|gem_tags = Buff, Persistent, Lightning, Cold, Fire
|gem_tags = Buff, Persistent, Lightning, Cold, Fire
|gem_description = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance]] of any type you have.
|gem_description = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.
|active_skill_name = trinity
|active_skill_name = trinity
|skill_icon = Trinity
|skill_icon = Trinity
|skill_id = Trinity
|skill_id = Trinity
|required_level =
|required_level =
|static_cost_types = Spirit
|static_spirit_reservation_flat = 100
|stat_text = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance]] of the other types
|stat_text = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance (buff)|Resonance]] of the other types
|static_cost_amounts = 100
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_level_requirement = 0
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==Skill functions and interactions==
==Skill functions and interactions==
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance]]. Character will gain [[Resonance]] of the highest Elemental Damage type and lose 2 Resonance of the other types.
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance (buff)|Resonance]]. Character will gain [[Resonance (buff)|Resonance]] of the highest Elemental Damage type and lose 2 Resonance of the other types.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Damage
|c1_abbr = Damage
|c1_header = x% more Elemental Damage with Attacks per 50 Resonance of any type
|c1_header = +x% more Elemental Damage with Attacks per 50 Resonance of any type
|c1_pattern_extract = (%d+%.*%d*)% more Elemental Damage with Attacks per
|c1_pattern_extract = (%d+)%% more Elemental Damage with Attacks per 50 Resonance of any type
|c1_pattern_value = %s
|c1_pattern_value = %s%%
}}
}}
Revision as of 15:46, 8 April 2025
This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
The character must deal Elemental Damage with an Attackhit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types.
Gem level progression
Level
Damage
1
0
1
4%
2
3
9
4%
3
6
16
4%
4
10
25
5%
5
14
34
5%
6
18
43
5%
7
22
52
6%
8
26
61
6%
9
31
72
6%
10
36
83
7%
11
41
95
7%
12
46
106
7%
13
52
119
7%
14
58
133
7%
15
64
146
7%
16
66
151
8%
17
72
164
8%
18
78
178
9%
19
84
191
9%
20
90
205
10%
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
PrecisionSupport, Buff, Persistent Tier: 1 Reservation: 10 spiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.VitalitySupport, Buff, Persistent Tier: 1 Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.DirestrikeSupport, Buff, Persistent Tier: 2 Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.HerbalismSupport, Buff, Persistent Tier: 2 Reservation: 15 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.Strong HeartedSupport, Buff, Persistent Tier: 3 Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.File:Strong Hearted inventory icon.pngWarm BloodedSupport, Buff, Persistent Tier: 3 Reservation: 15 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.