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Map: Difference between revisions
(Calculated the increase in life from doing sulphuric caverns boss. It's a double boss and the difficulty level seems to not apply to one of them making the comparison easy. Double checked that they had the same health at difficulty 0.) |
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.1c| | |||
* Added more checkpoints to several Map areas and improved the placement of some checkpoints. | |||
}} | |||
{{Version history table row|0.1.1| | {{Version history table row|0.1.1| | ||
* Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire. | * Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire. |
Latest revision as of 20:20, 4 February 2025
Maps are endgame areas generated by using a waystone on a specific map node on the Atlas. Maps contain randomized monsters and layouts but use a fixed tileset.
Mechanics
Certain maps may contain a unique map boss; this is indicated on the Atlas itself. Map completion requires killing all rare monsters in the map, as well as map bosses if one is present. An indicator appears pointing to the location of rare monsters in the area after only 200 monsters or less are remaining.
The area level of the map and consequentially the level of monsters and items found are determined by the tier of waystone used to open the map; areas that are Irradiated or affected by Corruption (Beyond) each adds +1 to area level. The modifiers rolled on the waystone are added as area modifiers.
Maps when opened generate 6 portals at the Map Device. Each time a player enters a portal, it is permanently consumed. A player (or each player in a party) may manually enter and exit the map through the portal freely, but dying in a map will prevent re-entry. A failed map can be re-attempted with a new waystone, but it will no longer have additional encounters including map bosses, or modifiers from Precursor Tablets. Completed maps cannot be reattempted.
Points on the map boss skill tree can add map boss difficulty levels. Increased difficulty comes with more damage and life and caps out at difficulty 4. From testing a map boss with difficulty 4 has about 480% increased life.
List of maps
Map | Biome | Base tileset | Boss | Notes |
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Abyss | Desert, Mountain | Zar Wali, the Bone Tyrant | ||
Alpine Ridge | Mountain | Gelida, the Frost-Tongue Ignatia, the Flame-Sworn |
Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Augury | Grass, Forest, Swamp | Jiquani's Machinarium | Contains 3 levers that need to be pulled to access the middle of the map which often contains two or more rares (or the boss if the map has the modifier?) | |
Azmeri Ranges | ? | ? | The King in the Mists The Brambleghast |
Contains multiple Azmeri spirits. |
Backwash | Forest, Swamp | Jungle Ruins | Yaota, the Loathsome | |
Bloodwood | Forest | |||
Blooming Field | Forest, Grass | Hunting Grounds | The Black Crow | Open area layout |
Bluff | Grass | ? | Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Burial Bog | Swamp | Grudgelash, Vile Ent | ||
Canal Hideout | Grass | |||
Cenotes | Mountain | |||
Channel | Faridun City | Hask, the Fallen Son | Only spawns near Copper Citadel | |
Creek | Forest | Tierney, the Hateful | Open area layout | |
Crimson Shores | Water | Layout: linear area. | ||
Crypt | Desert, Grass | Meltwax, Mockery of Faith | Circular tube layout. Has switches on the pillars to open locked sections. | |
Decay | Grass, Forest, Swamp | The Grim Tangle | The Fungus Behemoth | |
Deserted | Desert | Deshar | ||
Felled Hideout | Forest | Clearfell | ||
Forge | Mountain, Desert | The Titan Grotto | Vastweld, the Colossal Guardian | Circular tube layout |
Fortress | Desert | The Manor Ramparts | Pirasha, the Forgotten Prisoner | |
Fractured Lake | ? | The Lake of Kalandra | — | All rare monsters are mirrored. The Fragmented Mirror contains an exclusive amulet or ring base type. |
Gothic City | Ezomyte City | Only spawns near Iron Citadel. | ||
Grimhaven | Ezomyte City | Asinia, the Praetor's Consort | Only spawns near Iron Citadel. | |
Headland | Faridun City | Hask, the Fallen Son | Linear layout. Only spawns near Copper Citadel. | |
Hidden Grotto | Mountain, Grass, Forest, Swamp | |||
Hive | Desert | |||
Limestone Hideout | Water | |||
Lofty Summit | Mountain | Oloton, the Remorseless | Linear layout with small forks that rejoin the main path | |
Lost Towers | Forest, Desert | The Spires of Deshar | ? | Tower; can activate one or more Tablet to modify nearby maps once completed. |
Mesa | Desert | ? | Tower; can activate one or more Tablet to modify nearby maps once completed. | |
Mineshaft | Faridun City | Mawdun Mine | Rudja, the Dread Engineer | Only spawns near Copper Citadel. |
Mire | Forest, Swamp | Freythorn | Riona, Winter's Cackle | |
Moment of Zen | Water | — | Contains the Nameless Seer. Contains no monsters. | |
Necropolis | Ezomyte City | Cemetery of the Eternals but with plants | Tycho, the Black Praetor | Only spawns near Iron Citadel. |
Oasis | Desert or Faridun City | Linear layout (horseshoe) with wide middle section | ||
Penitentiary | Ezomyte City | Incarnation of Death | Only spawns near Iron Citadel. | |
Phaaryl Megaliths | ? | ? | Random map bosses | Summon up to 10 waves of map bosses. Each defeated boss grants a random rune as a reward, including exclusive greater runes. |
Ravine | Mountain or Faridun City | The Trial of Chaos | Very nice linear layout | |
Riverside | Forest | Zekoa, The Headcrusher | Linear layout | |
Rustbowl | Desert | Vastiri Outskirts | Gozen, Rebellious Rustlord | Open area layout |
Sandspit | Water | Open area layout, two long parallel stretches that are intermittently connected with small passages and a bigger connection at the end | ||
Savannah | Grass, Desert | Caedron, the Hyena Lord | Open area layout | |
Seepage | Grass | The Fungus Behemoth | Circular layout with small corridors | |
Sinking Spire | Swamp | ? | Tower; can activate one or more Tablet to modify nearby maps once completed. Has three floors with triangular layout and the Precursor Beacon on the small forth floor. | |
Slick | Mountain | Loop layout with large corridors | ||
Spider Woods | Forest | The Grelwood | Rootgrasp, the Hateful Forest | |
Steaming Springs | Grass | Manassa, the Serpent Queen | ||
Steppe | Grass | Layout: open area. | ||
Sulphuric Caverns | Desert, Mountain | Lord of the Pit and The Bone Colossus | Long wide rectangle with many small passages | |
Sump | Swamp | Chimeral Wetlands | The Eater of Children | Circular layout |
Sun Temple | Vaal City | Temple of Kopec | Tonqui, Seer of the Sun | |
The Copper Citadel | Faridun City | Dreadnought Vanguard | Jamanra, the Abomination | |
The Iron Citadel | Ezomyte City | Ogham Manor | Count Geonor | |
The Silent Cave | Desert | ? | Random map bosses | Contains many Rare Monsters trapped in Essences. Contains an Imprisoned Boss that absorbs Essences from Rare Monsters. Requires Waystone Tier 11 or higher. |
The Stone Citadel | Vaal City | Jiquani's Machinarium, The Black Chambers |
Doryani, Royal Thaumaturge | |
Untainted Paradise | Water | Must be next to an Ocean biome. Drops no items but grants signficantly increased experience. | ||
Vaal City | The Stone Citadel | Utzaal | Viper Napuatzi | Only spawns near Stone Citadel |
Vaal Factory | Grass, Vaal City | Jiquani's Sanctum | Tetzcatl, the Blazing Guardian | Quadratic indoor layout |
Vaal Foundry | Vaal City | The Molten Vault | Gulzal, the Living Furnace | |
Vaults of Kamasa | Vaal City | Jiquani's Sanctum | — | Only spawns near Stone Citadel. Contains several chests. Contains no monsters. |
Wetlands | Swamp | 2x Gorian, the Moving Earth | open area layout | |
Willow | Forest | Connal, the Tormented | ||
Woodland | Forest | 2x Tierney, the Hateful |
Version history
Version | Changes |
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0.1.1c |
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0.1.1 |
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0.1.0e |
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0.1.0c |
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0.1.0 |
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