[dismiss]
The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
Monk: Difference between revisions
Jump to navigation
Jump to search
m (→Act 2) |
m (→Act 2) |
||
Line 54: | Line 54: | ||
* '''[[Vastiri Outskirts]]''': So, these are the Maraketh. Life seems difficult in the desert. | * '''[[Vastiri Outskirts]]''': So, these are the Maraketh. Life seems difficult in the desert. | ||
* '''[[The Ardura Caravan]]''': So ''this'' is how they survive... | * '''[[The Ardura Caravan]]''': So ''this'' is how they survive... | ||
* '''[[Mawdun Quarry]]''': | * '''[[Mawdun Quarry]]''': This great wound in the land bodes ill. | ||
* '''[[Mawdun Mine]]''': | * '''[[Mawdun Mine]]''': | ||
* '''[[The Halani Gates]]''' (1): | * '''[[The Halani Gates]]''' (1): |
Revision as of 18:23, 29 December 2024
The Monk
Gender: M
Strength: 7
Dexterity: 11
Intelligence: 11
Weapon: Quarterstaff
My life has been naught but discipline and focus, preparing me for this. I fight for the Benevolent Dreamer. Free my hands, and those who seek chaos will fall before me!
The Monk is a dexterity/intelligence-oriented class that specializes in unarmed and quarterstaff skills.
The Monk obtains a Wrapped Quarterstaff and
Falling Thunder as his default starting weapon and skill in The Riverbank.
Ascendancy classes
Monks can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: By the Dreamer's will, I have another chance.
- Clearfell Encampment: How have the Ezomytes fallen this far?
- Clearfell:
- Mud Burrow: A foul lair, for a foul creature.
- The Grelwood: I have dreamt of this place as of late... I am called forward.
- The Red Vale: Generations of senseless conflict. And for what?
- The Grim Tangle: I won't be getting through here... for now.
- Cemetery of the Eternals:
- Mausoleum of the Praetor: This place harbours an everlasting malice.
- Tomb of the Consort: Somewhere in the darkness, a soul lies dreaming of hate...
- Hunting Grounds: Finally, familiar terrain. I must be getting close to their village...
- Freythorn: I sense... a surreal presence...
- Ogham Farmlands:
- Ogham Village: What is this madness?! I fear I am too late.
- The Manor Ramparts: Madness echoes here.
- Ogham Manor: The walls carry a subtle beat of a monstrous heart.
Act 2
- Vastiri Outskirts: So, these are the Maraketh. Life seems difficult in the desert.
- The Ardura Caravan: So this is how they survive...
- Mawdun Quarry: This great wound in the land bodes ill.
- Mawdun Mine:
- The Halani Gates (1):
- Traitor's Passage:
- The Halani Gates (2):
- Mastodon Badlands:
- The Bone Pits:
- Keth:
- The Lost City:
- Buried Shrines:
- Valley of the Titans:
- The Titan Grotto:
- Deshar:
- Path of Mourning:
- The Spires of Deshar:
- The Dreadnought:
- Dreadnought Vanguard:
- Trial of the Sekhemas:
Act 3
- Sandswept Marsh:
- Ziggurat Encampment:
- Jungle Ruins:
- The Venom Crypts:
- Infested Barrens:
- The Azak Bog:
- Chimeral Wetlands:
- Jiquani's Machinarium:
- Jiquani's Sanctum:
- The Matlan Waterways:
- The Drowned City:
- Apex of Filth:
- The Molten Vault:
- Temple of Kopec:
- Utzaal:
- Aggorat:
- The Black Chambers:
- The Temple of Chaos: ?
Boss defeated
Act 1
- The Bloated Miller: Skill always beats raw strength.
- Beira of the Rotten Pack:
- The Devourer: Nightmares have no power against the light.
- The Brambleghast: I best... not tarry... if the trees here can move like that...
- The Rust King: Sleep now, and dream no longer!
- The Rotten Druid: Begone, foul creature!
- Draven, the Eternal Praetor: Let the Ezomytes buried here finally know peace.
- Asinia, the Praetor's Consort: Forbidden thaumaturgy causes nothing but pain and misery.
- Lachlann of Endless Lament: Rejoin your family, tortured soul.
- The Crowbell: Corruption creates strange beasts indeed.
- The King in the Mists: Better dead than enslaved to a false religion.
- The Executioner: Mere strenth is no match for skill.
- Candlemass, the Living Rite: This is the cost of pagan beliefs.
- Count Geonor:
Act 2
- Rathbreaker: Let this prove my worth. I should return to the caravan.
- Rudja, the Dread Engineer:
- Balbala, the Traitor:
- Jamanra, the Risen King:
- Ekbab, Ancient Steed:
- Kabala, Constrictor Queen:
- Azarian, the Forsaken Son:
- Zalmarath, the Colossus:
- Tor Gul, the Defiler:
- Jamanra, the Abomination:
Act 3
- Rootdredge:
- Mighty Silverfist:
- Ignagduk, the Bog Witch:
- Xyclucian, the Chimeral:
- Blackjaw, the Remnant:
- Zicoatl, Warden of the Core:
- Queen of Filth:
- Mektul, the Forgemaster:
- Ketzuli, High Priest of the Sun:
- Viper Napuatzi:
- Doryani, Royal Thaumaturge:
General Dialogue
- Reaching level 2: My training continues.
- Reaching level 3: Each victory is but another milestone on the endless path.
- Reaching level 5: Savor the feeling, but keep moving forward.
- Reaching level 10: The Dreamer guides.
- Reaching level 15: Today is a good day.
Full inventory
Respec passive point
Using ablility in town
Gameplay video
Gallery
-
The monk's wanted poster.
Version history
Version | Changes |
---|---|
0.1.0 |
|