|help_text = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text = Skills can be managed in the Skills Panel.
|dexterity_percent = 100
|dexterity_percent = 100
|gem_tags = Persistent, Lightning, Cold, Fire
|gem_tags = Buff, Persistent, Lightning, Cold, Fire
|gem_description = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance]] of any type you have.
|active_skill_name = Trinity
|active_skill_name = trinity
|skill_id = TrinityPlayer
|skill_icon = Trinity
|gem_tier = 14
|skill_id = Trinity
|gem_description = Become attuned to all [[Elemental Damage|Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]s. Your [[Elemental Damage]] with [[Attack]]s is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.
|required_level =
|static_cost_types = Spirit
|static_spirit_reservation_flat = 100
|stat_text = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance]] of any type <br> On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance]] of the other types
|cast_time = 0
|static_cost_amounts = 100
|stat_text = (1–6)% more Elemental Damage with Attacks per 30 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (5–13) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 3 [[Resonance (buff)|Resonance]] of the other types
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_level_requirement = 0
|level1_dexterity_requirement = 1
|level1_dexterity_requirement = 1
|level1_stat_text = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level1_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level1_stat1_id =
|level1_stat1_id =
|level1_stat1_value = 4
|level1_stat1_value = 1
|level2 = True
|level2 = True
|level2_level_requirement = 3
|level2_level_requirement = 3
|level2_dexterity_requirement = 9
|level2_dexterity_requirement = 9
|level2_stat_text = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level2_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level2_stat1_id =
|level2_stat1_id =
|level2_stat1_value = 4
|level2_stat1_value = 1
|level3 = True
|level3 = True
|level3_level_requirement = 6
|level3_level_requirement = 6
|level3_dexterity_requirement = 16
|level3_dexterity_requirement = 16
|level3_stat_text = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level3_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level3_stat1_id =
|level3_stat1_id =
|level3_stat1_value = 4
|level3_stat1_value = 1
|level4 = True
|level4 = True
|level4_level_requirement = 10
|level4_level_requirement = 10
|level4_dexterity_requirement = 25
|level4_dexterity_requirement = 25
|level4_stat_text = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level4_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level4_stat1_id =
|level4_stat1_id =
|level4_stat1_value = 5
|level4_stat1_value = 1
|level5 = True
|level5 = True
|level5_level_requirement = 14
|level5_level_requirement = 14
|level5_dexterity_requirement = 34
|level5_dexterity_requirement = 34
|level5_stat_text = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level5_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level5_stat1_id =
|level5_stat1_id =
|level5_stat1_value = 5
|level5_stat1_value = 1
|level6 = True
|level6 = True
|level6_level_requirement = 18
|level6_level_requirement = 18
|level6_dexterity_requirement = 43
|level6_dexterity_requirement = 43
|level6_stat_text = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level6_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level6_stat1_id =
|level6_stat1_id =
|level6_stat1_value = 5
|level6_stat1_value = 1
|level7 = True
|level7 = True
|level7_level_requirement = 22
|level7_level_requirement = 22
|level7_dexterity_requirement = 52
|level7_dexterity_requirement = 52
|level7_stat_text = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level7_stat_text = 2% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level7_stat1_id =
|level7_stat1_id =
|level7_stat1_value = 6
|level7_stat1_value = 2
|level8 = True
|level8 = True
|level8_level_requirement = 26
|level8_level_requirement = 26
|level8_dexterity_requirement = 61
|level8_dexterity_requirement = 61
|level8_stat_text = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level8_stat_text = 2% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level8_stat1_id =
|level8_stat1_id =
|level8_stat1_value = 6
|level8_stat1_value = 2
|level9 = True
|level9 = True
|level9_level_requirement = 31
|level9_level_requirement = 31
|level9_dexterity_requirement = 72
|level9_dexterity_requirement = 72
|level9_stat_text = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level9_stat_text = 2% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level9_stat1_id =
|level9_stat1_id =
|level9_stat1_value = 6
|level9_stat1_value = 2
|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_dexterity_requirement = 83
|level10_dexterity_requirement = 83
|level10_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level10_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level10_stat1_id =
|level10_stat1_id =
|level10_stat1_value = 7
|level10_stat1_value = 3
|level11 = True
|level11 = True
|level11_level_requirement = 41
|level11_level_requirement = 41
|level11_dexterity_requirement = 95
|level11_dexterity_requirement = 95
|level11_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level11_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level11_stat1_id =
|level11_stat1_id =
|level11_stat1_value = 7
|level11_stat1_value = 3
|level12 = True
|level12 = True
|level12_level_requirement = 46
|level12_level_requirement = 46
|level12_dexterity_requirement = 106
|level12_dexterity_requirement = 106
|level12_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level12_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level12_stat1_id =
|level12_stat1_id =
|level12_stat1_value = 7
|level12_stat1_value = 3
|level13 = True
|level13 = True
|level13_level_requirement = 52
|level13_level_requirement = 52
|level13_dexterity_requirement = 119
|level13_dexterity_requirement = 119
|level13_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level13_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level13_stat1_id =
|level13_stat1_id =
|level13_stat1_value = 7
|level13_stat1_value = 3
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_dexterity_requirement = 133
|level14_dexterity_requirement = 133
|level14_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level14_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level14_stat1_id =
|level14_stat1_id =
|level14_stat1_value = 7
|level14_stat1_value = 3
|level15 = True
|level15 = True
|level15_level_requirement = 64
|level15_level_requirement = 64
|level15_dexterity_requirement = 146
|level15_dexterity_requirement = 146
|level15_stat_text = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level15_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level15_stat1_id =
|level15_stat1_id =
|level15_stat1_value = 7
|level15_stat1_value = 3
|level16 = True
|level16 = True
|level16_level_requirement = 66
|level16_level_requirement = 66
|level16_dexterity_requirement = 151
|level16_dexterity_requirement = 151
|level16_stat_text = +8% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level16_stat_text = 4% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level16_stat1_id =
|level16_stat1_id =
|level16_stat1_value = 8
|level16_stat1_value = 4
|level17 = True
|level17 = True
|level17_level_requirement = 72
|level17_level_requirement = 72
|level17_dexterity_requirement = 164
|level17_dexterity_requirement = 164
|level17_stat_text = +8% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level17_stat_text = 4% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level17_stat1_id =
|level17_stat1_id =
|level17_stat1_value = 8
|level17_stat1_value = 4
|level18 = True
|level18 = True
|level18_level_requirement = 78
|level18_level_requirement = 78
|level18_dexterity_requirement = 178
|level18_dexterity_requirement = 178
|level18_stat_text = +9% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level18_stat_text = 5% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level18_stat1_id =
|level18_stat1_id =
|level18_stat1_value = 9
|level18_stat1_value = 5
|level19 = True
|level19 = True
|level19_level_requirement = 84
|level19_level_requirement = 84
|level19_dexterity_requirement = 191
|level19_dexterity_requirement = 191
|level19_stat_text = +9% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level19_stat_text = 5% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level19_stat1_id =
|level19_stat1_id =
|level19_stat1_value = 9
|level19_stat1_value = 5
|level20 = True
|level20 = True
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_dexterity_requirement = 205
|level20_dexterity_requirement = 205
|level20_stat_text = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br> On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level20_stat_text = 6% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level20_stat1_id =
|level20_stat1_id =
|level20_stat1_value = 10
|level20_stat1_value = 6
|quality_type1_weight = 1
|quality_type1_stat_text = (0.75-15)% increased [[Attack]] speed while total Resonance is over 250
'''Trinity''' is a [[persistent]] [[buff]] [[skill]].
'''Trinity''' is a [[persistent]] [[buff]] [[skill]]. Whenever you deal damage of a particular [[element]], it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage with attacks based on the total amount of Resonance you have.
==Skill functions and interactions==
==Skill functions and interactions==
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance]]. Character will gain [[Resonance]] of the highest Elemental Damage type and lose 2 Resonance of the other types.
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance (buff)|Resonance]]. Character will gain [[Resonance (buff)|Resonance]] of the highest Elemental Damage type and lose 3 Resonance of the other types.
You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Damage
|c1_abbr = Damage
|c1_header = x% more Elemental Damage with Attacks per 50 Resonance of any type
|c1_header = x% more Elemental Damage with Attacks per 30 Resonance of any type
|c1_pattern_extract = (%d+%.*%d*)% more Elemental Damage with Attacks per
|c1_pattern_extract = (%d+)%% more Elemental Damage with Attacks per 30 Resonance of any type
|c1_pattern_value = %s
|c1_pattern_value = %d%%
|c2_abbr = Resonance<br>Gain
|c2_header = On dealing Elemental Damage with an Attack Hit gain x Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|c2_pattern_extract = On dealing Elemental Damage with an Attack Hit gain (%d+) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|c2_pattern_value = %d
}}
}}
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Vitality}}
|t1_1 = {{il|Precision}}
|t1_2 = {{il|Precision}}
|t1_2 = {{il|Vitality}}
|t2_1 = {{il|Direstrike}}
|t2_1 = {{il|Direstrike}}
|t2_2 = {{il|Herbalism}}
|t2_2 = {{il|Herbalism}}
|t3_1 = {{il|Warm Blooded}}
|t3_1 = {{il|Strong Hearted}}
|t3_2 = {{il|Strong Hearted}}
|t3_2 = {{il|Warm Blooded}}
}}
}}
Line 192:
Line 205:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0g|
* Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
Trinity is a persistentbuffskill. Whenever you deal damage of a particular element, it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage with attacks based on the total amount of Resonance you have.
The character must deal Elemental Damage with an Attackhit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types.
You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.
Gem level progression
Level
Damage
Resonance Gain
1
0
1
1%
5
2
3
9
1%
5
3
6
16
1%
6
4
10
25
1%
6
5
14
34
1%
7
6
18
43
1%
7
7
22
52
2%
8
8
26
61
2%
8
9
31
72
2%
9
10
36
83
3%
9
11
41
95
3%
10
12
46
106
3%
10
13
52
119
3%
10
14
58
133
3%
10
15
64
146
3%
11
16
66
151
4%
11
17
72
164
4%
12
18
78
178
5%
12
19
84
191
5%
13
20
90
205
6%
13
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
PrecisionPrecisionSupport, Buff, Persistent Tier: 1 Reservation: 10 spiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
VitalityVitalitySupport, Buff, Persistent Tier: 1 Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
II
DirestrikeDirestrikeSupport, Buff, Persistent Tier: 2 Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
HerbalismHerbalismSupport, Buff, Persistent Tier: 2 Reservation: 15 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
III
Strong HeartedStrong HeartedSupport, Buff, Persistent Tier: 3 Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Warm BloodedWarm BloodedSupport, Buff, Persistent Tier: 3 Reservation: 15 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Item acquisition
Trinity has restrictions on where or how it can drop.
Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.