The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Sorcery Ward: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
(added item box)
Line 1: Line 1:
{{Item
|rarity_id                              = normal
|name                                    = Sorcery Ward
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancySorceryWard
|help_text                              = Skills can be managed in the Skills panel.
|gem_tags                                = Spell, Buff, Persistent, Lightning, Cold, Fire
|gem_description                        =
|active_skill_name                      =
|skill_icon                              = Sorcery Ward
|skill_id                                = Sorcery Ward
|stat_text                              =
|level1                                  = True
|level1_level_requirement                = 1
|level2                                  = True
|level2_level_requirement                = 3
|level3                                  = True
|level3_level_requirement                = 6
|level4                                  = True
|level4_level_requirement                = 10
|level5                                  = True
|level5_level_requirement                = 14
|level6                                  = True
|level6_level_requirement                = 18
|level7                                  = True
|level7_level_requirement                = 22
|level8                                  = True
|level8_level_requirement                = 26
|level9                                  = True
|level9_level_requirement                = 31
|level10                                = True
|level10_level_requirement              = 36
|level11                                = True
|level11_level_requirement              = 41
|level12                                = True
|level12_level_requirement              = 46
|level13                                = True
|level13_level_requirement              = 52
|level14                                = True
|level14_level_requirement              = 58
|level15                                = True
|level15_level_requirement              = 64
|level16                                = True
|level16_level_requirement              = 66
|level17                                = True
|level17_level_requirement              = 72
|level18                                = True
|level18_level_requirement              = 78
|level19                                = True
|level19_level_requirement              = 84
|level20                                = True
|level20_level_requirement              = 90
|inventory_icon                          = Ascendancy
|drop_text                              = Granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]]
|gem_tier                                = 0
|release_version                        = 0.1.0
|drop_enabled                            = false
}}
'''Sorcery Ward''' is a [[spell]] [[skill]] granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]].
'''Sorcery Ward''' is a [[spell]] [[skill]] granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]].



Revision as of 09:15, 7 February 2025

Sorcery WardSpell, Buff, Persistent, Lightning, Cold, Fire
Level: (1-20)
Skills can be managed in the Skills panel.
Acquisition
Drop disabled
Granted by the Witchhunter ascendancy notable Obsessive Rituals
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancySorceryWard

Sorcery Ward is a spell skill granted by the Witchhunter ascendancy notable Obsessive Rituals.

Mechanics

This skill creates a depletable aegis effect that absorbs all elemental damage from hits before life. mana or energy shield until it is depleted. The aegis can take up to a percentage of your combined armour and evasion rating. The aegis instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

Version history

Version Changes
0.1.0
  • Introduced to the game.