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Witch: Difference between revisions

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====Act 2====
====Act 2====
 
* '''[[Vastiri Outskirts]]''': So... The Maraketh. Strong-minded women aplenty. I approve.
* '''[[The Ardura Caravan]]''': A roving village... How clever.
* '''[[Mawdun Quarry]]''': Seems the Faridun have been up to no good in the Hills of Mawdun...
* '''[[Mawdun Mine]]''': This lot were left down here to die... Or worse.
* '''[[The Halani Gates]]''' (1): Ugh, why have we stopped?
* '''[[Traitor's Passage]]''': Creepers and crawlers in dark spaces... How wonderful.
* '''[[The Halani Gates]]''' (2): Recent corpses... An easy distraction.
* '''[[Mastodon Badlands]]''': A place of ritual and bone... I should retire here someday.
* '''[[The Bone Pits]]''': Pit graves and necromancers. This place just gets better and better.
* '''[[Keth]]''': The skeleton city of once great culture... How adorable.
* '''[[The Lost City]]''': The once verdant city is still mostly intact... But overwhelmed with sand. Pretty.
* '''[[Buried Shrines]]''': Long forgotten Shrines... Show me your secrets.
* '''[[Valley of the Titans]]''': Titans lived and died here. What fate wrought their demise?
* '''[[The Titan Grotto]]''': This was certainly off limits to mortals... How exciting.
* '''[[Deshar]]''': So this is how they bury their dead? It's rather... elegant.
* '''[[Path of Mourning]]''': The Faridun! They are still here!
* '''[[The Spires of Deshar]]''': —
* '''[[The Dreadnought]]''': Yes, yes, Sekhema. We all know you are very brave.
* '''[[Dreadnought Vanguard]]''': That stench-our beautiful Beast is near.
* '''[[Trial of the Sekhemas]]''': ?


====Act 3====
====Act 3====
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====Act 2====
====Act 2====
* '''[[Rathbreaker]]''': So many corpses, so little time. A shame I have to rush back to that caravan.
* '''[[Rudja, the Dread Engineer]]''': A defector... I admire those who resist tyrants.
* '''[[Balbala, the Traitor]]''': Her spirit... In a coin? How fun!
* '''[[Jamanra, the Risen King]]''': —
* '''[[Ekbab, Ancient Steed]]''': I suppose I am your better, necromancer.
* '''[[Kabala, Constrictor Queen]]''': Hmmm... A relic of Chaos it seems.
* '''[[Azarian, the Forsaken Son]]''': —
* '''[[Zalmarath, the Colossus]]''': You're quite possibly my largest victim. Farewell.
* '''[[Tor Gul, the Defiler]]''': One day... I'll bring you back to serve me.
* '''[[Jamanra, the Abomination]]''': Oh look, the Sekhema's still alive.


====Act 3====


====Act 3====


===Full inventory===
===Full inventory===

Revision as of 17:27, 28 December 2024

I do not fear death. I am its master. Darkness and the dead are my weapons of war. My enemies will rot from the inside out, as my army of corpses tear them screaming limb from limb.

The Witch is an intelligence-oriented class that specializes in minion and occult spells. She is of Maraketh heritage, raised by the Faridun.

The Witch obtains a Withered Wand, Rattling Sceptre and Unearth as her default starting weapon set and skill in The Riverbank.

Ascendancy classes

Witches can specialize into one of these three Ascendancy classes:

Dialogues

Entering locations

Act 1

Act 2

Act 3

Boss defeated

Act 1

Act 2

Act 3

Full inventory

  • No.
  • I think not.
  • Too. Much. Clutter.

Respec passive point

  • How can I perfect myself?
  • I must keep calculating.
  • Another strategy.
  • Time to change plans.

Using ablility in town

  • Probably shouldn't do that here.
  • Can't do that here.
  • It's not time to kill them all. Yet.

Gameplay video

Gallery

Version history

Version Changes
0.1.0
  • Introduced to the game.