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Charm: Difference between revisions
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There are non-charm unique items have effects related to charms: | There are non-charm unique items have effects related to charms: | ||
{{Drop enabled unique item table | {{Drop enabled unique item table | ||
|where=items.class_id != "UtilityFlask" AND items. | |where=items.class_id != "UtilityFlask" AND items.explicit_stat_text LIKE "%charm%" | ||
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==Version history== | ==Version history== |
Revision as of 14:21, 19 December 2024
Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.
Mechanics
Charms cannot be activated manually. While a charm has sufficient charges, it is activated automatically when it meets the conditions specified by its implicit modifier. When activated, they will grant its effect for the duration.
Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Unequipping a charm will remove all charges on the charm.
Every belt grants one charm slot when equipped. Additional charm slots can be obtained from belt modifiers and certain passive skills, up to a maximum of 3 charm slots.
Charms can only be normal, magic or unique. There are no rare charms.
List of charms
There are 12 charm base types that can drop.
Item | ![]() | Duration | Usage | Capacity | Buff effects | Stats |
---|---|---|---|---|---|---|
Ruby Charm![]() Consumes 40 of 80 Charges on use +25% to Fire ResistanceRequires Level 5Used when you take Fire Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 5 | 4.00 | 40 | 80 | +25% to Fire Resistance | Used when you take Fire Damage from a Hit |
Sapphire Charm![]() Consumes 40 of 80 Charges on use +25% to Cold ResistanceRequires Level 5Used when you take Cold Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 5 | 4.00 | 40 | 80 | +25% to Cold Resistance | Used when you take Cold Damage from a Hit |
Topaz Charm![]() Consumes 40 of 80 Charges on use +25% to Lightning ResistanceRequires Level 5Used when you take Lightning Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 5 | 4.00 | 40 | 80 | +25% to Lightning Resistance | Used when you take Lightning Damage from a Hit |
Stone Charm![]() Consumes 40 of 80 Charges on use Cannot be StunnedRequires Level 8Used when you become StunnedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 8 | 2.50 | 40 | 80 | Cannot be Stunned | Used when you become Stunned |
Silver Charm![]() Consumes 40 of 80 Charges on use Your speed is unaffected by SlowsRequires Level 10Used when you are affected by a SlowUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 10 | 3.00 | 40 | 80 | Your speed is unaffected by Slows | Used when you are affected by a Slow |
Thawing Charm![]() Consumes 80 of 80 Charges on use Grants Immunity to FreezeRequires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 12 | 3.00 | 80 | 80 | Grants Immunity to Freeze | Used when you become Frozen |
Staunching Charm![]() Consumes 60 of 80 Charges on use Grants Immunity to BleedingRequires Level 18Used when you start BleedingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 18 | 3.00 | 60 | 80 | Grants Immunity to Bleeding | Used when you start Bleeding |
Antidote Charm![]() Consumes 40 of 80 Charges on use Grants Immunity to PoisonRequires Level 24Used when you become PoisonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 24 | 3.00 | 40 | 80 | Grants Immunity to Poison | Used when you become Poisoned |
Dousing Charm![]() Consumes 60 of 80 Charges on use Grants Immunity to IgniteRequires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 32 | 3.00 | 60 | 80 | Grants Immunity to Ignite | Used when you become Ignited |
Grounding Charm![]() Consumes 50 of 80 Charges on use Grants Immunity to ShockRequires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 32 | 3.00 | 50 | 80 | Grants Immunity to Shock | Used when you become Shocked |
Amethyst Charm![]() Consumes 60 of 80 Charges on use +18% to Chaos ResistanceRequires Level 40Used when you take Chaos damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 40 | 4.00 | 60 | 80 | +18% to Chaos Resistance | Used when you take Chaos damage from a Hit |
Golden Charm![]() Consumes 80 of 80 Charges on use 20% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. ![]() | 50 | 1.00 | 80 | 80 | 20% increased Rarity of Items found | Used when you kill a Rare or Unique Enemy |
List of unique charms
There are 0 unique charms that can drop.
Item | ![]() | Duration | Usage | Capacity | Buff effects | Stats |
---|---|---|---|---|---|---|
The Fall of the AxeFile:The Fall of the Axe inventory icon.pngThe Fall of the Axe Silver CharmLasts 3.00 Seconds Consumes 40 of 80 Charges on use Your speed is unaffected by SlowsRequires Level 10Used when you are affected by a SlowGrants Onslaught during effect"When the headsman's blade swings, your last moments stretch to eternity." - Vorm, the Twice-PardonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:The Fall of the Axe inventory icon.png | 10 | 3.00 | 40 | 80 | Your speed is unaffected by Slows | Used when you are affected by a SlowGrants Onslaught during effect |
Beira's AnguishFile:Beira's Anguish inventory icon.pngBeira's Anguish Dousing CharmLasts 3.00 Seconds Consumes 60 of 80 Charges on use Grants Immunity to IgniteRequires Level 32Used when you become Ignited(23)% Chance to gain a Charge when you Kill an Enemy Ignite Enemies in Presence as though dealing Fire damage equal to 25% of your maximum life when usedThey found a crying child tied to a frozen pyre. She was clad in ice, but the village was ash.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.File:Beira's Anguish inventory icon.png | 32 | 3.00 | 60 | 80 | Grants Immunity to Ignite | Used when you become Ignited(23)% Chance to gain a Charge when you Kill an Enemy Ignite Enemies in Presence as though dealing Fire damage equal to 25% of your maximum life when used |
Related Unique items
There are non-charm unique items have effects related to charms:
Item | Base item | ![]() | Stats |
---|---|---|---|
Elevore![]() Hunter HoodEvasion: 121Requires Level 33, 61 Dex(50–80)% increased Evasion Rating +(20–30) to Dexterity Charms gain 0.5 charges per Second +1 Charm SlotAncient worshippers of the Greatwolf were overtaken by a ravenous hunger for all things mystical. ![]() | Hunter Hood | 33 | (50–80)% increased Evasion Rating +(20–30) to Dexterity Charms gain 0.5 charges per Second +1 Charm Slot |
Pragmatism![]() Explorer ArmourArmour: 114 Evasion: 101Requires Level 33, 39 Str, 39 Dex(200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no ChargesIn an endless war against darkness, one must be ever vigilant. ![]() | Explorer Armour | 33 | (200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no Charges |
Zerphi's Genesis![]() Heavy BeltRequires Level 56(20-30)% increased Stun Threshold Charm Slots: 1+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges usedThe most horrifying ideas often begin with a simple innovation. ![]() | Heavy Belt | 56 | (20-30)% increased Stun Threshold Charm Slots: 1+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
Version history
Version | Changes |
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0.1.0e |
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0.1.0 |
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