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Tornado Shot: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemTornadoShot
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 50
 
|strength_percent                        = 50
|dexterity_percent                      = 100
|gem_tags                                = Attack, AoE, Projectile, Physical, Duration
|gem_tags                                = Attack, AoE, Projectile, Physical, Duration
|gem_description                        =  
|active_skill_name                      = Tornado Shot
|active_skill_name                      =  
|skill_id                                = TornadoShotPlayer
|skill_icon                              = Tornado Shot
|gem_tier                                = 11
|item_class_id_restriction              = Bow
|item_class_id_restriction              = Bow
|skill_id                                = Tornado Shot
|gem_description                        = Fire a skyward shot that whips up a Tornado where it lands, dealing [[Physical]] damage over time and [[Hindering]] enemies standing in it. Arrows, thrown [[Spears]] and [[Crossbow]] bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied [[Projectiles]]. Copied [[Projectiles]] cannot be copied again, even by further Tornados.
|cast_time                              = 1.0
 
|required_level                          = 1
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          =  
|cast_time                              = 1
|static_attack_speed_multiplier          = 120
 
|stat_text                              =  
|stat_text                              =  
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_cost_amounts                    =  
|level1_dexterity_requirement            = 0
|level1_damage_effectiveness            =  
|level1_cost_amounts                    = 13
|level1_damage_multiplier               =  
|level1_damage_multiplier                = 50
|level2                                  = True
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 15
|level2_damage_multiplier                = 55
|level3                                  = True
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 16
|level3_damage_multiplier                = 60
|level4                                  = True
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 18
|level4_damage_multiplier                = 66
|level5                                  = True
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 20
|level5_damage_multiplier                = 71
|level6                                  = True
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 22
|level6_damage_multiplier                = 77
|level7                                  = True
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 25
|level7_damage_multiplier                = 82
|level8                                  = True
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 27
|level8_damage_multiplier                = 87
|level9                                  = True
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 30
|level9_damage_multiplier               = 91
|level10                                = True
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 34
|level10_damage_multiplier              = 96
|level11                                = True
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 37
|level11_damage_multiplier              = 101
|level12                                = True
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 42
|level12_damage_multiplier              = 106
|level13                                = True
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 46
|level13_damage_multiplier              = 111
|level14                                = True
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 51
|level14_damage_multiplier              = 116
|level15                                = True
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 57
|level15_damage_multiplier              = 122
|level16                                = True
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 160
|level16_cost_amounts                    = 63
|level16_damage_multiplier              = 128
|level17                                = True
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 173
|level17_cost_amounts                    = 70
|level17_damage_multiplier              = 135
|level18                                = True
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 189
|level18_cost_amounts                    = 77
|level18_damage_multiplier              = 141
|level19                                = True
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 205
|level19_cost_amounts                    = 86
|level19_damage_multiplier              = 149
|level20                                = True
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 221
|level20_cost_amounts                    = 95
|level20_damage_multiplier              = 156
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Copied [[Projectiles]] deal +(0.75-15)% more damage
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  = tornado_shot_projectile_damage_+%_final
|quality_type1_stat1_value              = 750


|gem_tier                                = 11
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Tornado Shot''' is a [[projectile]] [[attack]] [[skill]] which requires a [[bow]].
'''Tornado Shot''' is a [[projectile]] [[attack]] [[skill]] which requires a [[bow]].


==Skill functions and interactions==
==Skill functions and interactions==


==Gem level progression==
==Gem level progression==
Line 58: Line 161:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0e|
* Tornado Shot now has a maximum Tornado duration of 15 seconds at all Gem levels (previously 7-7.9 at Gem levels 11-20).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Tornado Shot's splitting effect now also applies to thrown Spears.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Tornado Shot's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself.
* Tornado Shot's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself.

Latest revision as of 23:54, 15 April 2025

Tornado ShotAttack, AoE, Projectile, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (13-95) Mana
Attack Speed: 120% of base
Attack Damage: (50-156)% of base
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Additional Effects From 1-20% Quality:
Copied Projectiles deal +(0.75-15)% more damage
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemTornadoShot

Tornado Shot is a projectile attack skill which requires a bow.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
1001350%
2391555%
36161660%
410251866%
514342071%
618432277%
722522582%
826612787%
931723091%
1036833496%
11419537101%
124610642106%
135211946111%
145813351116%
156414657122%
166616063128%
177217370135%
187818977141%
198420586149%
209022195156%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Encumbrance Overabundance Persistence
II Blind Life Thief Maim
III Coming Soon Culling Strike Physical Mastery

Item acquisition

Tornado Shot has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Tornado Shot has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0e
  • Tornado Shot now has a maximum Tornado duration of 15 seconds at all Gem levels (previously 7-7.9 at Gem levels 11-20).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Tornado Shot's splitting effect now also applies to thrown Spears.
0.1.0e
  • Tornado Shot's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself.
0.1.0
  • Introduced to the game.