[dismiss]
The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
Monk
The Monk
Gender: M
Strength: 7
Dexterity: 11
Intelligence: 11
Weapon: Quarterstaff
My life has been naught but discipline and focus, preparing me for this. I fight for the Benevolent Dreamer. Free my hands, and those who seek chaos will fall before me!
The Monk is a dexterity/intelligence-oriented class that specializes in unarmed and quarterstaff skills.
The Monk obtains a Wrapped Quarterstaff and
Falling Thunder as his default starting weapon and skill in The Riverbank.
Ascendancy classes
Monks can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: By the Dreamer's will, I have another chance.
- Clearfell Encampment: How have the Ezomytes fallen this far?
- Clearfell:
- Mud Burrow: A foul lair, for a foul creature.
- The Grelwood: I have dreamt of this place as of late... I am called forward.
- The Red Vale: Generations of senseless conflict. And for what?
- The Grim Tangle: I won't be getting through here... for now.
- Cemetery of the Eternals:
- Mausoleum of the Praetor: This place harbours an everlasting malice.
- Tomb of the Consort: Somewhere in the darkness, a soul lies dreaming of hate...
- Hunting Grounds: Finally, familiar terrain. I must be getting close to their village...
- Freythorn: I sense... a surreal presence...
- Ogham Farmlands:
- Ogham Village: What is this madness?! I fear I am too late.
- The Manor Ramparts: Madness echoes here.
- Ogham Manor: The walls carry a subtle beat of a monstrous heart.
Act 2
- Vastiri Outskirts: So, these are the Maraketh. Life seems difficult in the desert.
- The Ardura Caravan: So this is how they survive...
- Mawdun Quarry: This great wound in the land bodes ill.
- Mawdun Mine: They died clawing for escape. This place is a tomb.
- The Halani Gates (1):
- Traitor's Passage:
- The Halani Gates (2): Let us see what the Faridun have in store for me.
- Mastodon Badlands: Death shelters life in an unforgiving land.
- The Bone Pits: A wasteland without end.
- Keth: Aspirations of an ancient civilisation still resonate from this place.
- The Lost City: They put their faith in the wrong gods. This place is a testament to their choice.
- Buried Shrines: Something emanates from the darkness...
- Valley of the Titans: This is no place for mortals.
- The Titan Grotto: The Third Pact speaks of this! I’m not supposed to be here...
- Deshar: I didn’t expect burial spires to be so beautiful.
- Path of Mourning: Mankind always aspires to reach the skies, even en death.
- The Spires of Deshar:
- The Dreadnought:
- Dreadnought Vanguard: The Beast is close. The very air rots on the wind.
- Trial of the Sekhemas: Here, mettle was tested. Here, I shall surpass.
Act 3
- Sandswept Marsh: Where the Dreamer wills, I go.
- Ziggurat Encampment:
- Jungle Ruins: They swing among the trees...
- The Venom Crypts:
- Infested Barrens:
- The Azak Bog:
- Chimeral Wetlands:
- Jiquani's Machinarium:
- Jiquani's Sanctum:
- The Matlan Waterways:
- The Drowned City:
- Apex of Filth:
- The Molten Vault:
- Temple of Kopec:
- Utzaal:
- Aggorat:
- The Black Chambers:
- The Ziggurat Refuge:
- The Temple of Chaos: ?
Boss defeated
Act 1
- The Bloated Miller: Skill always beats raw strength.
- Beira of the Rotten Pack: —
- The Devourer: Nightmares have no power against the light.
- The Brambleghast: I best... not tarry... if the trees here can move like that...
- The Rust King: Sleep now, and dream no longer!
- The Rotten Druid: Begone, foul creature!
- Draven, the Eternal Praetor: Let the Ezomytes buried here finally know peace.
- Asinia, the Praetor's Consort: Forbidden thaumaturgy causes nothing but pain and misery.
- Lachlann of Endless Lament: Rejoin your family, tortured soul.
- The Crowbell: Corruption creates strange beasts indeed.
- The King in the Mists: Better dead than enslaved to a false religion.
- The Executioner: Mere strength is no match for skill.
- Candlemass, the Living Rite: This is the cost of pagan beliefs.
- Count Geonor: The Dreamer will not take your soul to unity, Geonor. Rot here for all time.
Act 2
- Rathbreaker: Let this prove my worth. I should return to the caravan.
- Rudja, the Dread Engineer: At least there's one survivor of this madness.
- Balbala, the Traitor: A coin...?
- Jamanra, the Risen King: I have seen the face of the enemy, and it is hatred.
- Ekbab, Ancient Steed: Death reclaims its own.
- Kabala, Constrictor Queen: I won't soon forget this one... eugh.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: A servant of the Dreamer has dared... and succeeded!
- Tor Gul, the Defiler: Is it the Beast that empowers such horrors? This must end!
- Jamanra, the Abomination: Asala!
Act 3
- Rootdredge: This land is infested with ancient Corruption!
- Mighty Silverfist: Man bests beast once again!
- Ignagduk, the Bog Witch: I have had my fill of witches for one lifetime.
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant: That thing, it fought with the ire of a mortal man...
- Zicoatl, Warden of the Core: Finally, I have what I need.
- Mektul, the Forgemaster: The dangers of wealth have never been so literal.
- The Queen of Filth: You were not even worthy of my skills.
- Ketzuli, High Priest of the Sun: Endless power... corrupts endlessly.
- Viper Napuatzi: What... where did she go?
- Doryani, Royal Thaumaturge: —
Other
- The Ninth Treasure of Keth: Wealth is useless in a dead empire.
- Rattlecage, the Earthbreaker: Discipline and strength triumph once again.
Level up
- Reaching level 2: My training continues.
- Reaching level 3: Each victory is but another milestone on the endless path.
- Reaching level 5: Savor the feeling, but keep moving forward.
- Reaching level 10: The Dreamer guides.
- Reaching level 15: Today is a good day.
- Reaching level 20: Enlightening!
- Reaching level 30: Fate is on my side this day!
- Reaching level 40: Mastery is within my grasp!
- Reaching level 50: A noteworthy attainment!
- Reaching level 60: The zenith of my power so far!
- Reaching level 70: My journey continues!
- Reaching level 80: Elevation!
- Reaching level 90: Dreamer! Bear witness!
- Reaching level 100:
- I have reached the limits of the mortal form!
- Ultimate discipline!
- I am the master now!
- Choice of an Ascendancy class: My path diverges.
- Selecting Acolyte of Chayula Ascendancy class: The power of the Dreamer flows through me!
Full inventory
- I carry few possessions. And I don't have room for that.
- I must maintain a fine balance.
- I've no room for that.
Respec passive point
- I must meditate.
- Time to refocus.
- Let's try something different.
Using ability in town
- This isn't the place. Or the time.
- That would draw unwanted attention.
- I must restrain myself.
Gameplay video
Gallery
-
The monk's wanted poster.
Version history
Version | Changes |
---|---|
0.1.0 |
|