(Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. ** In order to address this we are now making "Monster Power" part of the calculation for energ...")
|help_text = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|intelligence_percent = 50
|dexterity_percent = 50
|gem_tags = Buff, Persistent, Trigger, Lightning, Cold, Fire, Meta
|gem_description =
|active_skill_name =
|skill_icon = Elemental Invocation
|skill_id = Elemental Invocation
|required_level =
|static_cost_types = Spirit
|stat_text =
|static_cost_amounts = 60
|level1 = True
|level1_level_requirement = 0
|gem_tier = 8
|release_version = 0.1.0
}}
'''Elemental Invocation''' is a [[persistent]] [[buff]] [[skill]].
==Skill functions and interactions==
==Gem level progression==
{{Skill progression}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = Coming Soon
|t1_2 = Coming Soon
|t2_1 = Coming Soon
|t2_2 = {{il|Impetus}}
|t3_1 = {{il|Capacitor}}
|t3_2 = {{il|Energy Retention}}
}}
{{Item acquisition}}
{{Alternate skill effect list}}
==Version history==
==Version history==
Line 13:
Line 60:
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}
{{Navbox Skills}}
{{Navbox Skills}}
Latest revision as of 16:30, 30 March 2025
Elemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta Tier: 8 Level: 1 Cost: 60 SpiritPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Meta Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemElementalInvocation
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
We have also rebalanced all energy gain across the board.
ImpetusSupport Tier: 2 Level: 1Supports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 40% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.CapacitorSupport Tier: 3 Level: 1Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.Supported Meta Gems have 80% increased Maximum EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Energy RetentionSupport Tier: 3 Level: 1Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.