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Witchhunter: Difference between revisions

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| [[No Mercy]] || Deal up to 30% more Damage to Enemies based on their missing Concentration || [[Judge, Jury, and Executioner]] || ???
| [[No Mercy]] || Deal up to 30% more Damage to Enemies based on their missing Concentration || [[Judge, Jury, and Executioner]] || ???
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| [[Obsessive Rituals]] || Grants Skill: [[Sorcery Ward]]<br>50% less Armour and Evasion Rating || {{n/a}} || ???
| [[Obsessive Rituals]] || Grants Skill: [[Sorcery Ward]]<br>50% less Armour and Evasion Rating || {{n/a}} || [[Armour and Evasion]]
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|-
| [[???]] || ??? || [[Obsessive Rituals]] || ???
| [[???]] || ??? || [[Obsessive Rituals]] || ???

Revision as of 10:47, 28 November 2024

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Official artwork of the Witchhunter.

Witchhunter is an Ascendancy class for the Mercenary.

Overview

The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to Culling Strike and Decimating Strike to remove a chunk of their life, and the ability to reduce the enemy's Concentration and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. Sorcery Ward gives him an elemental barrier in exchange for armour and evasion, and Zealous Inquisition and clear packs of enemies when it triggers.

Passive skills

Minor skills

This class has the following minor passive skills:

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Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Weapon Master Grants 20 Weapon Set Skill Points ???
Pitiless Killer Culling Strike Damage vs Low Life Enemies
Witchbane Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Pitiless Killer Cooldown Recovery Rate
Judge, Jury, and Executioner Decimating Strike ???
No Mercy Deal up to 30% more Damage to Enemies based on their missing Concentration Judge, Jury, and Executioner ???
Obsessive Rituals Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Armour and Evasion
??? ??? Obsessive Rituals ???
Zealous Inquisition 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
???

Version history

Version Changes
Unknown
  • Introduced to the game.