Simulacrum (encounter): Difference between revisions
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{{for|the [[item]] required to access the encounter|Simulacrum}} | {{for|the [[item]] required to access the encounter|Simulacrum}} | ||
''' | The '''Simulacrum''' is the [[endgame]] encounter for [[Delirium]]. | ||
__TOC__ | |||
==Access== | |||
A {{il|Simulacrum}} is required to access it. Upon using one in the [[Realmgate]], an area with several interconnected arenas will be created with tilesets based on various [[act]] areas: | |||
* [[Clearfell Lumbermill]]: | |||
** [[Clearfell Encampment]] | |||
** [[Clearfell]] | |||
** [[Ogham Farmlands]] | |||
==Mechanics== | |||
The Simulacrum consists of 15 waves of enemies to defeat. Interacting with the Strangely Familiar Entity will summon the next wave. Each wave increases the difficulty and rewards, gradually increasing in [[Delirium#Delirium scaling|Deliriousness]] and area modifiers. Killing monsters will increase earned rewards for the wave. Once the entire wave of enemies is cleared, all earned rewards for that wave based on the reward icons are dropped at once. Starting a new wave will destroy all items remaining on the ground. | |||
A [[stash]] is available in the area, allowing storage of items between waves. | |||
Each wave adds 10% Deliriousness, capping at 100% at wave 10+. Each difficulty adds +10% minimum and maximum Deliriousness. | |||
Waves start with 2 random modifiers, increasing by 1 on waves 5, 8, and 11. | |||
Unique monsters can appear starting from wave 5, and both are almost guaranteed to appear in wave 13-15. They fill more reward gauge progress than other enemies. | |||
==Monsters== | |||
* [[Malice (monster)|Malice]] | |||
* [[Rage (monster)|Rage]] | |||
* [[Spite]] | |||
* [[Turmoil]] | |||
Monsters in the Simulacrum do not leave [[corpse]]s or trigger on-death explosions such as {{il|Herald of Ice}}. | |||
In later waves, there are two unique monsters that can appear: | |||
* [[Kosis, The Revelation]] | |||
* [[Omniphobia, Fear Manifest]] | |||
==Difficulty== | |||
* Difficulty 0: (Area Level 80), starts at 10% Delirious, up to 100% Delirious | |||
* Difficulty 1: +1 to Area Level of Simulacrum areas (Area Level 81), starts at 20% Delirious, up to 110% Delirious | |||
* Difficulty 2: +1 to Area Level of Simulacrum areas (Area Level 81), starts at 30% Delirious, up to 120% Delirious | |||
* Difficulty 3: +2 to Area Level of Simulacrum areas (Area Level 82), starts at 40% Delirious, up to 130% Delirious | |||
* Difficulty 4: +2 to Area Level of Simulacrum areas (Area Level 82), starts at 50% Delirious, up to 140% Delirious | |||
Additionally, higher difficulties drop more items. | |||
==Drops== | |||
Each reward progress tile completed will drop one [[Distilled Emotion]] at the end of the wave. The chance for each tier of Distilled Emotion is approximately half of the previous tier, or {{math|1/2^n}}. | |||
One Simulacrum-exclusive unique item drops after completing the 15th (final) wave of the simulacrum. | |||
* {{il|Assailum}} | |||
* {{il|Perfidy}} | |||
* {{il|Melting Maelstrom}} | |||
* {{il|Collapsing Horizon}} (Difficulty 2+) | |||
* {{il|Strugglescream}} (Difficulty 3+) | |||
* {{il|Megalomaniac}} (Difficulty 4) | |||
{| class="wikitable" | |||
|+ Estimated drop table | |||
|- | |||
! Item !! Difficulty 0<ref name="D0Prohib" /> !! Difficulty 1<ref name="D1Prohib" /><ref name="D1Prohib2" /> !! Difficulty 2 !! Difficulty 3<ref name="D3Prohib" /> !! Difficulty 4<ref name="D4Prohib" /> | |||
|- | |||
| {{il|Assailum}} || 70% || 62% || || 64% || 45% | |||
|- | |||
| {{il|Perfidy}} || 23% || 29% || || 22% || 22.5% | |||
|- | |||
| {{il|Melting Maelstrom}} || 7% || 9% || || 5% || 6% | |||
|- | |||
| {{il|Collapsing Horizon}} || {{n/a}} || {{n/a}} || || 7% || 12.5% | |||
|- | |||
| {{il|Strugglescream}} || {{n/a}} || {{n/a}} || {{n/a}} || 2% || 5% | |||
|- | |||
| {{il|Megalomaniac}} (2 mod) || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}} || 8% | |||
|- | |||
| {{il|Megalomaniac}} (3 mod) || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}} || 1% | |||
|} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.1| | |||
* Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | |||
{{Reflist|refs= | |||
<ref name="D0Prohib">n=30 (Difficulty 0), [[Version 0.1.1]], from [[Prohibited Library]]. | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1330697120725864599</ref> | |||
<ref name="D1Prohib">n=156 (Difficulty 1), [[Version 0.1.0e]], from [[Prohibited Library]]. | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1324663222816604233 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1324940017344450562 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1325466790272307230 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1325644044365332530 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1325965713730703467 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1326483898229854239</ref> | |||
<ref name="D1Prohib2">n=350 (Difficulty 1), [[Version 0.1.0f]]~[[Version 0.1.1]], from [[Prohibited Library]]. | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1326763831506239590 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1330697120725864599 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1332179282977620009</ref> | |||
<ref name="D3Prohib">n=56 (Difficulty 3), [[Version 0.1.0e]]~[[Version 0.1.1]], from [[Prohibited Library]]. | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1325591206222368839 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1332282456841388103</ref> | |||
<ref name="D4Prohib">n=283 (Difficulty 4), [[Version 0.1.0f]]~[[Version 0.1.1b]], from [[Prohibited Library]]. | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1327928787760844820 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1328096472666734764 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1328616584906018877 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1328916169813524481 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1332829221470343220 | |||
* https://discord.com/channels/991073626721763429/1306976644367515818/1333893935751499886</ref> | |||
}} | |||
{{Navbox Delirium}} | |||
{{Navbox Endgame}} | |||
{{sister|poewiki=Simulacrum}} | |||
[[Category:Atlas]] |
Latest revision as of 20:16, 4 February 2025
The Simulacrum is the endgame encounter for Delirium.
Access
A SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium Portal by using this item at the Realm Gate. Can only be used once.
is required to access it. Upon using one in the Realmgate, an area with several interconnected arenas will be created with tilesets based on various act areas:
Mechanics
The Simulacrum consists of 15 waves of enemies to defeat. Interacting with the Strangely Familiar Entity will summon the next wave. Each wave increases the difficulty and rewards, gradually increasing in Deliriousness and area modifiers. Killing monsters will increase earned rewards for the wave. Once the entire wave of enemies is cleared, all earned rewards for that wave based on the reward icons are dropped at once. Starting a new wave will destroy all items remaining on the ground.
A stash is available in the area, allowing storage of items between waves.
Each wave adds 10% Deliriousness, capping at 100% at wave 10+. Each difficulty adds +10% minimum and maximum Deliriousness.
Waves start with 2 random modifiers, increasing by 1 on waves 5, 8, and 11.
Unique monsters can appear starting from wave 5, and both are almost guaranteed to appear in wave 13-15. They fill more reward gauge progress than other enemies.
Monsters
Monsters in the Simulacrum do not leave corpses or trigger on-death explosions such as Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Cost: 30 SpiritWhile active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff
Enemies you Shatter explode
Explosion
Attack Damage: (70–286)%
Cannot Freeze
Explosion radius is 1.8 metres
100% of Explosion Physical Damage
Converted to Cold Damage
Additional Effects From 1-20% Quality:
Explosion radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab..
In later waves, there are two unique monsters that can appear:
Difficulty
- Difficulty 0: (Area Level 80), starts at 10% Delirious, up to 100% Delirious
- Difficulty 1: +1 to Area Level of Simulacrum areas (Area Level 81), starts at 20% Delirious, up to 110% Delirious
- Difficulty 2: +1 to Area Level of Simulacrum areas (Area Level 81), starts at 30% Delirious, up to 120% Delirious
- Difficulty 3: +2 to Area Level of Simulacrum areas (Area Level 82), starts at 40% Delirious, up to 130% Delirious
- Difficulty 4: +2 to Area Level of Simulacrum areas (Area Level 82), starts at 50% Delirious, up to 140% Delirious
Additionally, higher difficulties drop more items.
Drops
Each reward progress tile completed will drop one Distilled Emotion at the end of the wave. The chance for each tier of Distilled Emotion is approximately half of the previous tier, or .
One Simulacrum-exclusive unique item drops after completing the 15th (final) wave of the simulacrum.
AssailumAssailum
Closed HelmArmour: 97
Evasion: 87Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing windowA moment of calm before the battle can end the war.PerfidyPerfidy
Knight ArmourArmour: 148
Evasion: 133Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are IntimidatedThe Trickster God turned the very Day and Night against each other.
What hope have you?Melting MaelstromMelting Maelstrom
Ultimate Mana FlaskRecovers 310 Mana over 3.00 Seconds
Consumes 10 of 75 Charges on useRequires Level 60Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Recover all Mana when Used
Deals 25% of current Mana as Chaos Damage to you when Effect endsWhat is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.Collapsing HorizonCollapsing Horizon
Wyrm QuarterstaffQuartertaff
Physical Damage: 57-95
Critical Strike Chance: 10.00%
Attacks per Second: 1.40Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spentThe edges bend, the world flexes, the infinite spills into view.(Difficulty 2+)
StrugglescreamStrugglescream
Stellar AmuletRequires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife,
but the shadows eventually become home.(Difficulty 3+)
MegalomaniacMegalomaniac
DiamondLimited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better
than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.(Difficulty 4)
Item | Difficulty 0[1] | Difficulty 1[2][3] | Difficulty 2 | Difficulty 3[4] | Difficulty 4[5] |
---|---|---|---|---|---|
![]() Closed HelmArmour: 97 Evasion: 87Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing windowA moment of calm before the battle can end the war. ![]() |
70% | 62% | 64% | 45% | |
![]() Knight ArmourArmour: 148 Evasion: 133Requires Level 45, 51 Str, 51 Dex(100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are IntimidatedThe Trickster God turned the very Day and Night against each other. What hope have you? ![]() |
23% | 29% | 22% | 22.5% | |
![]() Ultimate Mana FlaskRecovers 310 Mana over 3.00 Seconds Consumes 10 of 75 Charges on useRequires Level 60Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Recover all Mana when Used Deals 25% of current Mana as Chaos Damage to you when Effect endsWhat is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() |
7% | 9% | 5% | 6% | |
![]() Wyrm QuarterstaffQuartertaff Physical Damage: 57-95 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 65, 116 Dex, 45 Int100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spentThe edges bend, the world flexes, the infinite spills into view. ![]() |
— | — | 7% | 12.5% | |
![]() Stellar AmuletRequires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife, but the shadows eventually become home. ![]() |
— | — | — | 2% | 5% |
![]() DiamondLimited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() |
— | — | — | — | 8% |
![]() DiamondLimited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() |
— | — | — | — | 1% |
Version history
Version | Changes |
---|---|
0.1.1 |
|
0.1.0 |
|
References
- ↑ n=30 (Difficulty 0), Version 0.1.1, from Prohibited Library.
- ↑ n=156 (Difficulty 1), Version 0.1.0e, from Prohibited Library.
- https://discord.com/channels/991073626721763429/1306976644367515818/1324663222816604233
- https://discord.com/channels/991073626721763429/1306976644367515818/1324940017344450562
- https://discord.com/channels/991073626721763429/1306976644367515818/1325466790272307230
- https://discord.com/channels/991073626721763429/1306976644367515818/1325644044365332530
- https://discord.com/channels/991073626721763429/1306976644367515818/1325965713730703467
- https://discord.com/channels/991073626721763429/1306976644367515818/1326483898229854239
- ↑ n=350 (Difficulty 1), Version 0.1.0f~Version 0.1.1, from Prohibited Library.
- ↑ n=56 (Difficulty 3), Version 0.1.0e~Version 0.1.1, from Prohibited Library.
- ↑ n=283 (Difficulty 4), Version 0.1.0f~Version 0.1.1b, from Prohibited Library.
- https://discord.com/channels/991073626721763429/1306976644367515818/1327928787760844820
- https://discord.com/channels/991073626721763429/1306976644367515818/1328096472666734764
- https://discord.com/channels/991073626721763429/1306976644367515818/1328616584906018877
- https://discord.com/channels/991073626721763429/1306976644367515818/1328916169813524481
- https://discord.com/channels/991073626721763429/1306976644367515818/1332829221470343220
- https://discord.com/channels/991073626721763429/1306976644367515818/1333893935751499886