
|level5_stat1_value                      = 5
|level5_stat1_value                      = 1


|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_dexterity_requirement            = 43
|level6_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level6_stat_text                        = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level6_stat1_id                        =  
|level6_stat1_id                        =  
|level6_stat1_value                      = 5
|level6_stat1_value                      = 1


|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_dexterity_requirement            = 52
|level7_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level7_stat_text                        = 2% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level7_stat1_id                        =  
|level7_stat1_id                        =  
|level7_stat1_value                      = 6
|level7_stat1_value                      = 2


|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_dexterity_requirement            = 61
|level8_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level8_stat_text                        = 2% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level8_stat1_id                        =  
|level8_stat1_id                        =  
|level8_stat1_value                      = 6
|level8_stat1_value                      = 2


|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_dexterity_requirement            = 72
|level9_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level9_stat_text                        = 2% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level9_stat1_id                        =  
|level9_stat1_id                        =  
|level9_stat1_value                      = 6
|level9_stat1_value                      = 2


|level10                                  = True
|level10                                  = True
|level10_level_requirement                = 36
|level10_level_requirement                = 36
|level10_dexterity_requirement            = 83
|level10_dexterity_requirement            = 83
|level10_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level10_stat_text                        = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level10_stat1_id                        =  
|level10_stat1_id                        =  
|level10_stat1_value                      = 7
|level10_stat1_value                      = 3


|level11                                  = True
|level11                                  = True
|level11_level_requirement                = 41
|level11_level_requirement                = 41
|level11_dexterity_requirement            = 95
|level11_dexterity_requirement            = 95
|level11_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level11_stat_text                        = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level11_stat1_id                        =  
|level11_stat1_id                        =  
|level11_stat1_value                      = 7
|level11_stat1_value                      = 3


|level12                                  = True
|level12                                  = True
|level12_level_requirement                = 46
|level12_level_requirement                = 46
|level12_dexterity_requirement            = 106
|level12_dexterity_requirement            = 106
|level12_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level12_stat_text                        = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level12_stat1_id                        =  
|level12_stat1_id                        =  
|level12_stat1_value                      = 7
|level12_stat1_value                      = 3


|level13                                  = True
|level13                                  = True
|level13_level_requirement                = 52
|level13_level_requirement                = 52
|level13_dexterity_requirement            = 119
|level13_dexterity_requirement            = 119
|level13_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level13_stat_text                        = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level13_stat1_id                        =  
|level13_stat1_id                        =  
|level13_stat1_value                      = 7
|level13_stat1_value                      = 3


|level14                                  = True
|level14                                  = True
|level14_level_requirement                = 58
|level14_level_requirement                = 58
|level14_dexterity_requirement            = 133
|level14_dexterity_requirement            = 133
|level14_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level14_stat_text                        = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level14_stat1_id                        =  
|level14_stat1_id                        =  
|level14_stat1_value                      = 7
|level14_stat1_value                      = 3


|level15                                  = True
|level15                                  = True
|level15_level_requirement                = 64
|level15_level_requirement                = 64
|level15_dexterity_requirement            = 146
|level15_dexterity_requirement            = 146
|level15_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level15_stat_text                        = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level15_stat1_id                        =  
|level15_stat1_id                        =  
|level15_stat1_value                      = 7
|level15_stat1_value                      = 3


|level16                                  = True
|level16                                  = True
|level16_level_requirement                = 66
|level16_level_requirement                = 66
|level16_dexterity_requirement            = 151
|level16_dexterity_requirement            = 151
|level16_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level16_stat_text                        = 4% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level16_stat1_id                        =  
|level16_stat1_id                        =  
|level16_stat1_value                      = 8
|level16_stat1_value                      = 4


|level17                                  = True
|level17                                  = True
|level17_level_requirement                = 72
|level17_level_requirement                = 72
|level17_dexterity_requirement            = 164
|level17_dexterity_requirement            = 164
|level17_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level17_stat_text                        = 4% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level17_stat1_id                        =  
|level17_stat1_id                        =  
|level17_stat1_value                      = 8
|level17_stat1_value                      = 4


|level18                                  = True
|level18                                  = True
|level18_level_requirement                = 78
|level18_level_requirement                = 78
|level18_dexterity_requirement            = 178
|level18_dexterity_requirement            = 178
|level18_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level18_stat_text                        = 5% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level18_stat1_id                        =  
|level18_stat1_id                        =  
|level18_stat1_value                      = 9
|level18_stat1_value                      = 5


|level19                                  = True
|level19                                  = True
|level19_level_requirement                = 84
|level19_level_requirement                = 84
|level19_dexterity_requirement            = 191
|level19_dexterity_requirement            = 191
|level19_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level19_stat_text                        = 5% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level19_stat1_id                        =  
|level19_stat1_id                        =  
|level19_stat1_value                      = 9
|level19_stat1_value                      = 5


|level20                                  = True
|level20                                  = True
|level20_level_requirement                = 90
|level20_level_requirement                = 90
|level20_dexterity_requirement            = 205
|level20_dexterity_requirement            = 205
|level20_stat_text                        = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level20_stat_text                        = 6% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level20_stat1_id                        =  
|level20_stat1_id                        =  
|level20_stat1_value                      = 10
|level20_stat1_value                      = 6
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (0.75-15)% increased [[Attack]] speed while total Resonance is over 250
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  = trinity_attack_speed_+%_while_all_resonance_is_at_least_250_to_grant
|quality_type1_stat1_value              = 750


|gem_tier                                = 14
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}


'''Trinity''' is a [[persistent]] [[buff]] [[skill]].
'''Trinity''' is a [[persistent]] [[buff]] [[skill]]. Whenever you deal damage of a particular [[element]], it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage with attacks based on the total amount of Resonance you have.


==Skill functions and interactions==
==Skill functions and interactions==
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance]]. Character will gain [[Resonance]] of the highest Elemental Damage type and lose 2 Resonance of the other types.
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance (buff)|Resonance]]. Character will gain [[Resonance (buff)|Resonance]] of the highest Elemental Damage type and lose 3 Resonance of the other types.
 
You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Damage  
|c1_abbr              = Damage
   |c1_header          = +x% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_header          = x% more Elemental Damage with Attacks per 30 Resonance of any type
   |c1_pattern_extract = (%d+)%% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_pattern_extract = (%d+)%% more Elemental Damage with Attacks per 30 Resonance of any type
   |c1_pattern_value  = %s%%
   |c1_pattern_value  = %d%%
|c2_abbr              = Resonance<br>Gain
  |c2_header          = On dealing Elemental Damage with an Attack Hit gain x Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
  |c2_pattern_extract = On dealing Elemental Damage with an Attack Hit gain (%d+) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
  |c2_pattern_value  = %d
}}
}}


Line 193: Line 205:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0g|
* Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 09:43, 2 May 2025

TrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hits. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.(1–6)% more Elemental Damage with Attacks per 30 Resonance of any type
On dealing Elemental Damage with an Attack Hit gain (5–13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

Additional Effects From 1-20% Quality:
(0.75-15)% increased Attack speed while total Resonance is over 250
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemTrinity

Trinity is a persistent buff skill. Whenever you deal damage of a particular element, it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage with attacks based on the total amount of Resonance you have.

Skill functions and interactions

The character must deal Elemental Damage with an Attack hit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types.

You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.

Gem level progression

LevelRequired LevelRequired DexterityDamageResonance
Gain
1011%5
2391%5
36161%6
410251%6
514341%7
618431%7
722522%8
826612%8
931722%9
1036833%9
1141953%10
12461063%10
13521193%10
14581333%10
15641463%11
16661514%11
17721644%12
18781785%12
19841915%13
20902056%13

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Precision Vitality
II Direstrike Herbalism
III Strong Hearted Warm Blooded

Item acquisition

Trinity has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Trinity has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0g
  • Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
0.2.0
  • Introduced to the game.