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Delirium: Difference between revisions

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Certain maps may contain a Delirium Mirror near the starting area of the map. Walking through the mirror will create Delirium Fog that spreads and dissipates outwards from that point in a ring shape. While in the fog, Delirium monsters may spawn, and existing monsters deal more damage and take less damage based on the absolute distance from the starting point. The longer and farther the fog travels, the higher the Delirium. Additionally, rare and unique monsters may gain Delirium modifiers, often manifesting as arena hazards or mirages that attack the player.
Certain maps may contain a Delirium Mirror near the starting area of the map. Walking through the mirror will create Delirium Fog that spreads and dissipates outwards from that point in a ring shape. While in the fog, Delirium monsters may spawn, and existing monsters deal more damage and take less damage based on the absolute distance from the starting point. The longer and farther the fog travels, the higher the Delirium. Additionally, rare and unique monsters may gain Delirium modifiers, often manifesting as arena hazards or mirages that attack the player.


Defeating monsters builds up the reward counter that appears near the life globe; after the Delirium encounter ends by leaving the fog for over 5 seconds or manually ending the Delirium, the accumulated rewards will drop in the form of [[Distilled Emotion]]s (1 random type per reward icon) and {{il|Simulacrum Splinter|Simulacrum Splinters}}.
Defeating monsters builds up the reward counter that appears near the life globe; after the Delirium encounter ends by leaving the fog for over 5 seconds or manually ending the Delirium, the accumulated rewards will drop in the form of [[Distilled Emotion]]s (1 random type per reward icon) and {{il|Simulacrum Splinter|Simulacrum Splinters}}. The quantity of Simulacrum Splinters dropped scales with map tier.
 
Players are also guaranteed 1 Simulacrum Splinter per reward icon filled.
 
Delirium fog is paused temporarily during the following situations:
* While not in the area
* For X seconds after killing a {{c|rare|rare}} monster
* For X seconds during certain [[encounter]]s
* For 10 seconds after opening a [[strongbox]]
* etc.


===Fracturing Mirrors===
===Fracturing Mirrors===
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The exact effects and scaling of Deliriousness are currently unknown. However, it appears to grant a scaling amount of increased damage, less damage taken, and extra item rarity to monsters.
The exact effects and scaling of Deliriousness are currently unknown. However, it appears to grant a scaling amount of increased damage, less damage taken, and extra item rarity to monsters.


Delirium by default scales from 0%-100%; however, in the [[Simulacrum (encounter)|Simulacrum]] encounter at higher [[Difficulty|Difficulties]], it is possible to reach up to 140% Deliriousness.
Delirium by default scales from 0%-100%; however, it is possible to exceed this value in the [[Simulacrum (encounter)|Simulacrum]] at higher [[Difficulty|Difficulties]], (up to 140% Deliriousness at Difficulty 4) or in instilled maps (up to 150% Delirious in maps instilled with 3x {{il|Distilled Isolation}}).


==Related items==
==Related items==
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===Unique items===
===Unique items===
The following unique items are obtained only in [[Simulacrum (encounter)|the Simulacrum]].
{{Drop enabled unique item table
{{Drop enabled unique item table
|where = items.drop_text LIKE "%Simulacrum%"
|where = items.drop_text LIKE "%Simulacrum%"
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===Distilled emotions===
===Distilled emotions===
{{main|Distilled Emotion}}
{{main|Distilled Emotion}}
[[Distilled Emotions]] are a [[currency item]] type exclusive to delirium encounters.
[[Distilled Emotions]] are a [[currency item]] type obtained as a reward from Delirium encounters.


==Related Atlas passive skills==
==Related Atlas passive skills==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
* Simulacrum Splinters can now be obtained through Delirium Encounters in all Map Tiers, with the amount scaling up per Map Tier.
* The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
* Reduced the intensity of the fog in Delirium encounters.
* Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
}}
{{Version history table row|0.1.1|
*Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
* Objects such as Delirium Shards can no longer be pushed by other Monsters.
* Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.
}}
{{Version history table row|0.1.0f|
{{Version history table row|0.1.0f|
* Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.
* Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5).
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|

Latest revision as of 06:18, 3 April 2025

Delirium is a type of map encounter.

Mechanics

Certain maps may contain a Delirium Mirror near the starting area of the map. Walking through the mirror will create Delirium Fog that spreads and dissipates outwards from that point in a ring shape. While in the fog, Delirium monsters may spawn, and existing monsters deal more damage and take less damage based on the absolute distance from the starting point. The longer and farther the fog travels, the higher the Delirium. Additionally, rare and unique monsters may gain Delirium modifiers, often manifesting as arena hazards or mirages that attack the player.

Defeating monsters builds up the reward counter that appears near the life globe; after the Delirium encounter ends by leaving the fog for over 5 seconds or manually ending the Delirium, the accumulated rewards will drop in the form of Distilled Emotions (1 random type per reward icon) and Simulacrum Splinters. The quantity of Simulacrum Splinters dropped scales with map tier.

Players are also guaranteed 1 Simulacrum Splinter per reward icon filled.

Delirium fog is paused temporarily during the following situations:

  • While not in the area
  • For X seconds after killing a rare monster
  • For X seconds during certain encounters
  • For 10 seconds after opening a strongbox
  • etc.

Fracturing Mirrors

A Fracturing mirror spawning on a map.
Fracturing Mirrors
Tooltip
Fracturing Mirrors are structures found in Delirium Fog that shatter when you get near them, spawning Delirium monsters.

Fracturing Mirrors are structures that appear as spires of glass emitting pulses of light that are found in the Delirium fog. They shatter when players approach, spawning packs of Delirium monsters.

Instilled maps

By instilling a map with up to 3 Distilled Emotions, it is possible to add an enchantment that also causes a permanent Delirium fog to persist throughout the entire map. The Deliriousness is determined by the combination of Distilled Emotions and is a static value.

When Delirium is added this way, there is no reward counter and it is not possible to end the Delirium fog. Distilled Emotions cannot be obtained in these kinds of maps. However, Delirium monsters can still be encountered and will drop Simulacrum Splinters directly.

Delirium scaling

The exact effects and scaling of Deliriousness are currently unknown. However, it appears to grant a scaling amount of increased damage, less damage taken, and extra item rarity to monsters.

Delirium by default scales from 0%-100%; however, it is possible to exceed this value in the Simulacrum at higher Difficulties, (up to 140% Deliriousness at Difficulty 4) or in instilled maps (up to 150% Delirious in maps instilled with 3x Distilled Isolation).

Related items

ItemStatsDrop
level
Delirium Precursor Tablet(12-18) Maps in Range contain Mirrors of Delirium65
Simulacrum
Simulacrum Splinter

Unique items

The following unique items are obtained only in the Simulacrum.

ItemBase itemRequired levelStats
MegalomaniacDiamond1Allocates <2-3 random notable passive skills>Corrupted
AssailumClosed Helm45(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
PerfidyKnight Armour45(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
StrugglescreamStellar Amulet52+(5-7) to all AttributesCan have 2 additional Instilled Modifiers
Melting MaelstromUltimate Mana Flask60Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
Collapsing HorizonWyrm Quarterstaff65100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent

Distilled emotions

Distilled Emotions are a currency item type obtained as a reward from Delirium encounters.

Related Atlas passive skills

Lua error: Error: Table passive_skills not found..

Version history

Version Changes
0.2.0
  • Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
  • Simulacrum Splinters can now be obtained through Delirium Encounters in all Map Tiers, with the amount scaling up per Map Tier.
  • The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
  • Reduced the intensity of the fog in Delirium encounters.
  • Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
0.1.1
  • Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
  • Objects such as Delirium Shards can no longer be pushed by other Monsters.
  • Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.
0.1.0f
  • Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5).
0.1.0
  • Introduced to the game.