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Trinity: Difference between revisions

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(Created page with "{{Item |rarity_id = normal |name = Trinity |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |drop_level = 1 |tags = gem, default |metadata_id = Metadata/Items/Gems/SkillGemTrinity |help_text...")
 
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{{new content|0.2.0}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
Line 10: Line 11:
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Persistent, Lightning, Cold, Fire
|gem_tags                                = Buff, Persistent, Lightning, Cold, Fire
|gem_description                        = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance]] based off the highest [[Elemental Damage]]type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance]] of any type you have.
|gem_description                        = Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.
|active_skill_name                      = trinity
|active_skill_name                      = trinity
|skill_icon                              = Trinity
|skill_icon                              = Trinity
|skill_id                                = Trinity
|skill_id                                = Trinity
|required_level                          =  
|required_level                          =  
|static_cost_types                      = Spirit
|static_spirit_reservation_flat          = 100
|stat_text                              = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance]] of any type <br> On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance]] of the other types
|stat_text                              = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance (buff)|Resonance]] of the other types
|static_cost_amounts                    = 100
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 1
|level1_dexterity_requirement            = 1
|level1_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level1_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level1_stat1_id                        =  
|level1_stat1_id                        =  
|level1_stat1_value                      = 4
|level1_stat1_value                      = 4
Line 29: Line 29:
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_dexterity_requirement            = 9
|level2_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level2_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level2_stat1_id                        =  
|level2_stat1_id                        =  
|level2_stat1_value                      = 4
|level2_stat1_value                      = 4
Line 36: Line 36:
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_dexterity_requirement            = 16
|level3_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level3_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level3_stat1_id                        =  
|level3_stat1_id                        =  
|level3_stat1_value                      = 4
|level3_stat1_value                      = 4
Line 43: Line 43:
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_dexterity_requirement            = 25
|level4_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level4_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level4_stat1_id                        =  
|level4_stat1_id                        =  
|level4_stat1_value                      = 5
|level4_stat1_value                      = 5
Line 50: Line 50:
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_dexterity_requirement            = 34
|level5_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level5_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level5_stat1_id                        =  
|level5_stat1_id                        =  
|level5_stat1_value                      = 5
|level5_stat1_value                      = 5
Line 57: Line 57:
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_dexterity_requirement            = 43
|level6_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level6_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level6_stat1_id                        =  
|level6_stat1_id                        =  
|level6_stat1_value                      = 5
|level6_stat1_value                      = 5
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|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_dexterity_requirement            = 52
|level7_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level7_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level7_stat1_id                        =  
|level7_stat1_id                        =  
|level7_stat1_value                      = 6
|level7_stat1_value                      = 6
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|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_dexterity_requirement            = 61
|level8_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level8_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level8_stat1_id                        =  
|level8_stat1_id                        =  
|level8_stat1_value                      = 6
|level8_stat1_value                      = 6
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|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_dexterity_requirement            = 72
|level9_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level9_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level9_stat1_id                        =  
|level9_stat1_id                        =  
|level9_stat1_value                      = 6
|level9_stat1_value                      = 6
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|level10_level_requirement                = 36
|level10_level_requirement                = 36
|level10_dexterity_requirement            = 83
|level10_dexterity_requirement            = 83
|level10_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level10_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level10_stat1_id                        =  
|level10_stat1_id                        =  
|level10_stat1_value                      = 7
|level10_stat1_value                      = 7
Line 92: Line 92:
|level11_level_requirement                = 41
|level11_level_requirement                = 41
|level11_dexterity_requirement            = 95
|level11_dexterity_requirement            = 95
|level11_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level11_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level11_stat1_id                        =  
|level11_stat1_id                        =  
|level11_stat1_value                      = 7
|level11_stat1_value                      = 7
Line 99: Line 99:
|level12_level_requirement                = 46
|level12_level_requirement                = 46
|level12_dexterity_requirement            = 106
|level12_dexterity_requirement            = 106
|level12_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level12_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level12_stat1_id                        =  
|level12_stat1_id                        =  
|level12_stat1_value                      = 7
|level12_stat1_value                      = 7
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|level13_level_requirement                = 52
|level13_level_requirement                = 52
|level13_dexterity_requirement            = 119
|level13_dexterity_requirement            = 119
|level13_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level13_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level13_stat1_id                        =  
|level13_stat1_id                        =  
|level13_stat1_value                      = 7
|level13_stat1_value                      = 7
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|level14_level_requirement                = 58
|level14_level_requirement                = 58
|level14_dexterity_requirement            = 133
|level14_dexterity_requirement            = 133
|level14_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level14_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level14_stat1_id                        =  
|level14_stat1_id                        =  
|level14_stat1_value                      = 7
|level14_stat1_value                      = 7
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|level15_level_requirement                = 64
|level15_level_requirement                = 64
|level15_dexterity_requirement            = 146
|level15_dexterity_requirement            = 146
|level15_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level15_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level15_stat1_id                        =  
|level15_stat1_id                        =  
|level15_stat1_value                      = 7
|level15_stat1_value                      = 7
Line 127: Line 127:
|level16_level_requirement                = 66
|level16_level_requirement                = 66
|level16_dexterity_requirement            = 151
|level16_dexterity_requirement            = 151
|level16_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level16_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level16_stat1_id                        =  
|level16_stat1_id                        =  
|level16_stat1_value                      = 8
|level16_stat1_value                      = 8
Line 134: Line 134:
|level17_level_requirement                = 72
|level17_level_requirement                = 72
|level17_dexterity_requirement            = 164
|level17_dexterity_requirement            = 164
|level17_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level17_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level17_stat1_id                        =  
|level17_stat1_id                        =  
|level17_stat1_value                      = 8
|level17_stat1_value                      = 8
Line 141: Line 141:
|level18_level_requirement                = 78
|level18_level_requirement                = 78
|level18_dexterity_requirement            = 178
|level18_dexterity_requirement            = 178
|level18_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level18_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level18_stat1_id                        =  
|level18_stat1_id                        =  
|level18_stat1_value                      = 9
|level18_stat1_value                      = 9
Line 148: Line 148:
|level19_level_requirement                = 84
|level19_level_requirement                = 84
|level19_dexterity_requirement            = 191
|level19_dexterity_requirement            = 191
|level19_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type <br> On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level19_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level19_stat1_id                        =  
|level19_stat1_id                        =  
|level19_stat1_value                      = 9
|level19_stat1_value                      = 9
Line 155: Line 155:
|level20_level_requirement                = 90
|level20_level_requirement                = 90
|level20_dexterity_requirement            = 205
|level20_dexterity_requirement            = 205
|level20_stat_text                        = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br> On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level20_stat_text                        = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level20_stat1_id                        =  
|level20_stat1_id                        =  
|level20_stat1_value                      = 10
|level20_stat1_value                      = 10
Line 166: Line 166:


==Skill functions and interactions==
==Skill functions and interactions==
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance]]. Character will gain [[Resonance]] of the highest Elemental Damage type and lose 2 Resonance of the other types.
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance (buff)|Resonance]]. Character will gain [[Resonance (buff)|Resonance]] of the highest Elemental Damage type and lose 2 Resonance of the other types.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Damage  
|c1_abbr              = Damage  
   |c1_header          = x% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_header          = +x% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_pattern_extract = (%d+%.*%d*)% more Elemental Damage with Attacks per
   |c1_pattern_extract = (%d+)%% more Elemental Damage with Attacks per 50 Resonance of any type
   |c1_pattern_value  = %s
   |c1_pattern_value  = %s%%
}}
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Vitality}}
|t1_1 = {{il|Precision}}
|t1_2 = {{il|Precision}}
|t1_2 = {{il|Vitality}}
|t2_1 = {{il|Direstrike}}
|t2_1 = {{il|Direstrike}}
|t2_2 = {{il|Herbalism}}
|t2_2 = {{il|Herbalism}}
|t3_1 = {{il|Warm Blooded}}
|t3_1 = {{il|Strong Hearted}}
|t3_2 = {{il|Strong Hearted}}
|t3_2 = {{il|Warm Blooded}}
}}
}}


{{Item acquisition}}
{{Item acquisition}}
Trinity has restrictions on where or how it can drop.
It can be obtained by [[engraving]] an [[Uncut Spirit Gem]].


{{Alternate skill effect list}}
{{Alternate skill effect list}}

Revision as of 15:46, 8 April 2025

This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

TrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hit. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.(4–10)% more Elemental Damage with Attacks per 50 Resonance of any type
On dealing Elemental Damage with an Attack Hit gain (2–10) Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemTrinity

Trinity is a persistent buff skill.

Skill functions and interactions

The character must deal Elemental Damage with an Attack hit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types.

Gem level progression

LevelRequired LevelRequired DexterityDamage
1014%
2394%
36164%
410255%
514345%
618435%
722526%
826616%
931726%
1036837%
1141957%
12461067%
13521197%
14581337%
15641467%
16661518%
17721648%
18781789%
19841919%
209020510%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Precision Vitality
II Direstrike Herbalism
III File:Strong Hearted inventory icon.pngStrong Hearted Warm Blooded

Item acquisition

Trinity has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Trinity has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Introduced to the game.