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Armour Piercing Rounds: Difference between revisions
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|size_x = 1 | |size_x = 1 | ||
|size_y = 1 | |size_y = 1 | ||
|tags = gem, default | |tags = gem, default | ||
|metadata_id = | |metadata_id = Metadata/Items/Gem/SkillGemArmourPiercingRounds | ||
|help_text = | |help_text = Skills can be managed in the Skills Panel. | ||
|strength_percent = 50 | |strength_percent = 50 | ||
|dexterity_percent | |dexterity_percent = 50 | ||
|gem_tags = | |gem_tags = Attack, Ammunition, Projectile, Physical | ||
|gem_description = Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. | |gem_description = Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. | ||
|active_skill_name = | |active_skill_name = Armour Piercing Rounds | ||
|skill_id = ArmourPiercingRounds | |||
|item_class_id_restriction = Crossbow | |item_class_id_restriction = Crossbow | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 425 | |static_attack_speed_multiplier = 425 | ||
|stat_text = Hits Break | |||
|stat_text = <big>{{c|gem|Armour Piercing Rounds}}</big><br>Hits Break (1-845) Armour<br>Knocks Back Enemies<br><br><big>{{c|gem|Ammunition}}</big><br>(12-21) Bolts loaded per clip | |||
|level1 = True | |level1 = True | ||
|level1_cost_amounts = 8 | |||
|level1_damage_multiplier = 20 | |||
|level1_stat_text = Hits Break 1 Armour<br>12 Bolts loaded per clip | |||
|level1_stat1_id = | |||
|level1_stat1_value = 1 | |||
|level1_stat2_id = | |||
|level1_stat2_value = 12 | |||
|level2 = True | |||
|level2_cost_amounts = 9 | |||
|level2_damage_multiplier = 22 | |||
|level2_stat_text = Hits Break 2 Armour<br>12 Bolts loaded per clip | |||
|level2_stat1_id = | |||
|level2_stat1_value = 2 | |||
|level2_stat2_id = | |||
|level2_stat2_value = 12 | |||
|level3 = True | |||
|level3_cost_amounts = 10 | |||
|level3_damage_multiplier = 24 | |||
|level3_stat_text = Hits Break 3 Armour<br>13 Bolts loaded per clip | |||
|level3_stat1_id = | |||
|level3_stat1_value = 3 | |||
|level3_stat2_id = | |||
|level3_stat2_value = 13 | |||
|level4 = True | |||
|level4_cost_amounts = 11 | |||
|level4_damage_multiplier = 26 | |||
|level4_stat_text = Hits Break 5 Armour<br>13 Bolts loaded per clip | |||
|level4_stat1_id = | |||
|level4_stat1_value = 5 | |||
|level4_stat2_id = | |||
|level4_stat2_value = 13 | |||
|level5 = True | |||
|level5_cost_amounts = 13 | |||
|level5_damage_multiplier = 28 | |||
|level5_stat_text = Hits Break 8 Armour<br>14 Bolts loaded per clip | |||
|level5_stat1_id = | |||
|level5_stat1_value = 8 | |||
|level5_stat2_id = | |||
|level5_stat2_value = 14 | |||
|level6 = True | |||
|level6_cost_amounts = 14 | |||
|level6_damage_multiplier = 31 | |||
|level6_stat_text = Hits Break 12 Armour<br>14 Bolts loaded per clip | |||
|level6_stat1_id = | |||
|level6_stat1_value = 12 | |||
|level6_stat2_id = | |||
|level6_stat2_value = 14 | |||
|level7 = True | |||
|level7_cost_amounts = 16 | |||
|level7_damage_multiplier = 33 | |||
|level7_stat_text = Hits Break 17 Armour<br>15 Bolts loaded per clip | |||
|level7_stat1_id = | |||
|level7_stat1_value = 17 | |||
|level7_stat2_id = | |||
|level7_stat2_value = 15 | |||
|level8 = True | |||
|level8_cost_amounts = 18 | |||
|level8_damage_multiplier = 35 | |||
|level8_stat_text = Hits Break 24 Armour<br>15 Bolts loaded per clip | |||
|level8_stat1_id = | |||
|level8_stat1_value = 24 | |||
|level8_stat2_id = | |||
|level8_stat2_value = 15 | |||
|level9 = True | |||
|level9_cost_amounts = 20 | |||
|level9_damage_multiplier = 36 | |||
|level9_stat_text = Hits Break 35 Armour<br>16 Bolts loaded per clip | |||
|level9_stat1_id = | |||
|level9_stat1_value = 35 | |||
|level9_stat2_id = | |||
|level9_stat2_value = 16 | |||
|level10 = True | |||
|level10_cost_amounts = 23 | |||
|level10_damage_multiplier = 38 | |||
|level10_stat_text = Hits Break 50 Armour<br>16 Bolts loaded per clip | |||
|level10_stat1_id = | |||
|level10_stat1_value = 50 | |||
|level10_stat2_id = | |||
|level10_stat2_value = 16 | |||
|level11 = True | |||
|level11_cost_amounts = 26 | |||
|level11_damage_multiplier = 40 | |||
|level11_stat_text = Hits Break 71 Armour<br>17 Bolts loaded per clip | |||
|level11_stat1_id = | |||
|level11_stat1_value = 71 | |||
|level11_stat2_id = | |||
|level11_stat2_value = 17 | |||
|level12 = True | |||
|level12_cost_amounts = 29 | |||
|level12_damage_multiplier = 42 | |||
|level12_stat_text = Hits Break 98 Armour<br>17 Bolts loaded per clip | |||
|level12_stat1_id = | |||
|level12_stat1_value = 98 | |||
|level12_stat2_id = | |||
|level12_stat2_value = 17 | |||
|level13 = True | |||
|level13_cost_amounts = 32 | |||
|level13_damage_multiplier = 44 | |||
|level13_stat_text = Hits Break 144 Armour<br>18 Bolts loaded per clip | |||
|level13_stat1_id = | |||
|level13_stat1_value = 144 | |||
|level13_stat2_id = | |||
|level13_stat2_value = 18 | |||
|level14 = True | |||
|level14_cost_amounts = 36 | |||
|level14_damage_multiplier = 47 | |||
|level14_stat_text = Hits Break 209 Armour<br>18 Bolts loaded per clip | |||
|level14_stat1_id = | |||
|level14_stat1_value = 209 | |||
|level14_stat2_id = | |||
|level14_stat2_value = 18 | |||
|level15 = True | |||
|level15_cost_amounts = 41 | |||
|level15_damage_multiplier = 49 | |||
|level15_stat_text = Hits Break 300 Armour<br>19 Bolts loaded per clip | |||
|level15_stat1_id = | |||
|level15_stat1_value = 300 | |||
|level15_stat2_id = | |||
|level15_stat2_value = 19 | |||
|level16 = True | |||
|level16_cost_amounts = 46 | |||
|level16_damage_multiplier = 51 | |||
|level16_stat_text = Hits Break 402 Armour<br>19 Bolts loaded per clip | |||
|level16_stat1_id = | |||
|level16_stat1_value = 402 | |||
|level16_stat2_id = | |||
|level16_stat2_value = 19 | |||
|level17 = True | |||
|level17_cost_amounts = 51 | |||
|level17_damage_multiplier = 54 | |||
|level17_stat_text = Hits Break 479 Armour<br>20 Bolts loaded per clip | |||
|level17_stat1_id = | |||
|level17_stat1_value = 479 | |||
|level17_stat2_id = | |||
|level17_stat2_value = 20 | |||
|level18 = True | |||
|level18_cost_amounts = 58 | |||
|level18_damage_multiplier = 57 | |||
|level18_stat_text = Hits Break 569 Armour<br>20 Bolts loaded per clip | |||
|level18_stat1_id = | |||
|level18_stat1_value = 569 | |||
|level18_stat2_id = | |||
|level18_stat2_value = 20 | |||
|level19 = True | |||
|level19_cost_amounts = 65 | |||
|level19_damage_multiplier = 59 | |||
|level19_stat_text = Hits Break 714 Armour<br>21 Bolts loaded per clip | |||
|level19_stat1_id = | |||
|level19_stat1_value = 714 | |||
|level19_stat2_id = | |||
|level19_stat2_value = 21 | |||
|level20 = True | |||
|level20_cost_amounts = 72 | |||
|level20_damage_multiplier = 62 | |||
|level20_stat_text = Hits Break 845 Armour<br>21 Bolts loaded per clip | |||
|level20_stat1_id = | |||
|level20_stat1_value = 845 | |||
|level20_stat2_id = | |||
|level20_stat2_value = 21 | |||
|level21 = True | |||
|level21_cost_amounts = 81 | |||
|level21_damage_multiplier = 65 | |||
|level21_stat_text = Hits Break 894 Armour<br>22 Bolts loaded per clip | |||
|level21_stat1_id = | |||
|level21_stat1_value = 894 | |||
|level21_stat2_id = | |||
|level21_stat2_value = 22 | |||
|level22 = True | |||
|level22_cost_amounts = 91 | |||
|level22_damage_multiplier = 69 | |||
|level22_stat_text = Hits Break 945 Armour<br>22 Bolts loaded per clip | |||
|level22_stat1_id = | |||
|level22_stat1_value = 945 | |||
|level22_stat2_id = | |||
|level22_stat2_value = 22 | |||
|level23 = True | |||
|level23_cost_amounts = 102 | |||
|level23_damage_multiplier = 72 | |||
|level23_stat_text = Hits Break 999 Armour<br>23 Bolts loaded per clip | |||
|level23_stat1_id = | |||
|level23_stat1_value = 999 | |||
|level23_stat2_id = | |||
|level23_stat2_value = 23 | |||
|level24 = True | |||
|level24_cost_amounts = 114 | |||
|level24_damage_multiplier = 76 | |||
|level24_stat_text = Hits Break 1056 Armour<br>23 Bolts loaded per clip | |||
|level24_stat1_id = | |||
|level24_stat1_value = 1056 | |||
|level24_stat2_id = | |||
|level24_stat2_value = 23 | |||
|level25 = True | |||
|level25_cost_amounts = 128 | |||
|level25_damage_multiplier = 80 | |||
|level25_stat_text = Hits Break 1117 Armour<br>24 Bolts loaded per clip | |||
|level25_stat1_id = | |||
|level25_stat1_value = 1117 | |||
|level25_stat2_id = | |||
|level25_stat2_value = 24 | |||
|level26 = True | |||
|level26_cost_amounts = 144 | |||
|level26_damage_multiplier = 84 | |||
|level26_stat_text = Hits Break 1180 Armour<br>24 Bolts loaded per clip | |||
|level26_stat1_id = | |||
|level26_stat1_value = 1180 | |||
|level26_stat2_id = | |||
|level26_stat2_value = 24 | |||
|level27 = True | |||
|level27_cost_amounts = 161 | |||
|level27_damage_multiplier = 88 | |||
|level27_stat_text = Hits Break 1247 Armour<br>25 Bolts loaded per clip | |||
|level27_stat1_id = | |||
|level27_stat1_value = 1247 | |||
|level27_stat2_id = | |||
|level27_stat2_value = 25 | |||
|level28 = True | |||
|level28_cost_amounts = 180 | |||
|level28_damage_multiplier = 92 | |||
|level28_stat_text = Hits Break 1318 Armour<br>25 Bolts loaded per clip | |||
|level28_stat1_id = | |||
|level28_stat1_value = 1318 | |||
|level28_stat2_id = | |||
|level28_stat2_value = 25 | |||
|level29 = True | |||
|level29_cost_amounts = 202 | |||
|level29_damage_multiplier = 97 | |||
|level29_stat_text = Hits Break 1392 Armour<br>26 Bolts loaded per clip | |||
|level29_stat1_id = | |||
|level29_stat1_value = 1392 | |||
|level29_stat2_id = | |||
|level29_stat2_value = 26 | |||
|level30 = True | |||
|level30_cost_amounts = 226 | |||
|level30_damage_multiplier = 102 | |||
|level30_stat_text = Hits Break 1470 Armour<br>26 Bolts loaded per clip | |||
|level30_stat1_id = | |||
|level30_stat1_value = 1470 | |||
|level30_stat2_id = | |||
|level30_stat2_value = 26 | |||
|level31 = True | |||
|level31_cost_amounts = 254 | |||
|level31_damage_multiplier = 107 | |||
|level31_stat_text = Hits Break 1553 Armour<br>27 Bolts loaded per clip | |||
|level31_stat1_id = | |||
|level31_stat1_value = 1553 | |||
|level31_stat2_id = | |||
|level31_stat2_value = 27 | |||
|level32 = True | |||
|level32_cost_amounts = 284 | |||
|level32_damage_multiplier = 112 | |||
|level32_stat_text = Hits Break 1640 Armour<br>27 Bolts loaded per clip | |||
|level32_stat1_id = | |||
|level32_stat1_value = 1640 | |||
|level32_stat2_id = | |||
|level32_stat2_value = 27 | |||
|level33 = True | |||
|level33_cost_amounts = 319 | |||
|level33_damage_multiplier = 118 | |||
|level33_stat_text = Hits Break 1732 Armour<br>28 Bolts loaded per clip | |||
|level33_stat1_id = | |||
|level33_stat1_value = 1732 | |||
|level33_stat2_id = | |||
|level33_stat2_value = 28 | |||
|level34 = True | |||
|level34_cost_amounts = 357 | |||
|level34_damage_multiplier = 124 | |||
|level34_stat_text = Hits Break 1829 Armour<br>28 Bolts loaded per clip | |||
|level34_stat1_id = | |||
|level34_stat1_value = 1829 | |||
|level34_stat2_id = | |||
|level34_stat2_value = 28 | |||
|level35 = True | |||
|level35_cost_amounts = 400 | |||
|level35_damage_multiplier = 130 | |||
|level35_stat_text = Hits Break 1931 Armour<br>29 Bolts loaded per clip | |||
|level35_stat1_id = | |||
|level35_stat1_value = 1931 | |||
|level35_stat2_id = | |||
|level35_stat2_value = 29 | |||
|level36 = True | |||
|level36_cost_amounts = 448 | |||
|level36_damage_multiplier = 136 | |||
|level36_stat_text = Hits Break 2038 Armour<br>29 Bolts loaded per clip | |||
|level36_stat1_id = | |||
|level36_stat1_value = 2038 | |||
|level36_stat2_id = | |||
|level36_stat2_value = 29 | |||
|level37 = True | |||
|level37_cost_amounts = 502 | |||
|level37_damage_multiplier = 143 | |||
|level37_stat_text = Hits Break 2151 Armour<br>30 Bolts loaded per clip | |||
|level37_stat1_id = | |||
|level37_stat1_value = 2151 | |||
|level37_stat2_id = | |||
|level37_stat2_value = 30 | |||
|level38 = True | |||
|level38_cost_amounts = 562 | |||
|level38_damage_multiplier = 150 | |||
|level38_stat_text = Hits Break 2271 Armour<br>30 Bolts loaded per clip | |||
|level38_stat1_id = | |||
|level38_stat1_value = 2271 | |||
|level38_stat2_id = | |||
|level38_stat2_value = 30 | |||
|level39 = True | |||
|level39_cost_amounts = 630 | |||
|level39_damage_multiplier = 158 | |||
|level39_stat_text = Hits Break 2389 Armour<br>31 Bolts loaded per clip | |||
|level39_stat1_id = | |||
|level39_stat1_value = 2389 | |||
|level39_stat2_id = | |||
|level39_stat2_value = 31 | |||
|level40 = True | |||
|level40_cost_amounts = 706 | |||
|level40_damage_multiplier = 166 | |||
|level40_stat_text = Hits Break 2512 Armour<br>31 Bolts loaded per clip | |||
|level40_stat1_id = | |||
|level40_stat1_value = 2512 | |||
|level40_stat2_id = | |||
|level40_stat2_value = 31 | |||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
| | |level1_strength_requirement = 1 | ||
| | |level1_dexterity_requirement = 1 | ||
| | |level2_level_requirement = 3 | ||
| | |level2_strength_requirement = 1 | ||
|level2_dexterity_requirement = 1 | |||
|level3_level_requirement = 6 | |||
|level3_strength_requirement = 10 | |||
|level3_dexterity_requirement = 10 | |||
|level4_level_requirement = 10 | |||
|level4_strength_requirement = 15 | |||
|level4_dexterity_requirement = 15 | |||
|level5_level_requirement = 14 | |||
|level5_strength_requirement = 20 | |||
|level5_dexterity_requirement = 20 | |||
|level6_level_requirement = 18 | |||
|level6_strength_requirement = 25 | |||
|level6_dexterity_requirement = 25 | |||
|level7_level_requirement = 22 | |||
|level7_strength_requirement = 30 | |||
|level7_dexterity_requirement = 30 | |||
|level8_level_requirement = 26 | |||
|level8_strength_requirement = 34 | |||
|level8_dexterity_requirement = 34 | |||
|level9_level_requirement = 31 | |||
|level9_strength_requirement = 40 | |||
|level9_dexterity_requirement = 40 | |||
|level10_level_requirement = 36 | |||
|level10_strength_requirement = 46 | |||
|level10_dexterity_requirement = 46 | |||
|level11_level_requirement = 41 | |||
|level11_strength_requirement = 52 | |||
|level11_dexterity_requirement = 52 | |||
|level12_level_requirement = 46 | |||
|level12_strength_requirement = 59 | |||
|level12_dexterity_requirement = 59 | |||
|level13_level_requirement = 52 | |||
|level13_strength_requirement = 66 | |||
|level13_dexterity_requirement = 66 | |||
|level14_level_requirement = 58 | |||
|level14_strength_requirement = 73 | |||
|level14_dexterity_requirement = 73 | |||
|level15_level_requirement = 64 | |||
|level15_strength_requirement = 80 | |||
|level15_dexterity_requirement = 80 | |||
|level16_level_requirement = 66 | |||
|level16_strength_requirement = 83 | |||
|level16_dexterity_requirement = 83 | |||
|level17_level_requirement = 72 | |||
|level17_strength_requirement = 90 | |||
|level17_dexterity_requirement = 90 | |||
|level18_level_requirement = 78 | |||
|level18_strength_requirement = 97 | |||
|level18_dexterity_requirement = 97 | |||
|level19_level_requirement = 84 | |||
|level19_strength_requirement = 104 | |||
|level19_dexterity_requirement = 104 | |||
|level20_level_requirement = 90 | |||
|level20_strength_requirement = 109 | |||
|level20_dexterity_requirement = 109 | |||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = Break (1.5-30)% increased Armour | |||
|quality_type1_breakpoints = 1 | |||
|quality_type1_stat1_id = | |||
|quality_type1_stat1_value = 100 | |||
|gem_tier = 1 | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
'''Armour Piercing Rounds''' is | |||
'''Armour Piercing Rounds''' is a [[crossbow]] [[ammunition]] [[skill]]. It loads your crossbow with rapid-fire bolts that break [[armour]]. | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
Line 36: | Line 419: | ||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = Break<br>Armour | |||
|c1_header = Hits Break x Armour | |||
|c1_pattern_extract = Hits Break (%d+) Armour | |||
|c1_pattern_value = %d | |||
|c2_abbr = Bolts<br>Loaded | |||
|c2_header = x Bolts loaded per clip | |||
|c2_pattern_extract = (%d+) Bolts loaded per clip | |||
|c2_pattern_value = %d | |||
}} | |||
==Recommended support gems== | |||
{{Recommended support gems | |||
|t1_1 = {{il|Brutality}} | |||
|t1_2 = {{il|Chain}} | |||
|t1_3 = {{il|Ruthless}} | |||
|t2_1 = {{il|Armour Explosion}} | |||
|t2_2 = {{il|Demolisher}} | |||
|t2_3 = {{il|Life Thief}} | |||
|t3_1 = Coming Soon | |||
|t3_2 = {{il|Fork}} | |||
|t3_3 = {{il|Mobility}} | |||
}} | }} | ||
Line 48: | Line 452: | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
{{Navbox Skills}} | {{Navbox Skills}} |
Latest revision as of 21:18, 10 January 2025
Armour Piercing RoundsAttack, Ammunition, Projectile, Physical
Tier: 1
Level: (1-40)
Cost: (8-706) Mana
Attack Speed: 425% of base
Attack Damage: (20-166)% of baseLoads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds
Hits Break (1-845) Armour
Knocks Back Enemies
Ammunition
(12-21) Bolts loaded per clip
Additional Effects From 1-20% Quality:
Break (1.5-30)% increased ArmourSkills can be managed in the Skills Panel.

Tier: 1
Level: (1-40)
Cost: (8-706) Mana
Attack Speed: 425% of base
Attack Damage: (20-166)% of baseLoads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds
Hits Break (1-845) Armour
Knocks Back Enemies
Ammunition
(12-21) Bolts loaded per clip
Additional Effects From 1-20% Quality:
Break (1.5-30)% increased ArmourSkills can be managed in the Skills Panel.


Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemArmourPiercingRounds
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemArmourPiercingRounds
Armour Piercing Rounds is a crossbow ammunition skill. It loads your crossbow with rapid-fire bolts that break armour.
Skill functions and interactions
Armour Piercing Rounds always cause knockback when fired.
Gem level progression
Level | ![]() | ![]() | ![]() | Mana Cost | Attack Damage | Break Armour | Bolts Loaded |
---|---|---|---|---|---|---|---|
1 | 1 | 1 | 1 | 8 | 20% | 1 | 12 |
2 | 3 | 1 | 1 | 9 | 22% | 2 | 12 |
3 | 6 | 10 | 10 | 10 | 24% | 3 | 13 |
4 | 10 | 15 | 15 | 11 | 26% | 5 | 13 |
5 | 14 | 20 | 20 | 13 | 28% | 8 | 14 |
6 | 18 | 25 | 25 | 14 | 31% | 12 | 14 |
7 | 22 | 30 | 30 | 16 | 33% | 17 | 15 |
8 | 26 | 34 | 34 | 18 | 35% | 24 | 15 |
9 | 31 | 40 | 40 | 20 | 36% | 35 | 16 |
10 | 36 | 46 | 46 | 23 | 38% | 50 | 16 |
11 | 41 | 52 | 52 | 26 | 40% | 71 | 17 |
12 | 46 | 59 | 59 | 29 | 42% | 98 | 17 |
13 | 52 | 66 | 66 | 32 | 44% | 144 | 18 |
14 | 58 | 73 | 73 | 36 | 47% | 209 | 18 |
15 | 64 | 80 | 80 | 41 | 49% | 300 | 19 |
16 | 66 | 83 | 83 | 46 | 51% | 402 | 19 |
17 | 72 | 90 | 90 | 51 | 54% | 479 | 20 |
18 | 78 | 97 | 97 | 58 | 57% | 569 | 20 |
19 | 84 | 104 | 104 | 65 | 59% | 714 | 21 |
20 | 90 | 109 | 109 | 72 | 62% | 845 | 21 |
21 | — | — | — | 81 | 65% | 894 | 22 |
22 | — | — | — | 91 | 69% | 945 | 22 |
23 | — | — | — | 102 | 72% | 999 | 23 |
24 | — | — | — | 114 | 76% | 1056 | 23 |
25 | — | — | — | 128 | 80% | 1117 | 24 |
26 | — | — | — | 144 | 84% | 1180 | 24 |
27 | — | — | — | 161 | 88% | 1247 | 25 |
28 | — | — | — | 180 | 92% | 1318 | 25 |
29 | — | — | — | 202 | 97% | 1392 | 26 |
30 | — | — | — | 226 | 102% | 1470 | 26 |
31 | — | — | — | 254 | 107% | 1553 | 27 |
32 | — | — | — | 284 | 112% | 1640 | 27 |
33 | — | — | — | 319 | 118% | 1732 | 28 |
34 | — | — | — | 357 | 124% | 1829 | 28 |
35 | — | — | — | 400 | 130% | 1931 | 29 |
36 | — | — | — | 448 | 136% | 2038 | 29 |
37 | — | — | — | 502 | 143% | 2151 | 30 |
38 | — | — | — | 562 | 150% | 2271 | 30 |
39 | — | — | — | 630 | 158% | 2389 | 31 |
40 | — | — | — | 706 | 166% | 2512 | 31 |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() |
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II | ![]() |
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III | Coming Soon | ![]() |
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Item acquisition

Armour Piercing Rounds has restrictions on where or how it can drop.
It can be obtained by engraving an Uncut Skill Gem.
Alternate skill effects
Armour Piercing Rounds has the following alternate skill effects:
Item | Description |
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Version history
Version | Changes |
---|---|
0.1.0 |
|