|help_text = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
|help_text = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
|strength_percent = 100
|gem_tags = Support, Physical
|gem_tags = Support, Physical
|skill_id = SupportGemHeft
|skill_id = HeftSupport
|required_level = 1
|gem_tier = 3
|gem_description = Supports Skills which deal Damage, increasing the maximum [[Physical]] Damage of their [[Hits]].
|static_cost_multiplier = 120
|static_cost_multiplier = 120
|stat_text = Supported Skills have 30% more Maximum Physical Damage
|gem_description = Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
|stat_text = Supported Skills deal 30% more Maximum [[Physical]] [[Hit]] Damage
Although not mentioned on the gem itself, and is recommended for several non-attack skills, Heft currently only appears to apply to physical damage from [[attack]]s. {{bug}}
Heft only apply to physical damage from [[attack]]s.
{{c|mod|#% more maximum Physical Damage}} modifies the minimum and maximum range of the sum of base and added physical damage for. It does not affect the damage range visible on skill tooltips after increases/multipliers to damage. For example, a weapon with a base of (10-40) physical damage would be treated as having (10-52) physical damage instead. This is notably useful for ailments like [[Bleeding]] which cares about the highest damage dealt in a hit, rather than an average.
{{c|mod|#% more maximum Physical Hit Damage}} modifies the minimum and maximum range of the sum of base and added physical damage for. It does not affect the damage range visible on skill tooltips after increases/multipliers to damage. For example, a weapon with a base of (10-40) physical damage would be treated as having (10-52) physical damage instead. This is notably useful for ailments like [[Bleeding]] which cares about the highest damage dealt in a hit, rather than an average.
This modifier applies before [[conversion]]; the modified range is retained even if the physical damage converted to another [[damage type]]. It does not affect a different damage type converted into physical damage.
This modifier applies before [[conversion]]; the modified range is retained even if the physical damage converted to another [[damage type]]. It does not affect a different damage type converted into physical damage.
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Added "Physical" gem tag.{{undocumented}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Revision as of 11:19, 7 April 2025
HeftSupport, Physical Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
#% more maximum Physical Hit Damage modifies the minimum and maximum range of the sum of base and added physical damage for. It does not affect the damage range visible on skill tooltips after increases/multipliers to damage. For example, a weapon with a base of (10-40) physical damage would be treated as having (10-52) physical damage instead. This is notably useful for ailments like Bleeding which cares about the highest damage dealt in a hit, rather than an average.
This modifier applies before conversion; the modified range is retained even if the physical damage converted to another damage type. It does not affect a different damage type converted into physical damage.
Item acquisition
Heft has restrictions on where or how it can drop.