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Version 0.1.1c: Difference between revisions
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===Improvements and Changes=== | ===Improvements and Changes=== | ||
* Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty. If the Breach Domain is completed but you die during the Xesht, We Who Are One boss fight, you will revive at the entrance to the boss arena. If you die before completing the Breach Domain, you will revive at the start of the domain. Repeated attempts of the domain will result in no experience from monsters. | * Added up to five respawn attempts for the [[Twisted Domain]] area, based on the area [[difficulty]]. If the [[Breach]] Domain is completed but you die during the [[Xesht, We Who Are One]] boss fight, you will revive at the entrance to the boss arena. If you die before completing the Breach Domain, you will revive at the start of the domain. Repeated attempts of the domain will result in no experience from monsters. | ||
* Added up to five respawn attempts for the Olroth, Origin of the Fall boss fight, based on the fight difficulty. | * Added up to five respawn attempts for the [[Olroth, Origin of the Fall]] boss fight, based on the fight [[difficulty]]. | ||
* Added up to five respawn attempts for the Crux of Nothingness area, based on the area difficulty. If you die before killing The King of the Mists, reviving will place you inside the boss arena and begin the fight again. | * Added up to five respawn attempts for the [[Crux of Nothingness]] area, based on the area difficulty. If you die before killing [[The King of the Mists]], reviving will place you inside the boss arena and begin the fight again. | ||
* Respawns can only be triggered by the person who put in the Expedition Logbook, Breachstone or An Audience with the King, and everyone in your party will be respawned at the same time. | * Respawns can only be triggered by the person who put in the [[Expedition Logbook]], [[Breachstone]] or [[An Audience with the King]], and everyone in your party will be respawned at the same time. | ||
* Added more | * Added more [[checkpoint]]s to several [[Map]] areas and improved the placement of some checkpoints. | ||
* Added the "/ResetAtlas" chat command which can only be used to reset your Atlas when it's in a bricked state (no available maps). | * Added the "/ResetAtlas" [[chat command]] which can only be used to reset your Atlas when it's in a bricked state (no available maps). | ||
* Added Minimap Icons for | * Added [[Minimap]] Icons for [[Strongbox]]es. | ||
* Minimap Icons for League mechanics now remain visible regardless of how far away you travel from them, making it easier to return to them later. | * [[Minimap]] Icons for [[League mechanics]] now remain visible regardless of how far away you travel from them, making it easier to return to them later. | ||
* Hitting inanimate | * Hitting inanimate [[object]]s, such as [[Ice Crystal]]s, [[Tempest Bell]] or [[Vine Arrow]] plants, can no longer cause your [[trigger]] skills to generate [[energy]]. | ||
* Vine Arrow plants no longer take damage from hits, and therefore no longer cause your on-hit effects and similar stats to take effect. | * [[Vine Arrow]] plants no longer take damage from hits, and therefore no longer cause your on-hit effects and similar stats to take effect. | ||
* | * [[Minion]]s can now briefly squeeze through smaller gaps if they've failed to move for a short period. | ||
* Channelled skills which scale their | * [[Channelled]] skills which scale their [[cost]]s with attack/cast speed modifiers now explicitly describe this. | ||
* Unused stats in the skill and character menu interfaces are no longer displayed. | * Unused stats in the [[skills menu|skill]] and [[character menu]] interfaces are no longer displayed. | ||
* The Stun Threshold tooltip now provides more information on stun mechanics. | * The [[Stun Threshold]] tooltip now provides more information on [[stun]] mechanics. | ||
* Added customisable targeting behaviour settings when using a controller. These can be viewed and selected in the bind skills menu. | * Added customisable targeting behaviour settings when using a [[controller]]. These can be viewed and selected in the bind [[skills menu]]. | ||
* Added | * Added [[Charm]]s to the [[controller]] HUD. | ||
* Added a setting to display advanced item information when inspecting items while using a controller. | * Added a setting to display advanced [[item]] information when inspecting items while using a [[controller]]. | ||
* Added dedicated | * Added dedicated [[keybind]]s for confirming choices in various interfaces when using a [[controller]], such as opening a Map in the [[Map Device]], or starting a Trial at the [[Relic Altar]]. | ||
* Increased font size of text in various locations when using a controller. | * Increased font size of text in various locations when using a [[controller]]. | ||
* Improved item navigation when using a controller. | * Improved item navigation when using a [[controller]]. | ||
* Improved targeting behaviour for ranged attacks when using a controller. | * Improved targeting behaviour for ranged attacks when using a [[controller]]. | ||
* Improved targeting behaviour for Offering skills when using a controller. | * Improved targeting behaviour for [[Offering]] skills when using a [[controller]]. | ||
* Made further changes to reduce the aggressive targeting of Tempest Bell when using a controller. | * Made further changes to reduce the aggressive targeting of [[Tempest Bell]] when using a [[controller]]. | ||
* Reverted the change from the 0.1.1 patch that allowed you to pick up items and interact with some objects while performing other actions due to issues it introduced. | * Reverted the change from the [[version 0.1.1|0.1.1 patch]] that allowed you to pick up items and interact with some objects while performing other actions due to issues it introduced. | ||
* You can now change the name of your Path of Exile 2 | * You can now change the name of your Path of Exile 2 [[character]]s, or swap the names of two of your characters. You can access this through the My Account page on the website after the patch is deployed. | ||
* Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Exile's Pilfering Ring, Exile's Pedometer Ring, Evertree Map | * Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: [[Exile's Pilfering Ring]], [[Exile's Pedometer Ring]], [[Evertree Map Device]]s, [[Timekeeper's Map Device]]s, [[Peddler's Rain Hideout Decoration]]s, [[Octoparasite Pet]]s. | ||
* Continued to incrementally improve the sound, art, effects and environments. | * Continued to incrementally improve the sound, art, effects and environments. | ||
===Bug Fixes=== | ===Bug Fixes=== | ||
* Fixed a bug where you could lose access to the Map Device when migrating out of a Solo Self-found League. | * Fixed a bug where you could lose access to the [[Map Device]] when migrating out of a Solo Self-found [[League]]. | ||
* Fixed a bug where Zarokh, the Temporal could continue using his spinning lightning skill after death or while heavily stunned. | * Fixed a bug where [[Zarokh, the Temporal]] could continue using his spinning lightning skill after death or while heavily stunned. | ||
* Fixed a bug where Zarokh, the Temporal's spinning lightning beam skill was not able to hit victims hiding in the corners of the arena. | * Fixed a bug where [[Zarokh, the Temporal]]'s spinning lightning beam skill was not able to hit victims hiding in the corners of the arena. | ||
* Fixed a bug where players could remain immune to damage after the expiry of a stolen Proximal Tangibility monster modifier. | * Fixed a bug where players could remain immune to damage after the expiry of a stolen [[Proximal Tangibility]] monster modifier. | ||
* Fixed a bug where on-death elemental explosions from Rare Monster minions would fail to render their telegraph if the corpse was destroyed on hit, such as by shattering the monster. | * Fixed a bug where on-death elemental explosions from Rare [[Monster]] minions would fail to render their telegraph if the [[corpse]] was destroyed on hit, such as by shattering the monster. | ||
* Fixed a bug where the Twin Threats Atlas Passive Skill could sometimes duplicate monsters incorrectly, resulting in monsters that could not be damaged. | * Fixed a bug where the [[Twin Threats]] Atlas Passive Skill could sometimes duplicate monsters incorrectly, resulting in monsters that could not be damaged. | ||
* Fixed a bug that would prevent kills with Damage over Time being assigned correctly to players, most notably any death to poison or bleeding while the monster still had Energy Shield at the time of death. | * Fixed a bug that would prevent kills with [[Damage over Time]] being assigned correctly to players, most notably any death to poison or bleeding while the [[monster]] still had [[Energy Shield]] at the time of death. | ||
* Fixed a bug where it was possible to snapshot increases to the level of Elemental Skills using the Collapsing Horizon Unique Quaterstaff. | * Fixed a bug where it was possible to snapshot increases to the level of [[Elemental]] Skills using the [[Collapsing Horizon]] Unique Quaterstaff. | ||
* Fixed a bug where parts of the Atlas could fail to render if they were far away from your most recent map. | * Fixed a bug where parts of the [[Atlas]] could fail to render if they were far away from your most recent [[map]]. | ||
* Fixed a bug where attempting to equip a weapon with a full inventory when using a controller could lose the previously equipped weapon. | * Fixed a bug where attempting to equip a [[weapon]] with a full [[inventory]] when using a [[controller]] could lose the previously equipped weapon. | ||
* Fixed some wonky | * Fixed some wonky [[checkpoint]]s in the [[Steaming Springs]] and [[Blooming Fields]] Map areas. | ||
* Fixed a bug where The Trialmaster could use his time stop skill and vanish during his fight. | * Fixed a bug where [[The Trialmaster]] could use his time stop skill and vanish during his fight. | ||
* Fixed a rare bug where certain quest | * Fixed a rare bug where certain [[quest item]]s were not dropping for some players correctly. | ||
* Fixed a bug where the Chimeral Inscribed Ultimatum quest item dropped by Xyclucian, the Chimera could disappear if you tried to pick it up while your inventory was full. | * Fixed a bug where the [[Chimeral Inscribed Ultimatum]] quest item dropped by [[Xyclucian, the Chimera]] could disappear if you tried to pick it up while your [[inventory]] was full. | ||
* Fixed a bug where Persistent | * Fixed a bug where [[Persistent]] [[Buff]]s would be removed upon reaching the maximum [[overflow]]ed [[Life]] with the [[Couture of Crimson]] Unique Body Armour equipped. | ||
* Fixed a bug which caused Direct Minions to cause summoned Ancestral | * Fixed a bug which caused [[Direct Minions]] to cause summoned [[Ancestral Totem]]s to stop using their skills until resummoned. | ||
* Fixed a bug where Black Strider's web mortar impacts could not be | * Fixed a bug where [[Black Strider]]'s web mortar impacts could not be [[block]]ed or avoided by [[dodge roll]]. | ||
* Fixed a bug where Withering Presence's frequency and duration values would display as double their actual values in the skill information panel while the skill was active. | * Fixed a bug where [[Withering Presence]]'s frequency and duration values would display as double their actual values in the [[skill information panel]] while the skill was active. | ||
* Fixed a bug where the Crystalline Potential Gemling Legionnaire Ascendancy Passive Skill would cause un-equipped ammo to be set to 0 upon entering a new area. | * Fixed a bug where the [[Crystalline Potential]] Gemling Legionnaire Ascendancy Passive Skill would cause un-equipped [[ammo]] to be set to 0 upon entering a new area. | ||
* Fixed an issue in couch co-op where one player was able to interact with the Map Device but not open a Map due to them not being the party leader. In couch co-op, Map owners are now made to be the party leader. | * Fixed an issue in [[couch co-op]] where one player was able to interact with the [[Map Device]] but not open a [[Map]] due to them not being the party leader. In couch co-op, Map owners are now made to be the party leader. | ||
* Fixed various couch co-op bugs where player 2 would open user interface elements of player 1, such as the Endgame Map. | * Fixed various [[couch co-op]] bugs where player 2 would open user interface elements of player 1, such as the Endgame [[Map]]. | ||
* Fixed a bug in couch co-op where player 2 was not able to perform fast-travelling between | * Fixed a bug in [[couch co-op]] where player 2 was not able to perform fast-travelling between [[checkpoint]]s. | ||
* Fixed an issue where you could not view the benefits from Quality on | * Fixed an issue where you could not view the benefits from [[Quality]] on [[Gem]]s when using a [[controller]]. | ||
* Fixed a bug where the "you have died" screen could persist after being | * Fixed a bug where the "you have died" screen could persist after being [[revive]]d in the [[Arbiter of Ash]] Boss fight when using a [[controller]]. | ||
* Fixed a bug where charges were not orbiting the Planetary Orb Character Effect microtransactions correctly. | * Fixed a bug where charges were not orbiting the [[Planetary Orb Character Effect]] microtransactions correctly. | ||
* Fixed several client and instance crashes. This includes a potential fix for the crash affecting players on Windows 24H2. | * Fixed several client and instance crashes. This includes a potential fix for the crash affecting players on Windows 24H2. | ||
{{blockquote bottom}} | {{blockquote bottom}} |
Revision as of 00:06, 5 February 2025
Version History | ||
---|---|---|
← 0.1.1b January 24, 2025 | 0.1.1c February 5, 2025 |
Patch notes
These are the official patch notes for Path of Exile 2 version 0.1.1c released by Grinding Gear Games.[1]
This patch adds respawn support for more endgame content and support for renaming characters through the website, as well as other improvements and bug fixes.
Improvements and Changes
- Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty. If the Breach Domain is completed but you die during the Xesht, We Who Are One boss fight, you will revive at the entrance to the boss arena. If you die before completing the Breach Domain, you will revive at the start of the domain. Repeated attempts of the domain will result in no experience from monsters.
- Added up to five respawn attempts for the Olroth, Origin of the Fall boss fight, based on the fight difficulty.
- Added up to five respawn attempts for the Crux of Nothingness area, based on the area difficulty. If you die before killing The King of the Mists, reviving will place you inside the boss arena and begin the fight again.
- Respawns can only be triggered by the person who put in the Expedition Logbook, Breachstone or An Audience with the King, and everyone in your party will be respawned at the same time.
- Added more checkpoints to several Map areas and improved the placement of some checkpoints.
- Added the "/ResetAtlas" chat command which can only be used to reset your Atlas when it's in a bricked state (no available maps).
- Added Minimap Icons for Strongboxes.
- Minimap Icons for League mechanics now remain visible regardless of how far away you travel from them, making it easier to return to them later.
- Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
- Vine Arrow plants no longer take damage from hits, and therefore no longer cause your on-hit effects and similar stats to take effect.
- Minions can now briefly squeeze through smaller gaps if they've failed to move for a short period.
- Channelled skills which scale their costs with attack/cast speed modifiers now explicitly describe this.
- Unused stats in the skill and character menu interfaces are no longer displayed.
- The Stun Threshold tooltip now provides more information on stun mechanics.
- Added customisable targeting behaviour settings when using a controller. These can be viewed and selected in the bind skills menu.
- Added Charms to the controller HUD.
- Added a setting to display advanced item information when inspecting items while using a controller.
- Added dedicated keybinds for confirming choices in various interfaces when using a controller, such as opening a Map in the Map Device, or starting a Trial at the Relic Altar.
- Increased font size of text in various locations when using a controller.
- Improved item navigation when using a controller.
- Improved targeting behaviour for ranged attacks when using a controller.
- Improved targeting behaviour for Offering skills when using a controller.
- Made further changes to reduce the aggressive targeting of Tempest Bell when using a controller.
- Reverted the change from the 0.1.1 patch that allowed you to pick up items and interact with some objects while performing other actions due to issues it introduced.
- You can now change the name of your Path of Exile 2 characters, or swap the names of two of your characters. You can access this through the My Account page on the website after the patch is deployed.
- Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Exile's Pilfering Ring, Exile's Pedometer Ring, Evertree Map Devices, Timekeeper's Map Devices, Peddler's Rain Hideout Decorations, Octoparasite Pets.
- Continued to incrementally improve the sound, art, effects and environments.
Bug Fixes
- Fixed a bug where you could lose access to the Map Device when migrating out of a Solo Self-found League.
- Fixed a bug where Zarokh, the Temporal could continue using his spinning lightning skill after death or while heavily stunned.
- Fixed a bug where Zarokh, the Temporal's spinning lightning beam skill was not able to hit victims hiding in the corners of the arena.
- Fixed a bug where players could remain immune to damage after the expiry of a stolen Proximal Tangibility monster modifier.
- Fixed a bug where on-death elemental explosions from Rare Monster minions would fail to render their telegraph if the corpse was destroyed on hit, such as by shattering the monster.
- Fixed a bug where the Twin Threats Atlas Passive Skill could sometimes duplicate monsters incorrectly, resulting in monsters that could not be damaged.
- Fixed a bug that would prevent kills with Damage over Time being assigned correctly to players, most notably any death to poison or bleeding while the monster still had Energy Shield at the time of death.
- Fixed a bug where it was possible to snapshot increases to the level of Elemental Skills using the Collapsing Horizon Unique Quaterstaff.
- Fixed a bug where parts of the Atlas could fail to render if they were far away from your most recent map.
- Fixed a bug where attempting to equip a weapon with a full inventory when using a controller could lose the previously equipped weapon.
- Fixed some wonky checkpoints in the Steaming Springs and Blooming Fields Map areas.
- Fixed a bug where The Trialmaster could use his time stop skill and vanish during his fight.
- Fixed a rare bug where certain quest items were not dropping for some players correctly.
- Fixed a bug where the Chimeral Inscribed Ultimatum quest item dropped by Xyclucian, the Chimera could disappear if you tried to pick it up while your inventory was full.
- Fixed a bug where Persistent Buffs would be removed upon reaching the maximum overflowed Life with the Couture of Crimson Unique Body Armour equipped.
- Fixed a bug which caused Direct Minions to cause summoned Ancestral Totems to stop using their skills until resummoned.
- Fixed a bug where Black Strider's web mortar impacts could not be blocked or avoided by dodge roll.
- Fixed a bug where Withering Presence's frequency and duration values would display as double their actual values in the skill information panel while the skill was active.
- Fixed a bug where the Crystalline Potential Gemling Legionnaire Ascendancy Passive Skill would cause un-equipped ammo to be set to 0 upon entering a new area.
- Fixed an issue in couch co-op where one player was able to interact with the Map Device but not open a Map due to them not being the party leader. In couch co-op, Map owners are now made to be the party leader.
- Fixed various couch co-op bugs where player 2 would open user interface elements of player 1, such as the Endgame Map.
- Fixed a bug in couch co-op where player 2 was not able to perform fast-travelling between checkpoints.
- Fixed an issue where you could not view the benefits from Quality on Gems when using a controller.
- Fixed a bug where the "you have died" screen could persist after being revived in the Arbiter of Ash Boss fight when using a controller.
- Fixed a bug where charges were not orbiting the Planetary Orb Character Effect microtransactions correctly.
- Fixed several client and instance crashes. This includes a potential fix for the crash affecting players on Windows 24H2.
Hotfixes
The following hotfixes were deployed after the 0.1.1c patch.
References
- ↑ Kieren_GGG (February 05, 2025). "0.1.1c Patch Notes". Official Path of Exile Forums. Retrieved February 05, 2025.