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Sorcery Ward: Difference between revisions

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|help_text                              = Skills can be managed in the Skills panel.
|help_text                              = Skills can be managed in the Skills panel.
|gem_tags                                = Spell, Buff, Persistent, Lightning, Cold, Fire
|gem_tags                                = Spell, Buff, Persistent, Lightning, Cold, Fire
|gem_description                        =  
|gem_description                        = Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
|active_skill_name                      =  
|active_skill_name                      =  
|skill_icon                              = Sorcery Ward
|skill_icon                              = Sorcery Ward
|skill_id                                = Sorcery Ward
|skill_id                                = Sorcery Ward
|stat_text                              =  
|cast_time                              = 1
|stat_text                              = Barrier recharges after (6.1–8) seconds<br>Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield<br>Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating


|level1                                  = True
|level1                                  = True
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|drop_enabled                            = false
|drop_enabled                            = false
}}
}}
'''Sorcery Ward''' is a [[spell]] [[skill]] granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]].
'''Sorcery Ward''' is a [[spell]] [[skill]] granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]]. It grants the user a passive barrier that redirects [[elemental]] damage, up to an amount scaling with the user's [[Armour]] and [[Evasion]] Ratings.


==Mechanics==
==Mechanics==
This skill creates a depletable [[aegis]] effect that absorbs all [[elemental damage]] from [[hit]]s before [[life]]. [[mana]] or [[energy shield]] until it is depleted. The [[aegis]] can take up to a percentage of your combined [[armour]] and [[evasion rating]]. The [[aegis]] instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
The barrier is not considered to be a [[Guard]] effect, and therefore can be used with them.


==Recommended support gems==
==Recommended support gems==

Revision as of 19:45, 7 April 2025

Sorcery WardSpell, Buff, Persistent, Lightning, Cold, Fire
Level: (1-20)
Cast Time: 1.00 sec
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (6.1–8) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
Skills can be managed in the Skills panel.
Acquisition
Drop disabled
Granted by the Witchhunter ascendancy notable Obsessive Rituals
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancySorceryWard

Sorcery Ward is a spell skill granted by the Witchhunter ascendancy notable Obsessive Rituals. It grants the user a passive barrier that redirects elemental damage, up to an amount scaling with the user's Armour and Evasion Ratings.

Mechanics

The barrier is not considered to be a Guard effect, and therefore can be used with them.

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Coming Soon Coming Soon Coming Soon
II Coming Soon Coming Soon Coming Soon
III Cold Mastery Fire Mastery Lightning Mastery

Version history

Version Changes
0.2.0
  • The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.
0.1.0
  • Introduced to the game.