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Melee: Difference between revisions
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| description = Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.<br><br>Any Projectiles these attacks create do not count as Melee damage. | | description = Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.<br><br>Any Projectiles these attacks create do not count as Melee damage. | ||
}} | }} | ||
'''Melee''' refers to a [[skill]] | '''Melee''' generally refers to one of two things: | ||
* A playstyle defined by a set of [[skill]]s (usually [[attack]]s) performed while either unarmed (meaning to have no weapon equipped), or with a [[martial weapon]], where your [[character]] either performs an attack at a target within your [[strike]] distance, or performs a [[slam]] on the ground to hit all enemies within the slam's [[area of effect]]. | |||
* A gem tag denoting skills that use the aforementioned melee playstyle | |||
{{Clear}} | |||
__TOC__ | |||
==Melee weapon types== | |||
{| class="wikitable sortable" | |||
! Weapon class !! H !! Martial !! Dual Wield !! Off-hand !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]] | |||
|- | |||
| [[Mace]]s || 1/2 || {{yes}} || {{yes}} || Mace, Shield/Foci, Sceptre || 100% || 0% || 0% | |||
|- | |||
| [[Axe]]s || 1/2 || {{yes}} || {{yes}} || Axe, Shield/Foci, Sceptre || 75% || 25% || 0% | |||
|- | |||
| [[Flail]]s || 1 || {{yes}} || {{no}} || Shield/Foci, Sceptre || 75% || 0% || 25% | |||
|- | |||
| [[Sword]]s || 1/2 || {{yes}} || {{yes}} || Sword, Shield/Foci, Sceptre || 50% || 50% || 0% | |||
|- | |||
| [[Spear]]s || 1 || {{yes}} || {{no}} || Shield/Foci, Sceptre || 25% || 75% || 0% | |||
|- | |||
| [[Claw]]s || 1 || {{yes}} || {{yes}} || Claw only || 0% || 100% || 0% | |||
|- | |||
| [[Quarterstaff|Quarterstaves]] || 2 || {{yes}} || {{no}} || {{n/a}} || 0% || 75% || 25% | |||
|- | |||
| [[Dagger]]s || 1 || {{yes}} || {{yes}} || Dagger, Shield/Foci, Sceptre || 0% || 50% || 50% | |||
|- | |||
|} | |||
Melee skills are limited to specific [[Weapons#Martial weapons|martial weapons]], meaning that [[bows]], [[crossbows]], [[sceptres]], [[staves]], [[traps]], and [[wands]] cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, [[Ice Strike]] requires the use of a [[quarterstaff]]. | |||
==Terminology== | |||
===Combo=== | |||
'''Combo''' is a counter that is that tracks the number of melee [[hits]] done by the character in the last 8 seconds. Some skills (example: {{il|Tempest Bell}}) can only be activated by achieving a certain combo number (for Tempest Bell, it can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the {{il|Combo Finisher}} support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5. | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
[[Category:Gem tags]] | [[Category:Gem tags]] | ||
{{sister|poewiki=Melee skill}} |
Revision as of 15:14, 20 January 2025
Any Projectiles these attacks create do not count as Melee damage.
Melee generally refers to one of two things:
- A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
- A gem tag denoting skills that use the aforementioned melee playstyle
Melee weapon types
Weapon class | H | Martial | Dual Wield | Off-hand | Strength | Dexterity | Intelligence |
---|---|---|---|---|---|---|---|
Maces | 1/2 | ![]() |
![]() |
Mace, Shield/Foci, Sceptre | 100% | 0% | 0% |
Axes | 1/2 | ![]() |
![]() |
Axe, Shield/Foci, Sceptre | 75% | 25% | 0% |
Flails | 1 | ![]() |
![]() |
Shield/Foci, Sceptre | 75% | 0% | 25% |
Swords | 1/2 | ![]() |
![]() |
Sword, Shield/Foci, Sceptre | 50% | 50% | 0% |
Spears | 1 | ![]() |
![]() |
Shield/Foci, Sceptre | 25% | 75% | 0% |
Claws | 1 | ![]() |
![]() |
Claw only | 0% | 100% | 0% |
Quarterstaves | 2 | ![]() |
![]() |
— | 0% | 75% | 25% |
Daggers | 1 | ![]() |
![]() |
Dagger, Shield/Foci, Sceptre | 0% | 50% | 50% |
Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.
Terminology
Combo
Combo is a counter that is that tracks the number of melee hits done by the character in the last 8 seconds. Some skills (example: Tempest Bell) can only be activated by achieving a certain combo number (for Tempest Bell, it can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the
Combo Finisher support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.