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Meditate: Difference between revisions
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|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gem/SkillGemAscendancyMeditate | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyMeditate | ||
|help_text = Skills can be managed in the Skills | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Spell, Channelling | |gem_tags = Spell, Channelling | ||
| | |active_skill_name = Meditate | ||
| | |skill_id = MeditatePlayer | ||
| | |gem_tier = 0 | ||
| | |gem_description = [[Channel]] to [[Energy Shield|Recharge Energy Shield]] and allow that [[Recharge]] to [[Overflow]]. [[Channelling]] ends when you take damage or your [[Energy Shield]] is double its normal maximum. This skill cannot be used if your [[Energy Shield]] is already double its normal maximum or you have no maximum [[Energy Shield]]. | ||
|stat_text = | |||
|cast_time = 1 | |||
|stat_text = (0–28)% more Energy Shield Recharge Rate | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 0 | ||
|level1_cooldown = 10 | |||
|level1_stat_text = | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_cooldown = 9.9 | |||
|level2_stat_text = | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_cooldown = 9.8 | |||
|level3_stat_text = | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_cooldown = 9.7 | |||
|level4_stat_text = | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_cooldown = 9.6 | |||
|level5_stat_text = | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_cooldown = 9.5 | |||
|level6_stat_text = | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_cooldown = 9.4 | |||
|level7_stat_text = | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_cooldown = 9.3 | |||
|level8_stat_text = | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_cooldown = 9.2 | |||
|level9_stat_text = | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_cooldown = 9.1 | |||
|level10_stat_text = | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_cooldown = 9 | |||
|level11_stat_text = | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_cooldown = 8.9 | |||
|level12_stat_text = | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_cooldown = 8.8 | |||
|level13_stat_text = | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_cooldown = 8.7 | |||
|level14_stat_text = | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_cooldown = 8.6 | |||
|level15_stat_text = | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_cooldown = 8.5 | |||
|level16_stat_text = | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_cooldown = 8.4 | |||
|level17_stat_text = | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_cooldown = 8.3 | |||
|level18_stat_text = | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_cooldown = 8.2 | |||
|level19_stat_text = | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_cooldown = 8.1 | |||
|level20_stat_text = | |||
|drop_text = Granted by the [[Invoker]] [[ascendancy]] notable [[Faith is a Choice]]. | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
| | |drop_enabled = false | ||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
'''Meditate''' is a [[channelling]] skill granted by the [[Invoker]] [[ascendancy]] notable [[Faith is a Choice]]. When the user begins channeling, their [[energy shield]] recharging activates. The recharged energy shield can [[overflow]] up to double the maximum energy shield. | |||
[[ | |||
==Skill functions and interactions== | |||
==Gem level progression== | |||
{{Skill progression | |||
}} | |||
==Recommended support gems== | |||
{{Recommended support gems | |||
|t1_1 = {{il|Energy Barrier}} | |||
|t1_2 = {{il|Unbreakable}} | |||
|t1_3 = {{il|Wind Wave}} | |||
|t2_1 = Coming Soon | |||
|t2_2 = Coming Soon | |||
|t2_3 = {{il|page=Ingenuity (support gem)}} | |||
|t3_1 = Coming Soon | |||
|t3_2 = Coming Soon | |||
|t3_3 = Coming Soon | |||
}} | |||
==Version history== | ==Version history== |
Latest revision as of 07:03, 13 April 2025
MeditateSpell, Channelling
Level: (1-20)
Cooldown Time: (10.00 sec-8.10 sec)
Cast Time: 1.00 secChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.(0–28)% more Energy Shield Recharge RateSkills can be managed in the Skills Panel.

Level: (1-20)
Cooldown Time: (10.00 sec-8.10 sec)
Cast Time: 1.00 secChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.(0–28)% more Energy Shield Recharge RateSkills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by the Invoker ascendancy notable Faith is a Choice.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyMeditate
Drop disabled
Granted by the Invoker ascendancy notable Faith is a Choice.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyMeditate
Meditate is a channelling skill granted by the Invoker ascendancy notable Faith is a Choice. When the user begins channeling, their energy shield recharging activates. The recharged energy shield can overflow up to double the maximum energy shield.
Skill functions and interactions
Gem level progression
Level | ![]() | Cooldown |
---|---|---|
1 | 0 | 10.00 sec |
2 | 3 | 9.90 sec |
3 | 6 | 9.80 sec |
4 | 10 | 9.70 sec |
5 | 14 | 9.60 sec |
6 | 18 | 9.50 sec |
7 | 22 | 9.40 sec |
8 | 26 | 9.30 sec |
9 | 31 | 9.20 sec |
10 | 36 | 9.10 sec |
11 | 41 | 9.00 sec |
12 | 46 | 8.90 sec |
13 | 52 | 8.80 sec |
14 | 58 | 8.70 sec |
15 | 64 | 8.60 sec |
16 | 66 | 8.50 sec |
17 | 72 | 8.40 sec |
18 | 78 | 8.30 sec |
19 | 84 | 8.20 sec |
20 | 90 | 8.10 sec |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Tier: 1Support Requirements: +5 IntSupports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.Energy Shield Recharge begins immediately and is not interrupted by Damage for 2 seconds when Stunned while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports any skill that you can use, making you harder to Stun while using it.30% more Stun Threshold for Heavy Stuns while using Supported Skills 200% more Stun Threshold for Light Stuns while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 1Support Requirements: +5 DexSupports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.Trigger Wind Wave when Stunned while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
II | Coming Soon | Coming Soon | ![]() Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
III | Coming Soon | Coming Soon | Coming Soon |
Version history
Version | Changes |
---|---|
0.2.0 |
|
0.1.0 |
|