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- 19:05, 11 October 2024 Crystal Staff (hist | edit) [832 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Crystal Staff |class_id = Staff |size_x = 1 |size_y = 4 |drop_level = 20 |drop_rarities_ids = normal, magic, rare, unique |tags = staff, two_hand_weapon, twohand, weapon, default |implicit1_te...")
- 18:06, 11 October 2024 Temporary minion (hist | edit) [37 bytes] Bloonpauper (talk | contribs) (Redirected page to Minion#Temporary minion) Tag: New redirect
- 18:06, 11 October 2024 Permanent minion (hist | edit) [37 bytes] Bloonpauper (talk | contribs) (Redirected page to Minions#Permanent minion) Tag: New redirect
- 18:06, 11 October 2024 Minion (hist | edit) [857 bytes] Bloonpauper (talk | contribs) (Created page with "'''Minions''' are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit to modifiers to the character's offences or defences, only modifiers that specify minions and/or allies. Minions are categorized as temporary and permanent minions. Minions can be commanded manually to move to specified locations, target enemies, or open chests. Some minions have associated command skills that can be used by the player. ==Perma...")
- 17:49, 11 October 2024 Movement (hist | edit) [513 bytes] Bloonpauper (talk | contribs) (Created page with "'''Movement''' refers to a character or monster's ability to move through an area. Skills now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times. Additionally, many skills now dynamically move the player forward if targeting far away or have other in-built mobility. Most skills also allow limited movement or turning during the skill animation. Bow skills and certain spells can be used while moving, wi...")
- 17:43, 11 October 2024 Dying (hist | edit) [19 bytes] Bloonpauper (talk | contribs) (Redirected page to Death) Tag: New redirect
- 17:43, 11 October 2024 Monster (hist | edit) [335 bytes] Bloonpauper (talk | contribs) (Created page with "'''Monsters''' are the primary enemies encountered by the player. Killed monsters may grant experience and drop items and gold. ==Boss== '''Bosses''' are unique monsters typically encountered in '''boss arenas'''. Boss arenas are usually preceded by checkpoints. Dying against a boss will reset the encounter.")
- 17:38, 11 October 2024 Revive (hist | edit) [26 bytes] Bloonpauper (talk | contribs) (Redirected page to Death#Revive) Tag: New redirect
- 17:15, 11 October 2024 Early Access (hist | edit) [1,175 bytes] Blvcksvn (talk | contribs) (Created page with "'''Early Access''' refers to the period of Path of Exile 2 between the first release of the game for public download on November 15, 2024, to the official release of the game in Version 1.0.0. __TOC__ ==Eligibility== In order to play Early Access, players had to redeem a key on the official website that can be obtained through a few methods: * Have spent a total of $480 USD equivalent or more on microtransactions on an account...")
- 17:15, 11 October 2024 Ascendancy (hist | edit) [30 bytes] Blvcksvn (talk | contribs) (Redirected page to Ascendancy class) Tag: New redirect
- 17:15, 11 October 2024 Character classes (hist | edit) [31 bytes] Blvcksvn (talk | contribs) (Redirected page to Character Classes) Tag: New redirect
- 16:56, 11 October 2024 Character (hist | edit) [31 bytes] Blvcksvn (talk | contribs) (Redirected page to Character Classes) Tag: New redirect
- 16:56, 11 October 2024 Character class (hist | edit) [31 bytes] Blvcksvn (talk | contribs) (Redirected page to Character classes) Tag: New redirect
- 16:56, 11 October 2024 Class (disambiguation) (hist | edit) [303 bytes] Blvcksvn (talk | contribs) (Created page with "'''Class''' may refer to: * Character class, one of the twelve playable characters. * Ascendancy class, one of thirty-six specialization subclasses, three for each character * Item class, an item categorization system based on item's base types, used for game mechanics and item filters")
- 14:30, 11 October 2024 Ascendancy class (hist | edit) [773 bytes] FlickerStriker (talk | contribs) (Created page with "'''Ascendancy classes''' are subclasses that allow characters to specialize in an archetype specific to the class chosen. ==Overview== ==Ascendancy skill tree== ==Classes== {| class=""wikitable sortable"" style="text-align: center;" |- ! Class ! colspan="3" | Ascendancy classes |- | Marauder || ? || ? || ? |- | Warrior || ? || ? || ? |- | Ranger || ? || ? || ? |- | Huntress || ? || ? || ? |- | Witch || ? || ? || ? |- | Sor...")
- 11:58, 11 October 2024 Skeletal Sniper (hist | edit) [2,509 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Skeletal Sniper |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |drop_level = 1 |tags = gem, default |metadata_id = |help_text = Place into a Skill Ge...")
- 10:59, 11 October 2024 List of unique quarterstaves (hist | edit) [359 bytes] Blvcksvn (talk | contribs) (Created page with "{{see also|List of quarterstaves}} This is a list of unique quarterstaves. <onlyinclude>{{Drop enabled unique item table|where=items.class_id="Quarterstaff"|large=1|level=1|weapon=1|stat=1|physical_dps=1|elemental_dps=1|dps=1|dex=1|int=1}}</onlyinclude> {{Navbox Unique Items}} Category:Lists of unique items")
- 10:58, 11 October 2024 List of unique crossbows (hist | edit) [335 bytes] Blvcksvn (talk | contribs) (Created page with "{{see also|List of crossbows}} This is a list of unique crossbows. <onlyinclude>{{Drop enabled unique item table|where=items.class_id="Crossbow"|large=1|level=1|weapon=1|stat=1|physical_dps=1|elemental_dps=1|dps=1|dex=1}}</onlyinclude> {{Navbox Unique Items}} Category:Unique crossbows Category:Lists of unique items")
- 10:57, 11 October 2024 List of modifiers for quarterstaves (hist | edit) [0 bytes] Blvcksvn (talk | contribs) (Created page with "{{see also|List of quarterstaves}} This is a list of unique quarterstaves. <onlyinclude>{{Drop enabled unique item table|where=items.class_id="Quarterstaff"|large=1|level=1|weapon=1|stat=1|physical_dps=1|elemental_dps=1|dps=1|dex=1|int=1}}</onlyinclude> {{Navbox Unique Items}} Category:Lists of unique items")
- 10:53, 11 October 2024 List of quarterstaves (hist | edit) [305 bytes] Blvcksvn (talk | contribs) (Created page with "{{see also|List of unique quarterstaves}} This is a list of quarterstaff class weapon base types. <onlyinclude>{{Query base item|where=items.class_id="Quartertstaff"|large=1|level=1|weapon=1|dex=1|int=1|stat=1|physical_dps=1|dps=1}}</onlyinclude> Category:Item lists")
- 10:52, 11 October 2024 Two-handed (hist | edit) [24 bytes] Blvcksvn (talk | contribs) (Redirected page to Two Handed) Tag: New redirect
- 10:52, 11 October 2024 Quarterstaff (hist | edit) [1,162 bytes] Blvcksvn (talk | contribs) (Created page with "'''Quarterstaff''' is an item class of two-handed melee weapons that require dexterity and intelligence to equip. __TOC__ ==Unarmed== Although quarterstaves are considered two-handed weapons, unarmed skills can be used while quarterstaves are equipped. When using an unarmed skill, the user will always use a bare fist instead of the quarterstaff. Damage is calculated ignoring the local stats of the weapon as if the player did not have a quart...")
- 10:44, 11 October 2024 Gerung, the Brambleghast (hist | edit) [33 bytes] Blvcksvn (talk | contribs) (Redirected page to Bramble Abomination) Tag: New redirect
- 09:20, 11 October 2024 Ggg (hist | edit) [33 bytes] FlickerStriker (talk | contribs) (Redirected page to Grinding Gear Games) Tag: New redirect
- 09:16, 11 October 2024 Grinding Gear Games (hist | edit) [390 bytes] FlickerStriker (talk | contribs) (Created page with "'''Grinding Gear Games''' ('''GGG''') is a video game developer, best known for developing the Path of Exile franchise of online action roleplaying games. The company was founded in 2006 and is based in Auckland, New Zealand. ==External links== * [http://www.grindinggear.com Grinding Gear Games official website] * [https://pathofexile2.com Path of Exile 2 official website]")
- 02:36, 11 October 2024 Electrocute (hist | edit) [148 bytes] Omegasybers (talk | contribs) (Created the Electrocute Page)
- 18:51, 10 October 2024 Attribute (hist | edit) [186 bytes] Bloonpauper (talk | contribs) (Created page with "Strength, dexterity, and intelligence are '''attributes'''. Attributes are often requirements of gems and equipment. Characters gain inherent bonuses from attributes.")
- 18:50, 10 October 2024 Dexterity (hist | edit) [287 bytes] Bloonpauper (talk | contribs) (Created page with "'''Dexterity''' is one of three attributes, along with Strength and Intelligence. Dexterity is required to equip most evasion rating-granting equipment, as well as range-aligned weapons and skills. Every 1 dexterity grants +5 accuracy rating.")
- 18:47, 10 October 2024 Strength (hist | edit) [267 bytes] Bloonpauper (talk | contribs) (Created page with "'''Strength''' is an attribute required to equip most armour-granting equipment, as well as melee-aligned weapons and skills. Every 1 strength grants +2 maximum life.")
- 18:36, 10 October 2024 Passive skill tree (hist | edit) [292 bytes] Bloonpauper (talk | contribs) (Created page with "The '''passive skill tree''' allows the player to use '''passive skill points''' to allocate '''passive skills'''. The passive skill tree is composed of travel nodes, small passive skills, notables, and keystones. Passive skill points are earned by levelling up and completing quests.")
- 18:22, 10 October 2024 Checkpoint (hist | edit) [298 bytes] Bloonpauper (talk | contribs) (Created page with "'''Checkpoints''' are markers encountered throughout the campaign. Interacting with a checkpoint will replenish the player's flasks. After dying, a player may choose to revive at their most recently visited checkpoint. Checkpoints are usually encountered outside of boss arenas.")
- 18:20, 10 October 2024 Death (hist | edit) [665 bytes] Bloonpauper (talk | contribs) (Created page with "'''Death''' occurs when the life of a character or monster reaches 0. After dying, a player can choose to respawn in their last visited town, at their last visited checkpoint, or at the beginning of their current area. When a party member dies, they will stay dead until '''revived''' by a party member. ==Revive== Dead party members can be revived by other party members. The revive action requires a player to channel for a few seconds, and...")
- 18:15, 10 October 2024 Freeze (hist | edit) [138 bytes] Bloonpauper (talk | contribs) (Created page with "'''Freeze''' is an ailment that sets action speed to 0, effectively immobilizing a target. Freeze is inflicted by cold damage.")
- 18:12, 10 October 2024 Chaos damage (hist | edit) [19 bytes] Bloonpauper (talk | contribs) (Redirected page to Chaos) Tag: New redirect
- 18:12, 10 October 2024 Chaos (hist | edit) [117 bytes] Bloonpauper (talk | contribs) (Created page with "'''Chaos''' damage is one of the five damage types. Chaos damage deals twice as much damage to energy shield.")
- 18:11, 10 October 2024 Lightning damage (hist | edit) [23 bytes] Bloonpauper (talk | contribs) (Redirected page to Lightning) Tag: New redirect
- 18:11, 10 October 2024 Fire damage (hist | edit) [18 bytes] Bloonpauper (talk | contribs) (Redirected page to Fire) Tag: New redirect
- 18:11, 10 October 2024 Cold damage (hist | edit) [18 bytes] Bloonpauper (talk | contribs) (Redirected page to Cold) Tag: New redirect
- 18:11, 10 October 2024 Intelligence (hist | edit) [293 bytes] Bloonpauper (talk | contribs) (Created page with "'''Intelligence''' is one of three attributes, along with strength and dexterity. Intelligence is associated with energy shield and cold damage.")
- 18:09, 10 October 2024 Es (hist | edit) [27 bytes] Bloonpauper (talk | contribs) (Created page with "#REDIRECT Energy Shield")
- 18:09, 10 October 2024 Mana (hist | edit) [504 bytes] Bloonpauper (talk | contribs) (Created page with "'''Mana''' is a resource that can be used to pay for the upfront costs of many skills. The default attack does not cost mana. Mana naturally regenerates over time at a low rate.")
- 18:08, 10 October 2024 Spirit (hist | edit) [233 bytes] Bloonpauper (talk | contribs) (Created page with "'''Spirit''' is a resource that can be reserved to pay for the costs of ongoing effects like buffs and permanent minions.")
- 18:05, 10 October 2024 Lightning (hist | edit) [189 bytes] Bloonpauper (talk | contribs) (Created page with "'''Lightning''' damage is one of the five damage types, and one of the three types of elemental damage. Lightning damage is associated with dexterity and inflicts shock.")
- 18:01, 10 October 2024 Fire (hist | edit) [183 bytes] Bloonpauper (talk | contribs) (Created page with "'''Fire''' damage is one of the five damage types, and one of the three types of elemental damage. Fire damage is associated with strength and is dealt by ignites.")
- 17:40, 10 October 2024 Cold (hist | edit) [189 bytes] Bloonpauper (talk | contribs) (Created page with "'''Cold''' damage is one of the five damage types, one of the three elemental damage types. Cold damage is associated with intelligence and applies chill and freeze.")
- 17:37, 10 October 2024 Physical (hist | edit) [150 bytes] Bloonpauper (talk | contribs) (Created page with "'''Physical''' damage is one of the four damage types. Physical damage is associated with strength is deal by bleeds. Physical damage is mitigated by armour.")
- 17:36, 10 October 2024 Bleeding (hist | edit) [19 bytes] Bloonpauper (talk | contribs) (Redirected page to Bleed) Tag: New redirect
- 17:34, 10 October 2024 Bleed (hist | edit) [151 bytes] Bloonpauper (talk | contribs) (Created page with "'''Bleed''' is an ailment that deals physical damage over time. Bleeding damage bypasses energy shield to damage life directly.")
- 17:34, 10 October 2024 Poison (hist | edit) [156 bytes] Bloonpauper (talk | contribs) (Created page with "'''Poison''' is an ailment that deals chaos damage over time. Poison damage directly bypasses energy shield to damage life directly.")
- 10:22, 10 October 2024 Leather Buckler (hist | edit) [923 bytes] Blvcksvn (talk | contribs) (Created page with "{{Item |rarity_id = normal |name = Leather Buckler |class_id = Shield |size_x = 2 |size_y = 2 |drop_level = 1 |drop_rarities_ids = normal, magic, rare, unique |tags = dex_armour, shield, armour, default |metadata_id...")