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Charm

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Revision as of 08:53, 17 April 2025 by Blargpls (talk | contribs) (Add link to list of Charm modifiers)
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Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.

Mechanics

Charms cannot be activated manually. While a charm has sufficient charges, it is used automatically when it meets the conditions specified by its implicit modifier. When used, they will grant its effect for the listed charm duration. It cannot be reused until the duration expires.

If two charms of the same type are equipped, meeting the activation requirements will only activate one charm at a time. Different charm types can activate simultaneously.

Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Charms can also roll a modifier that grants a small number of charges each second. Unequipping a charm will remove all charges on the charm.

Charm slots are primarily granted by belts, which grant one to three charm slots when equipped, indicated by its implicit mod. Additional charm slots can also be obtained from certain passive skills and belt explicit mods. You can have up to 3 charm slots equipped at a time.

The number of charm slots a belt can provide depend on its item level:

Item Level Charm slots
1-29 1
30-59 1-2
60+ 1-3

Charms can only be normal, magic or unique. There are no rare charms.

Quality on charms increases the duration of the charm's effect by the quality percentage.

List of charms

Main page: List of charms

There are 12 charm base types that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Ruby CharmRuby CharmLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Fire ResistanceUsed when you take Fire Damage from a Hit
Sapphire CharmSapphire CharmLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Cold ResistanceUsed when you take Cold Damage from a Hit
Topaz CharmTopaz CharmLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Lightning Resistance
Requires Level 5Used when you take Lightning Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit
Stone CharmStone CharmLasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Cannot be Stunned
Requires Level 8Used when you become StunnedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
83.002040Cannot be StunnedUsed when you become Stunned
Silver CharmSilver CharmLasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
103.002040Your speed is unaffected by SlowsUsed when you are affected by a Slow
Thawing CharmThawing CharmLasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Grants Immunity to Freeze
Requires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
123.004040Grants Immunity to FreezeUsed when you become Frozen
Staunching CharmStaunching CharmLasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Bleeding
Requires Level 18Used when you start BleedingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
183.003040Grants Immunity to BleedingUsed when you start Bleeding
Antidote CharmAntidote CharmLasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Immune to Poison
Requires Level 24Used when you become PoisonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
243.002040Immune to PoisonUsed when you become Poisoned
Dousing CharmDousing CharmLasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.003040Immune to IgniteUsed when you become Ignited
Grounding CharmGrounding CharmLasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Shock
Requires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.003040Grants Immunity to ShockUsed when you become Shocked
Amethyst CharmAmethyst CharmLasts 4.00 Seconds
Consumes 30 of 40 Charges on use
+18% to Chaos Resistance
Requires Level 40Used when you take Chaos damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
404.003040+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit
Golden CharmGolden CharmLasts 1.00 Seconds
Consumes 80 of 80 Charges on use
15% increased Rarity of Items found
Requires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
501.00808015% increased Rarity of Items foundUsed when you kill a Rare or Unique Enemy

List of unique charms

There are 12 unique charms that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Breath of the MountainsBreath of the Mountains
Sapphire Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use
Grants a Power Charge on use
"To scrape the sky,
to touch the clouds themselves,
is to know true freedom."
- Mutewind saying
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Cold ResistanceUsed when you take Cold Damage from a Hit(10–15)% reduced Charges per use
Grants a Power Charge on use
Ngamahu's ChosenNgamahu's Chosen
Ruby Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire Damage from a Hit(30–40)% increased Charges
Grants up to your maximum Rage on use
Kaom was not known for his restraint.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Fire ResistanceUsed when you take Fire Damage from a Hit(30–40)% increased Charges
Grants up to your maximum Rage on use
Valako's RoarValako's Roar
Topaz Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Lightning Resistance
Requires Level 5Used when you take Lightning Damage from a Hit(30–40)% increased Charges gained
Grants a Frenzy Charge on use
The sea swells, the sky thunders; two ships tilt at odds.
Flashes of light show only swinging axes... and a grin.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit(30–40)% increased Charges gained
Grants a Frenzy Charge on use
For UtopiaFor Utopia
Stone Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Cannot be Stunned
Requires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith.
The Savior will rise, and mankind will be free."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
83.002040Cannot be StunnedUsed when you become StunnedDefend with 200% of Armour during effect
The Fall of the AxeThe Fall of the Axe
Silver Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowGrants Onslaught during effect"When the headsman's blade swings,
your last moments stretch to eternity."
- Vorm, the Twice-Pardoned
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
103.002040Your speed is unaffected by SlowsUsed when you are affected by a SlowGrants Onslaught during effect
Nascent HopeNascent Hope
Thawing Charm
Lasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Grants Immunity to Freeze
Requires Level 12Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
"Even in the face of the Winter of the World,
life found a way. The Spirit always provides."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
123.004040Grants Immunity to FreezeUsed when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Sanguis HeroumSanguis Heroum
Staunching Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Bleeding
Requires Level 18Used when you start BleedingCreates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
Wraeclast has known too few true heroes.
It remembers those that stood in defiance.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
183.003040Grants Immunity to BleedingUsed when you start BleedingCreates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
Arakaali's GiftArakaali's Gift
Antidote Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Immune to Poison
Requires Level 24Used when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Devotees of the Goddess of Lust
needed never fear her sting.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
243.002040Immune to PoisonUsed when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Beira's AnguishBeira's Anguish
Dousing Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used
They found a crying child tied to a frozen pyre.
She was clad in ice, but the village was ash.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.003040Immune to IgniteUsed when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used
The Black CatThe Black Cat
Grounding Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Shock
Requires Level 32Used when you become Shocked(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
The most beloved member of every Brinerot crew
is the one that refuses to do any actual work.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.003040Grants Immunity to ShockUsed when you become Shocked(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
Forsaken BangleForsaken Bangle
Amethyst Charm
Lasts 4.00 Seconds
Consumes 30 of 40 Charges on use
+18% to Chaos Resistance
Requires Level 40Used when you take Chaos damage from a Hit(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Among the Templars, a secret few ate the sins of others.
They bore this burden to empower their hidden Order.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
404.003040+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Rite of PassageRite of Passage
Golden Charm
Lasts 1.00 Seconds
Consumes 80 of 80 Charges on use
15% increased Rarity of Items found
Requires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young
Azmeri must prove themselves before the Spirit.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
501.00808015% increased Rarity of Items foundUsed when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use

List of charm modifiers

Related unique items

There are non-charm unique items have effects related to charms:

ItemBase itemRequired levelStats
ElevoreElevore
Hunter Hood
Evasion: 121Requires Level 33, 61 Dex(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
Ancient worshippers of the Greatwolf were overtaken by a ravenous hunger for all things mystical.
Hunter Hood33(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
PragmatismPragmatism
Explorer Armour
Armour: 114
Evasion: 101
Movement Speed: -4.0%
Requires Level 33, 39 Str, 39 Dex(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
In an endless war against darkness,
one must be ever vigilant.
Explorer Armour33(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
BijouborneBijouborne
Double Belt
Requires Level 44Grants Skill: Level (11-20) Cast on Charm Use
Has (1-3) Charm Slots
(20–30)% increased Charm Charges gained
+(50-100) to maximum Mana
(50-10)% reduced Charm Effect Duration
+2 Charm Slots
+(15-25) to Dexterity
(20-30)% increased Charm Charges gained
Trifle not with the trinket mage.
Double Belt44Grants Skill: Level (11-20) Cast on Charm Use
Has (1-3) Charm Slots
(20–30)% increased Charm Charges gained+(50-100) to maximum Mana
(50-10)% reduced Charm Effect Duration
+2 Charm Slots
+(15-25) to Dexterity
(20-30)% increased Charm Charges gained
IngenuityIngenuity
Utility Belt
Requires Level 5520% of Flask Recovery applied Instantly
Has (1-3) Charm Slots
(20-30)% increased bonuses gained from Equipped Left Ring
(20-30)% increased bonuses gained from Equipped Right Ring
(-20-20)% increased Charm Charges Gained
(-10-10)% reduced Charm Charges Used
Experiments with geomancy taught
the Maji more than they ever expected.
Utility Belt5520% of Flask Recovery applied Instantly
Has (1-3) Charm Slots(20-30)% increased bonuses gained from Equipped Left Ring
(20-30)% increased bonuses gained from Equipped Right Ring
(-20-20)% increased Charm Charges Gained
(-10-10)% reduced Charm Charges Used
Zerphi's GenesisZerphi's Genesis
Heavy Belt
Requires Level 56(20-30)% increased Stun Threshold
Has (1-3) Charm Slots
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
The most horrifying ideas often begin with a simple innovation.
Heavy Belt56(20-30)% increased Stun Threshold
Has (1-3) Charm Slots+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used

Version history

Version Changes
0.2.0f
  • Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed.
  • The explicit modifiers for additional Charm Slots on Belts can no longer roll.
  • Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of modifiers on an itemRight click this item then left click an item to apply it..
  • All Charms but the Golden CharmGolden CharmLasts 1.00 Seconds
    Consumes 80 of 80 Charges on use
    15% increased Rarity of Items found
    Requires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
    have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
  • Fixed a bug where Unique Charms could not be chanced.
0.1.1c
  • Added Charms to the controller HUD.
0.1.1
  • Charms now play an effect on your character when they are automatically used.
  • Charms now display their number of charges and when they're active.
0.1.0e
  • The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future.
0.1.0
  • Introduced to the game.