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Trinity: Difference between revisions

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{{new content|0.2.0}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
Line 11: Line 12:
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Buff, Persistent, Lightning, Cold, Fire
|gem_tags                                = Buff, Persistent, Lightning, Cold, Fire
|gem_description                        = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance]] of any type you have.
|gem_description                        = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.
|active_skill_name                      = trinity
|active_skill_name                      = trinity
|skill_icon                              = Trinity
|skill_icon                              = Trinity
|skill_id                                = Trinity
|skill_id                                = Trinity
|required_level                          =  
|required_level                          =  
|static_cost_types                      = Spirit
|static_spirit_reservation_flat          = 100
|stat_text                              = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance]] of any type <br> On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance]] of the other types
|stat_text                              = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance (buff)|Resonance]] of the other types
|static_cost_amounts                    = 100
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 1
|level1_dexterity_requirement            = 1
|level1_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level1_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level1_stat1_id                        =  
|level1_stat1_id                        =  
|level1_stat1_value                      = 4
|level1_stat1_value                      = 4
Line 29: Line 29:
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_dexterity_requirement            = 9
|level2_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level2_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level2_stat1_id                        =  
|level2_stat1_id                        =  
|level2_stat1_value                      = 4
|level2_stat1_value                      = 4
Line 36: Line 36:
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_dexterity_requirement            = 16
|level3_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level3_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level3_stat1_id                        =  
|level3_stat1_id                        =  
|level3_stat1_value                      = 4
|level3_stat1_value                      = 4
Line 43: Line 43:
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_dexterity_requirement            = 25
|level4_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level4_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level4_stat1_id                        =  
|level4_stat1_id                        =  
|level4_stat1_value                      = 5
|level4_stat1_value                      = 5
Line 50: Line 50:
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_dexterity_requirement            = 34
|level5_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level5_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level5_stat1_id                        =  
|level5_stat1_id                        =  
|level5_stat1_value                      = 5
|level5_stat1_value                      = 5
Line 57: Line 57:
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_dexterity_requirement            = 43
|level6_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level6_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level6_stat1_id                        =  
|level6_stat1_id                        =  
|level6_stat1_value                      = 5
|level6_stat1_value                      = 5
Line 64: Line 64:
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_dexterity_requirement            = 52
|level7_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level7_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level7_stat1_id                        =  
|level7_stat1_id                        =  
|level7_stat1_value                      = 6
|level7_stat1_value                      = 6
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|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_dexterity_requirement            = 61
|level8_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level8_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level8_stat1_id                        =  
|level8_stat1_id                        =  
|level8_stat1_value                      = 6
|level8_stat1_value                      = 6
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|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_dexterity_requirement            = 72
|level9_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level9_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level9_stat1_id                        =  
|level9_stat1_id                        =  
|level9_stat1_value                      = 6
|level9_stat1_value                      = 6
Line 85: Line 85:
|level10_level_requirement                = 36
|level10_level_requirement                = 36
|level10_dexterity_requirement            = 83
|level10_dexterity_requirement            = 83
|level10_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level10_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level10_stat1_id                        =  
|level10_stat1_id                        =  
|level10_stat1_value                      = 7
|level10_stat1_value                      = 7
Line 92: Line 92:
|level11_level_requirement                = 41
|level11_level_requirement                = 41
|level11_dexterity_requirement            = 95
|level11_dexterity_requirement            = 95
|level11_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level11_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level11_stat1_id                        =  
|level11_stat1_id                        =  
|level11_stat1_value                      = 7
|level11_stat1_value                      = 7
Line 99: Line 99:
|level12_level_requirement                = 46
|level12_level_requirement                = 46
|level12_dexterity_requirement            = 106
|level12_dexterity_requirement            = 106
|level12_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level12_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level12_stat1_id                        =  
|level12_stat1_id                        =  
|level12_stat1_value                      = 7
|level12_stat1_value                      = 7
Line 106: Line 106:
|level13_level_requirement                = 52
|level13_level_requirement                = 52
|level13_dexterity_requirement            = 119
|level13_dexterity_requirement            = 119
|level13_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level13_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level13_stat1_id                        =  
|level13_stat1_id                        =  
|level13_stat1_value                      = 7
|level13_stat1_value                      = 7
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|level14_level_requirement                = 58
|level14_level_requirement                = 58
|level14_dexterity_requirement            = 133
|level14_dexterity_requirement            = 133
|level14_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level14_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level14_stat1_id                        =  
|level14_stat1_id                        =  
|level14_stat1_value                      = 7
|level14_stat1_value                      = 7
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|level15_level_requirement                = 64
|level15_level_requirement                = 64
|level15_dexterity_requirement            = 146
|level15_dexterity_requirement            = 146
|level15_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level15_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level15_stat1_id                        =  
|level15_stat1_id                        =  
|level15_stat1_value                      = 7
|level15_stat1_value                      = 7
Line 127: Line 127:
|level16_level_requirement                = 66
|level16_level_requirement                = 66
|level16_dexterity_requirement            = 151
|level16_dexterity_requirement            = 151
|level16_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level16_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level16_stat1_id                        =  
|level16_stat1_id                        =  
|level16_stat1_value                      = 8
|level16_stat1_value                      = 8
Line 134: Line 134:
|level17_level_requirement                = 72
|level17_level_requirement                = 72
|level17_dexterity_requirement            = 164
|level17_dexterity_requirement            = 164
|level17_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level17_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level17_stat1_id                        =  
|level17_stat1_id                        =  
|level17_stat1_value                      = 8
|level17_stat1_value                      = 8
Line 141: Line 141:
|level18_level_requirement                = 78
|level18_level_requirement                = 78
|level18_dexterity_requirement            = 178
|level18_dexterity_requirement            = 178
|level18_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level18_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level18_stat1_id                        =  
|level18_stat1_id                        =  
|level18_stat1_value                      = 9
|level18_stat1_value                      = 9
Line 148: Line 148:
|level19_level_requirement                = 84
|level19_level_requirement                = 84
|level19_dexterity_requirement            = 191
|level19_dexterity_requirement            = 191
|level19_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level19_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level19_stat1_id                        =  
|level19_stat1_id                        =  
|level19_stat1_value                      = 9
|level19_stat1_value                      = 9
Line 155: Line 155:
|level20_level_requirement                = 90
|level20_level_requirement                = 90
|level20_dexterity_requirement            = 205
|level20_dexterity_requirement            = 205
|level20_stat_text                        = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br> On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level20_stat_text                        = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level20_stat1_id                        =  
|level20_stat1_id                        =  
|level20_stat1_value                      = 10
|level20_stat1_value                      = 10
Line 163: Line 163:
}}
}}


'''Trinity''' is a [[persistent]] [[buff]] [[skill]].
'''Trinity''' is a [[persistent]] [[buff]] [[skill]]. Whenever you deal damage of a particular [[element]], it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage with attacks based on the total amount of Resonance you have.


==Skill functions and interactions==
==Skill functions and interactions==
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance]]. Character will gain [[Resonance]] of the highest Elemental Damage type and lose 2 Resonance of the other types.
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance (buff)|Resonance]]. Character will gain [[Resonance (buff)|Resonance]] of the highest Elemental Damage type and lose 2 Resonance of the other types.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Damage  
|c1_abbr              = Damage  
   |c1_header          = x% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_header          = +x% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_pattern_extract = (%d+%.*%d*)% more Elemental Damage with Attacks per
   |c1_pattern_extract = (%d+)%% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_pattern_value  = %s
   |c1_pattern_value  = %s%%
}}
}}



Revision as of 15:07, 15 April 2025

This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

TrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hit. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.(4–10)% more Elemental Damage with Attacks per 50 Resonance of any type
On dealing Elemental Damage with an Attack Hit gain (2–10) Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemTrinity

Trinity is a persistent buff skill. Whenever you deal damage of a particular element, it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage with attacks based on the total amount of Resonance you have.

Skill functions and interactions

The character must deal Elemental Damage with an Attack hit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types.

Gem level progression

LevelRequired LevelRequired DexterityDamage
101
239
3616
41025
51434
61843
72252
82661
93172
103683
114195
1246106
1352119
1458133
1564146
1666151
1772164
1878178
1984191
2090205

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I PrecisionPrecisionSupport, Buff, Persistent
Tier: 1
Reservation: 10 spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
VitalityVitalitySupport, Buff, Persistent
Tier: 1
Reservation: 20 spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
II DirestrikeDirestrikeSupport, Buff, Persistent
Tier: 2
Reservation: 20 spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
HerbalismHerbalismSupport, Buff, Persistent
Tier: 2
Reservation: 15 spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
III Strong HeartedStrong HeartedSupport, Buff, Persistent
Tier: 3
Reservation: 15 spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Warm BloodedWarm BloodedSupport, Buff, Persistent
Tier: 3
Reservation: 15 spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.

Item acquisition

Trinity has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Trinity has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Introduced to the game.