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Cast on Critical

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(Redirected from Cast on Critical Strike)
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Cast on CriticalBuff, Persistent, Trigger, Meta
Tier: 14
Level: 1
Cost: 100 Spirit
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Meta Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCastonCritical

Cast on Critical is a persistent buff skill.

Skill functions and interactions

Gem level progression

LevelRequired Level
10

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Coming Soon Coming Soon
II Coming Soon Impetus
III Coming Soon Energy Retention

Item acquisition

Cast on Critical has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Cast on Critical has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.0e
  • (Hotfix 1) Cast on Critical Strike now also cares about the Damage of the hit when determining how much energy to gain to prevent the use of high-crit low level skills, this should mean using lower hit frequency skills that hit harder are also now much stronger for this.
0.1.0d
  • Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
    • In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
    • Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
    • We have also rebalanced all energy gain across the board.
0.1.0
  • Introduced to the game.