Witchhunter
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Witchhunter is an Ascendancy class for the Mercenary.
Overview
The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to Culling Strike and Decimating Strike to remove a chunk of their life, and the ability to reduce the enemy's Concentration and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. Sorcery Ward gives him an elemental barrier in exchange for armour and evasion, and Zealous Inquisition and clear packs of enemies when it triggers.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
??? | ??? | — | ??? |
Pitiless Killer | Culling Strike | — | Damage vs Low Life Enemies |
Witchbane | Enemies have Maximum Concentration equal to 40% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds |
Pitiless Killer | Cooldown Recovery Rate |
Judge, Jury, and Executioner | Decimating Strike | — | ??? |
No Mercy | Deal up to 30% more Damage to Enemies based on their missing Concentration | Judge, Jury, and Executioner | ??? |
Obsessive Rituals | Grants Skill: Sorcery Ward 50% less Armour and Evasion Rating |
— | ??? |
??? | ??? | Obsessive Rituals | ??? |
Zealous Inquisition | 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons |
— | ??? |
Version history
Version | Changes |
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Unknown |
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