|help_text = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|intelligence_percent = 100
|gem_tags = Buff, Persistent, Trigger, Meta
|active_skill_name = Cast on Critical
|skill_id = MetaCastOnCritPlayer
|gem_tier = 14
|gem_description = While active, gains [[Energy]] when you [[Critically Hit]] enemies and triggers socketed [[Spells]] on reaching maximum [[Energy]].
|static_spirit_reservation_flat = 100
|cast_time = 0
|stat_text =
|level1 = True
|level1_level_requirement = 0
|level1_intelligence_requirement = 0
|level1_stat_text =
|level2 = True
|level2_level_requirement = 3
|level2_intelligence_requirement = 9
|level2_stat_text =
|level3 = True
|level3_level_requirement = 6
|level3_intelligence_requirement = 16
|level3_stat_text =
|level4 = True
|level4_level_requirement = 10
|level4_intelligence_requirement = 25
|level4_stat_text =
|level5 = True
|level5_level_requirement = 14
|level5_intelligence_requirement = 34
|level5_stat_text =
|level6 = True
|level6_level_requirement = 18
|level6_intelligence_requirement = 43
|level6_stat_text =
|level7 = True
|level7_level_requirement = 22
|level7_intelligence_requirement = 52
|level7_stat_text =
|level8 = True
|level8_level_requirement = 26
|level8_intelligence_requirement = 61
|level8_stat_text =
|level9 = True
|level9_level_requirement = 31
|level9_intelligence_requirement = 72
|level9_stat_text =
|level10 = True
|level10_level_requirement = 36
|level10_intelligence_requirement = 83
|level10_stat_text =
|level11 = True
|level11_level_requirement = 41
|level11_intelligence_requirement = 95
|level11_stat_text =
|level12 = True
|level12_level_requirement = 46
|level12_intelligence_requirement = 106
|level12_stat_text =
|level13 = True
|level13_level_requirement = 52
|level13_intelligence_requirement = 119
|level13_stat_text =
|level14 = True
|level14_level_requirement = 58
|level14_intelligence_requirement = 133
|level14_stat_text =
|level15 = True
|level15_level_requirement = 64
|level15_intelligence_requirement = 146
|level15_stat_text =
|level16 = True
|level16_level_requirement = 66
|level16_intelligence_requirement = 160
|level16_stat_text =
|level17 = True
|level17_level_requirement = 72
|level17_intelligence_requirement = 173
|level17_stat_text =
|level18 = True
|level18_level_requirement = 78
|level18_intelligence_requirement = 189
|level18_stat_text =
|level19 = True
|level19_level_requirement = 84
|level19_intelligence_requirement = 205
|level19_stat_text =
|level20 = True
|level20_level_requirement = 90
|level20_intelligence_requirement = 221
|level20_stat_text =
|quality_type1_weight = 1
|quality_type1_stat_text =
|quality_type1_breakpoints =
|quality_type1_stat1_id = base_reservation_+%
|quality_type1_stat1_value = -500
|release_version = 0.1.0
}}
'''Cast on Critical''' is a [[persistent]] [[buff]] [[skill]].
==Skill functions and interactions==
==Skill functions and interactions==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =
|t1_1 = Coming Soon
|t1_2 =
|t1_2 = Coming Soon
|t1_3 =
|t2_1 = Coming Soon
|t2_1 =
|t2_2 = {{il|Impetus}}
|t2_2 =
|t3_1 = {{il|Energy Retention}}
|t2_3 =
|t3_2 = {{il|Fluke}}
|t3_1 =
|t3_2 =
|t3_3 =
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0e|
* (Hotfix 1) Cast on Critical Strike now also cares about the Damage of the hit when determining how much energy to gain to prevent the use of high-crit low level skills, this should mean using lower hit frequency skills that hit harder are also now much stronger for this.
}}
{{Version history table row|0.1.0d|
{{Version history table row|0.1.0d|
* Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
* Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
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Line 144:
** Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
** Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
** We have also rebalanced all energy gain across the board.
** We have also rebalanced all energy gain across the board.
* (Hotfix 1) Cast on Critical Strike now also cares about the Damage of the hit when determining how much energy to gain to prevent the use of high-crit low level skills, this should mean using lower hit frequency skills that hit harder are also now much stronger for this.
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
Revision as of 17:50, 11 April 2025
Cast on CriticalBuff, Persistent, Trigger, Meta Tier: 14 Level: (1-20) Reservation: 100 spiritWhile active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Meta Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemCastOnCritical
(Hotfix 1) Cast on Critical Strike now also cares about the Damage of the hit when determining how much energy to gain to prevent the use of high-crit low level skills, this should mean using lower hit frequency skills that hit harder are also now much stronger for this.
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
We have also rebalanced all energy gain across the board.
ImpetusSupport Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 40% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Energy RetentionSupport, Trigger Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.FlukeSupport, Trigger Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage Skills Triggered by Supported Skills recover between 0% and 20% of cost on usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.