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Scavenged Plating: Difference between revisions

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|skill_id                                = Scavenged Plating
|skill_id                                = Scavenged Plating
|required_level                          =  
|required_level                          =  
|static_cost_types                      = Spirit
|static_spirit_reservation_flat          = 30
|stat_text                              =  
|stat_text                              =  
|static_cost_amounts                    = 30
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0

Revision as of 15:45, 8 April 2025

Scavenged PlatingBuff, Persistent, Physical, Duration
Tier: 4
Level: 1
Reservation: 30 spirit
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemScavengedPlating

Scavenged Plating is a Spirit gem with 30 reservation that provides both Thorns damage per stack when you break armour and 4% more armour per stack. Scavenged Plating grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.


Skill functions and interactions

Gem level progression

LevelRequired LevelThornsArmour
10

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Persistence Vitality
II Herbalism Thornskin
III Cannibalism Coming Soon

Item acquisition

Scavenged Plating has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Scavenged Plating has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.1
  • (Hotfix 1) Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
  • Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
0.1.0e
  • Scavenged Plating can no longer gain stacks from armour breaking objects. [Undocumented]
0.1.0
  • Introduced to the game.