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< | {{Infocard | ||
| header = The Huntress | |||
| 1= [[File:Huntress portrait.png]] | |||
| 2=<div style="text-align: left;"> | |||
{{c|default|Gender:}} {{c|normal|F}}<br> | |||
[[File:StrengthIcon small.png]]{{c|default|[[Strength]]:}} {{c|normal|7}}<br> | |||
[[File:DexterityIcon small.png]]{{c|default|[[Dexterity]]:}} {{c|normal|15}}<br> | |||
[[File:IntelligenceIcon small.png]]{{c|default|[[Intelligence]]:}} {{c|normal|7}}<br> | |||
{{c|default|[[Weapon]]:}} {{c|normal|[[Gemcutting#Spear|Spear]]}} | |||
* {{il|Hardwood Spear}} | |||
* {{il|Leather Buckler}} | |||
* {{il|Whirling Slash}} | |||
</div> | |||
|3 = <div style="text-align: left;">{{c|default|[[Ascendancy class|Ascendancies]]:}}<br> | |||
[[File:Ritualist portrait.png|80px|link=Ritualist]] [[Ritualist]]<br> | |||
[[File:Amazon portrait.png|80px|link=Amazon]] [[Amazon]] | |||
</div> | |||
}} | |||
The '''Huntress''' is a [[dexterity]]-oriented [[Character class|class]] that specializes in agility and [[spear]] skills. She is of [[Azmeri]] heritage. | |||
__TOC__ | |||
The Huntress obtains a {{il|Hardwood Spear}}, {{il|Leather Buckler}}, and {{il|Whirling Slash}} as her default starting weapon and skill in [[The Riverbank]]. | |||
==Ascendancy classes== | ==Ascendancy classes== | ||
Huntress can specialize into one of these three [[Ascendancy classes]]: | Huntress can specialize into one of these three [[Ascendancy classes]]: | ||
* [[Ritualist]] | |||
* [[Amazon]] | |||
* TBA | |||
== | ==Dialogues== | ||
=== | ===Entering locations=== | ||
====[[Act 1]]==== | |||
* '''[[The Riverbank]]''': That were a lucky break... so to speak... | |||
* '''[[Clearfell Encampment]]''': What a sorry sight... Spirit, watch over this lot. | |||
* '''[[Clearfell]]''': — | |||
* '''[[Mud Burrow]]''': No common beast could carve out somethin' o' this size. | |||
* '''[[The Grelwood]]''': I feel for the folk o' these woods, havin' their home soiled so. | |||
* '''[[The Red Vale]]''': This place bears the wounds of war. | |||
* '''[[The Grim Tangle]]''': Some strange magic's taken hold o' these roots. | |||
* '''[[Cemetery of the Eternals]]''': Some o' these graves look near as old as the ancient Azmeri's. | |||
* '''[[Mausoleum of the Praetor]]''': Reckon it's time to put this Draven to bed. | |||
* '''[[Tomb of the Consort]]''': Time this tomb earned its name and kept the Praetor's wife good an' buried. | |||
* '''[[Hunting Grounds]]''': | |||
* '''[[Freythorn]]''': | |||
* '''[[Ogham Farmlands]]''': — | |||
* '''[[Ogham Village]]''': Nary an inch spared the flames. These poor folk are beyond savin'. | |||
* '''[[The Manor Ramparts]]''': | |||
* '''[[Ogham Manor]]''': Nowt to do with a tyrant but stick his head on a pike. | |||
====[[Act 2]]==== | |||
* '''[[Vastiri Outskirts]]''': So ''this'' is the Vastiri. I've never felt further from home... | |||
* '''[[The Ardura Caravan]]''': The Azmeri'd make use o' this, to move from one hunting ground to the next. | |||
* '''[[Mawdun Quarry]]''': Minin' like this... It can only mean war's comin'. | |||
* '''[[Mawdun Mine]]''': This here's no mine—it's a deathtrap. | |||
* '''[[The Halani Gates]]''' (1): It's shut... Least this'll give the slaves a bit o' respite. | |||
* '''[[Traitor's Passage]]''': Finally, some shade. I'm sweatin' like a stuck pig, I am. | |||
* '''[[The Halani Gates]]''' (2): Too late to stop the bloodshed... but not too late to avenge the fallen. | |||
* '''[[Mastodon Badlands]]''': There's as many bones here as grains o' sand. Look around. | |||
* '''[[The Bone Pits]]''': The stink o' death hangs heavy here. | |||
* '''[[Keth]]''': Findin' water in a place like this... Easy job, that. | |||
* '''[[The Lost City]]''': To think this were here all along, buried 'neath the sand... | |||
* '''[[Buried Shrines]]''': The Spirit needs no such shrines... | |||
* '''[[Valley of the Titans]]''': This valley were carved... and not by man, neither. | |||
* '''[[The Titan Grotto]]''': This were forbidden... but what's one more taboo broken? | |||
* '''[[Deshar]]''': To be laid to rest in the sky... Aye, I'd be fine with that. | |||
* '''[[Path of Mourning]]''': Air's thinner up here. Makes me heart ache for home. | |||
* '''[[The Spires of Deshar]]''': — | |||
* '''[[The Dreadnought]]''': Jamanra dies again this day! | |||
* '''[[Dreadnought Vanguard]]''': Now it ends! | |||
* '''[[Trial of the Sekhemas]]''': A test o' mettle, is it? Suits me just fine. | |||
====[[Act 3]]==== | |||
* '''[[Sandswept Marsh]]''': This humidity... Spirit, how I miss the cool breath o' the mountains. | |||
* '''[[Ziggurat Encampment]]''': What're these folk doin' out in the middle o' nowhere? | |||
* '''[[Jungle Ruins]]''': This here jungle thrums with life. | |||
* '''[[The Venom Crypts]]''': Somethin' slithers in the dark... Best keep me eyes peeled. | |||
* '''[[Infested Barrens]]''': Oughta be careful—there's hives about. | |||
* '''[[The Azak Bog]]''': These Azak give tribal life a bad name. | |||
* '''[[Chimeral Wetlands]]''': Excellent. More wildlife what wants to kill me. | |||
* '''[[Jiquani's Machinarium]]''': Maybe if I'm quiet... these things ''won't'' come to life and attack me... | |||
* '''[[Jiquani's Sanctum]]''': That thing bodes ill. Best ask Alva. | |||
* '''[[The Matlan Waterways]]''': Any Azak what gets in me way is as good as dead. | |||
* '''[[The Drowned City]]''': The size o' this place... I can hardly believe it. | |||
* '''[[Apex of Filth]]''': Ugh—the stench o' this place... It's a wonder I'm still standing. | |||
* '''[[The Molten Vault]]''': | |||
* '''[[Temple of Kopec]]''': It's bloody ''roastin''' in here. Unnaturally so. | |||
* '''[[Utzaal]]''': So this were how the Vaal lived before we took 'em in... | |||
* '''[[Aggorat]]''': I pity these folk... Death's hot on their heels and they haven't a clue. | |||
* '''[[The Black Chambers]]''': — | |||
* '''[[The Ziggurat Refuge]]''': Ugh, me head... | |||
* '''[[The Temple of Chaos]]''': I know nowt o' this Chaos... but a fight's a fight. | |||
===Boss defeated=== | |||
====[[Act 1]]==== | |||
* '''[[The Bloated Miller]]''': At least your friend weren't here to see what you've become! | |||
* '''[[Beira of the Rotten Pack]]''': — | |||
* '''[[The Devourer]]''': Devoured your last, you have. | |||
* '''[[The Brambleghast]]''': Nature's hurtin'... and only stoppin' this ''rathin'' will set it right. | |||
* '''[[The Rust King]]''': Let your blade fall where it will. Your fight's done now. | |||
* '''[[The Rotten Druid]]''': I only hope the Azmeri've kept clear o' this rot... | |||
* '''[[Draven, the Eternal Praetor]]''': We Azmeri are older still, Eternal. | |||
* '''[[Asinia, the Praetor's Consort]]''': Even your witchcraft couldn't save ya. | |||
* '''[[Lachlann of Endless Lament]]''': Rest now. You're with your kin at last. | |||
* '''[[The Crowbell]]''': There's no beast alive can best me. | |||
* '''[[The King in the Mists (Freythorn)|The King in the Mists]]''': He hides his pain well. Reckon I know how that feels. | |||
* '''[[The Executioner]]''': It's you who shoulda hanged... but this were just as good. | |||
* '''[[Candlemass, the Living Rite]]''': Whatever it was, it's dead now. | |||
* '''[[Count Geonor]]''': He howled like a wolf... but died like a dog. | |||
====[[Act 2]]==== | |||
* '''[[Rathbreaker]]''': Dead... all of 'em... | |||
* '''[[Rudja, the Dread Engineer]]''': One survivor out o' hundreds—thousands, even... | |||
* '''[[Balbala, the Traitor]]''': Huh, what's this? A coin? | |||
* '''[[Jamanra, the Risen King]]''': See how he runs? Some king... | |||
* '''[[Ekbab, Ancient Steed]]''': There. Now someone can bring you back and see how ya bloody like it. | |||
* '''[[Kabala, Constrictor Queen]]''': These sands'll suffer your poison no longer. | |||
* '''[[Azarian, the Forsaken Son]]''': — | |||
* '''[[Zalmarath, the Colossus]]''': I'd better scarper before his corpse causes an earthquake. | |||
* '''[[Tor Gul, the Defiler]]''': You'll stay down there if you bloody well know what's good for ya. | |||
* '''[[Jamanra, the Abomination]]''': Asala... She's still breathin'... | |||
====[[Act 3]]==== | |||
* '''[[Rootdredge]]''': Everywhere I go, the ''rathin's'' always a step ahead... | |||
* '''[[Mighty Silverfist]]''': Sorry, big fella. That were a fight for the ages. | |||
* '''[[Ignagduk, the Bog Witch]]''': Now that's a kill worth boastin' about. | |||
* '''[[Xyclucian, the Chimeral]]''': — | |||
* '''[[Blackjaw, the Remnant]]''': Simmer down, ya great big pile o' rust. | |||
* '''[[Zicoatl, Warden of the Core]]''': 'Shouldn't be a problem', Alva said. Aye, pull the other one. | |||
* '''[[Mektul, the Forgemaster]]''': You owe me for this one, Oswald. | |||
* '''[[The Queen of Filth]]''': Now there's a fight I hope to forget. | |||
* '''[[Ketzuli, High Priest of the Sun]]''': Bein' stuck in here's enough to drive anyone barmy. | |||
* '''[[Viper Napuatzi]]''': Wha—? | |||
* '''[[Doryani, Royal Thaumaturge]]''': — | |||
===Level up=== | |||
* '''Reaching level 2''': One step further from home... | |||
* '''Reaching level 3''': Time to find bigger game. | |||
* '''Reaching level 5''': If the Spirit still watches, let it bear witness. | |||
* '''Reaching level 10''': Exiled, but unbroken. | |||
* '''Reaching level 15''': Step by step, I walk the road to redemption. | |||
* '''Reaching level 20''': A weapon's only as strong as the hand what wields it. | |||
* '''Reaching level 30''': Blood, sweat and steel. | |||
* '''Reaching level 40''': I go where the fightin's thickest. | |||
* '''Reaching level 50''': Mountain-born and battle-hardened. | |||
* '''Reaching level 60''': The hunt only ends one way. | |||
* '''Reaching level 70''': The wilds bend to me will. | |||
* '''Reaching level 80''': All will fall before me. | |||
* '''Reaching level 90''': The Spirit's strength flows through me! | |||
* '''Reaching level 100''': | |||
** ''I'' am the true might of the Azmeri! | |||
** ''I'' am the Spirit's wrath made flesh! | |||
===Miscellaneous=== | |||
====Full inventory==== | |||
* I'm bent double as is. | |||
* I've enough in me pack already. | |||
* Pack's full. | |||
* I'll not make the journey home like that. | |||
====Using ability in town==== | |||
* Folk won't take kindly to that. | |||
* There's a time and place for violence. | |||
* Best think twice before doin' that here. | |||
* Not now. | |||
====Using [[well]]==== | |||
* Ah, I needed that! | |||
* I'm ready! | |||
* Back to it, then. | |||
* No rest for the weary. | |||
====Respec passive point==== | |||
* Adapt or die. | |||
* Oughta rethink me approach. | |||
* Back to basics. | |||
* A new day dawns. | |||
* If at first you don't succeed... | |||
* I'll try not to cock it up a second time. | |||
* Time to change me ways. | |||
* Nowt wrong with a new approach. | |||
==Gameplay video== | ==Gameplay video== | ||
{{ | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.2.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Characters}} | {{Navbox Characters}} | ||
[[Category:Character classes]] |
Latest revision as of 18:30, 8 April 2025
The Huntress
Gender: F
Strength: 7
Dexterity: 15
Intelligence: 7
Weapon: Spear
The Huntress is a dexterity-oriented class that specializes in agility and spear skills. She is of Azmeri heritage.
The Huntress obtains a Hardwood Spear,
Leather Buckler, and
Whirling Slash as her default starting weapon and skill in The Riverbank.
Ascendancy classes
Huntress can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: That were a lucky break... so to speak...
- Clearfell Encampment: What a sorry sight... Spirit, watch over this lot.
- Clearfell: —
- Mud Burrow: No common beast could carve out somethin' o' this size.
- The Grelwood: I feel for the folk o' these woods, havin' their home soiled so.
- The Red Vale: This place bears the wounds of war.
- The Grim Tangle: Some strange magic's taken hold o' these roots.
- Cemetery of the Eternals: Some o' these graves look near as old as the ancient Azmeri's.
- Mausoleum of the Praetor: Reckon it's time to put this Draven to bed.
- Tomb of the Consort: Time this tomb earned its name and kept the Praetor's wife good an' buried.
- Hunting Grounds:
- Freythorn:
- Ogham Farmlands: —
- Ogham Village: Nary an inch spared the flames. These poor folk are beyond savin'.
- The Manor Ramparts:
- Ogham Manor: Nowt to do with a tyrant but stick his head on a pike.
Act 2
- Vastiri Outskirts: So this is the Vastiri. I've never felt further from home...
- The Ardura Caravan: The Azmeri'd make use o' this, to move from one hunting ground to the next.
- Mawdun Quarry: Minin' like this... It can only mean war's comin'.
- Mawdun Mine: This here's no mine—it's a deathtrap.
- The Halani Gates (1): It's shut... Least this'll give the slaves a bit o' respite.
- Traitor's Passage: Finally, some shade. I'm sweatin' like a stuck pig, I am.
- The Halani Gates (2): Too late to stop the bloodshed... but not too late to avenge the fallen.
- Mastodon Badlands: There's as many bones here as grains o' sand. Look around.
- The Bone Pits: The stink o' death hangs heavy here.
- Keth: Findin' water in a place like this... Easy job, that.
- The Lost City: To think this were here all along, buried 'neath the sand...
- Buried Shrines: The Spirit needs no such shrines...
- Valley of the Titans: This valley were carved... and not by man, neither.
- The Titan Grotto: This were forbidden... but what's one more taboo broken?
- Deshar: To be laid to rest in the sky... Aye, I'd be fine with that.
- Path of Mourning: Air's thinner up here. Makes me heart ache for home.
- The Spires of Deshar: —
- The Dreadnought: Jamanra dies again this day!
- Dreadnought Vanguard: Now it ends!
- Trial of the Sekhemas: A test o' mettle, is it? Suits me just fine.
Act 3
- Sandswept Marsh: This humidity... Spirit, how I miss the cool breath o' the mountains.
- Ziggurat Encampment: What're these folk doin' out in the middle o' nowhere?
- Jungle Ruins: This here jungle thrums with life.
- The Venom Crypts: Somethin' slithers in the dark... Best keep me eyes peeled.
- Infested Barrens: Oughta be careful—there's hives about.
- The Azak Bog: These Azak give tribal life a bad name.
- Chimeral Wetlands: Excellent. More wildlife what wants to kill me.
- Jiquani's Machinarium: Maybe if I'm quiet... these things won't come to life and attack me...
- Jiquani's Sanctum: That thing bodes ill. Best ask Alva.
- The Matlan Waterways: Any Azak what gets in me way is as good as dead.
- The Drowned City: The size o' this place... I can hardly believe it.
- Apex of Filth: Ugh—the stench o' this place... It's a wonder I'm still standing.
- The Molten Vault:
- Temple of Kopec': It's bloody roastin in here. Unnaturally so.
- Utzaal: So this were how the Vaal lived before we took 'em in...
- Aggorat: I pity these folk... Death's hot on their heels and they haven't a clue.
- The Black Chambers: —
- The Ziggurat Refuge: Ugh, me head...
- The Temple of Chaos: I know nowt o' this Chaos... but a fight's a fight.
Boss defeated
Act 1
- The Bloated Miller: At least your friend weren't here to see what you've become!
- Beira of the Rotten Pack: —
- The Devourer: Devoured your last, you have.
- The Brambleghast: Nature's hurtin'... and only stoppin' this rathin will set it right.
- The Rust King: Let your blade fall where it will. Your fight's done now.
- The Rotten Druid: I only hope the Azmeri've kept clear o' this rot...
- Draven, the Eternal Praetor: We Azmeri are older still, Eternal.
- Asinia, the Praetor's Consort: Even your witchcraft couldn't save ya.
- Lachlann of Endless Lament: Rest now. You're with your kin at last.
- The Crowbell: There's no beast alive can best me.
- The King in the Mists: He hides his pain well. Reckon I know how that feels.
- The Executioner: It's you who shoulda hanged... but this were just as good.
- Candlemass, the Living Rite: Whatever it was, it's dead now.
- Count Geonor: He howled like a wolf... but died like a dog.
Act 2
- Rathbreaker: Dead... all of 'em...
- Rudja, the Dread Engineer: One survivor out o' hundreds—thousands, even...
- Balbala, the Traitor: Huh, what's this? A coin?
- Jamanra, the Risen King: See how he runs? Some king...
- Ekbab, Ancient Steed: There. Now someone can bring you back and see how ya bloody like it.
- Kabala, Constrictor Queen: These sands'll suffer your poison no longer.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: I'd better scarper before his corpse causes an earthquake.
- Tor Gul, the Defiler: You'll stay down there if you bloody well know what's good for ya.
- Jamanra, the Abomination: Asala... She's still breathin'...
Act 3
- Rootdredge: Everywhere I go, the rathin's always a step ahead...
- Mighty Silverfist: Sorry, big fella. That were a fight for the ages.
- Ignagduk, the Bog Witch: Now that's a kill worth boastin' about.
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant: Simmer down, ya great big pile o' rust.
- Zicoatl, Warden of the Core: 'Shouldn't be a problem', Alva said. Aye, pull the other one.
- Mektul, the Forgemaster: You owe me for this one, Oswald.
- The Queen of Filth: Now there's a fight I hope to forget.
- Ketzuli, High Priest of the Sun: Bein' stuck in here's enough to drive anyone barmy.
- Viper Napuatzi: Wha—?
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: One step further from home...
- Reaching level 3: Time to find bigger game.
- Reaching level 5: If the Spirit still watches, let it bear witness.
- Reaching level 10: Exiled, but unbroken.
- Reaching level 15: Step by step, I walk the road to redemption.
- Reaching level 20: A weapon's only as strong as the hand what wields it.
- Reaching level 30: Blood, sweat and steel.
- Reaching level 40: I go where the fightin's thickest.
- Reaching level 50: Mountain-born and battle-hardened.
- Reaching level 60: The hunt only ends one way.
- Reaching level 70: The wilds bend to me will.
- Reaching level 80: All will fall before me.
- Reaching level 90: The Spirit's strength flows through me!
- Reaching level 100:
- I am the true might of the Azmeri!
- I am the Spirit's wrath made flesh!
Miscellaneous
Full inventory
- I'm bent double as is.
- I've enough in me pack already.
- Pack's full.
- I'll not make the journey home like that.
Using ability in town
- Folk won't take kindly to that.
- There's a time and place for violence.
- Best think twice before doin' that here.
- Not now.
Using well
- Ah, I needed that!
- I'm ready!
- Back to it, then.
- No rest for the weary.
Respec passive point
- Adapt or die.
- Oughta rethink me approach.
- Back to basics.
- A new day dawns.
- If at first you don't succeed...
- I'll try not to cock it up a second time.
- Time to change me ways.
- Nowt wrong with a new approach.
Gameplay video
Version history
Version | Changes |
---|---|
0.2.0 |
|