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Charm: Difference between revisions

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(Created page with "'''Charm''' is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at [[well]s and will trigger automatically to grant defensive bonuses or immunities to negative status effects. __TOC__ ==List of charms== {{main|List of charms}} There are {{Drop enabled base item count|where=items.class_id="UtilityFlask"}} charm base types that can drop. {{Drop enabled base item table |where...")
 
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'''Charm''' is an [[item class]] of [[trinket]]s that function somewhat similarly to utility [[flask]]s. Charms gain charges from killing monsters or refilling at [[well]s and will trigger automatically to grant defensive bonuses or immunities to negative status effects.
'''Charm''' is an [[item class]] of [[trinket]]s that function somewhat similarly to utility [[flask]]s. Charms gain charges from killing monsters or refilling at [[well]]s and will trigger automatically to grant defensive bonuses or immunities to negative status effects.


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Revision as of 00:42, 22 November 2024

Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.

List of charms

Main page: List of charms

There are 12 charm base types that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Ruby Charm54.004080+25% to Fire ResistanceUsed when you take Fire Damage from a Hit
Sapphire Charm54.004080+25% to Cold ResistanceUsed when you take Cold Damage from a Hit
Topaz Charm54.004080+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit
Stone Charm82.504080Cannot be StunnedUsed when you become Stunned
Silver Charm103.004080Your speed is unaffected by SlowsUsed when you are affected by a Slow
Thawing Charm123.008080Grants Immunity to FreezeUsed when you become Frozen
Staunching Charm183.006080Grants Immunity to BleedingUsed when you start Bleeding
Antidote Charm243.004080Grants Immunity to PoisonUsed when you become Poisoned
Dousing Charm323.006080Grants Immunity to IgniteUsed when you become Ignited
Grounding Charm323.005080Grants Immunity to ShockUsed when you become Shocked
Amethyst Charm404.006080+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit
Golden Charm501.00808020% increased Rarity of Items foundUsed when you kill a Rare or Unique Enemy

List of unique charms

Main page: List of charms

There are 0 unique charms that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
The Fall of the AxeFile:The Fall of the Axe inventory icon.png103.004080Your speed is unaffected by SlowsUsed when you are affected by a SlowGrants Onslaught during effect
Beira's AnguishFile:Beira's Anguish inventory icon.png323.006080Grants Immunity to IgniteUsed when you become Ignited(23)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 25% of your maximum life when used