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{{Infocard | |||
| class = tooltip | |||
| header = The Monk | |||
| 1= [[File:Monk portrait.png]] | |||
| 2=<div style="text-align: left;"> | |||
{{c|default|Gender:}} {{c|normal|M}}<br> | |||
[[File:StrengthIcon small.png]]{{c|default|[[Strength]]:}} {{c|normal|7}}<br> | |||
[[File:DexterityIcon small.png]]{{c|default|[[Dexterity]]:}} {{c|normal|11}}<br> | |||
[[File:IntelligenceIcon small.png]]{{c|default|[[Intelligence]]:}} {{c|normal|11}}<br> | |||
{{c|default|[[Weapon]]:}} {{c|normal|[[Gemcutting#Quarterstaff|Quarterstaff]]}} | |||
* {{il|Wrapped Quarterstaff}} | |||
* {{il|Falling Thunder}} | |||
</div> | |||
|3 = <div style="text-align: left;">{{c|default|[[Ascendancy class|Ascendancies]]:}}<br> | |||
[[File:Invoker portrait.png|80px|link=Invoker ]] [[Invoker]]<br> | |||
[[File:Acolyte of Chayula portrait.png|80px|link=Acolyte of Chayula]] [[Acolyte of Chayula]] | |||
</div> | |||
}} | |||
<blockquote>My life has been naught but discipline and focus, preparing me for this. I fight for the Benevolent Dreamer. Free my hands, and those who seek chaos will fall before me!</blockquote> | <blockquote>My life has been naught but discipline and focus, preparing me for this. I fight for the Benevolent Dreamer. Free my hands, and those who seek chaos will fall before me!</blockquote> | ||
The '''Monk''' is a [[dexterity]]/[[intelligence]]-oriented [[Character class|class]] that specializes in [[unarmed]] and [[quarterstaff]] skills | The '''Monk''' is a [[dexterity]]/[[intelligence]]-oriented [[Character class|class]] that specializes in [[unarmed]] and [[quarterstaff]] skills. | ||
__TOC__ | __TOC__ | ||
The Monk obtains a {{il|Wrapped Quarterstaff}} and {{il|Falling Thunder}} as his default starting weapon and skill in [[The Riverbank]]. | The Monk obtains a {{il|Wrapped Quarterstaff}} and {{il|Falling Thunder}} as his default starting weapon and skill in [[The Riverbank]]. | ||
==Ascendancy classes== | ==Ascendancy classes== | ||
Monks can specialize into one of these three [[Ascendancy classes]]: | Monks can specialize into one of these three [[Ascendancy classes]]: | ||
* [[Invoker]] | |||
* [[Acolyte of Chayula]] | |||
* TBA | |||
==Dialogues== | |||
===Entering locations=== | |||
====[[Act 1]]==== | |||
* '''[[The Riverbank]]''': By the Dreamer's will, I have another chance. | |||
* '''[[Clearfell Encampment]]''': How have the Ezomytes fallen this far? | |||
* '''[[Clearfell]]''': — | |||
* '''[[Mud Burrow]]''': A foul lair, for a foul creature. | |||
* '''[[The Grelwood]]''': I have dreamt of this place as of late... I am called forward. | |||
* '''[[The Red Vale]]''': Generations of senseless conflict. And for what? | |||
* '''[[The Grim Tangle]]''': I won't be getting through here... for now. | |||
* '''[[Cemetery of the Eternals]]''': This land is haunted by its past... | |||
* '''[[Mausoleum of the Praetor]]''': This place harbours an everlasting malice. | |||
* '''[[Tomb of the Consort]]''': Somewhere in the darkness, a soul lies dreaming of hate... | |||
* '''[[Hunting Grounds]]''': Finally, familiar terrain. I must be getting close to their village... | |||
* '''[[Freythorn]]''': I sense... a surreal presence... | |||
* '''[[Ogham Farmlands]]''': — | |||
* '''[[Ogham Village]]''': What is this madness?! I fear I am too late. | |||
* '''[[The Manor Ramparts]]''': Madness echoes here. | |||
* '''[[Ogham Manor]]''': The walls carry a subtle beat of a monstrous heart. | |||
====[[Act 2]]==== | |||
* '''[[Vastiri Outskirts]]''': So, these are the Maraketh. Life seems difficult in the desert. | |||
* '''[[The Ardura Caravan]]''': So ''this'' is how they survive.. | |||
* '''[[Mawdun Quarry]]''': This great wound in the land bodes ill. | |||
* '''[[Mawdun Mine]]''': They died clawing for escape. This place is a tomb. | |||
* '''[[The Halani Gates]] (1)''': Why has the caravan stopped? | |||
* '''[[Traitor's Passage]]''': | |||
* '''[[The Halani Gates]] (2)''': Let us see what the Faridun have in store for me. | |||
* '''[[Mastodon Badlands]]''': Death shelters life in an unforgiving land. | |||
* '''[[The Bone Pits]]''': A wasteland without end. | |||
* '''[[Keth]]''': Aspirations of an ancient civilisation still resonate from this place. | |||
* '''[[The Lost City]]''': They put their faith in the wrong gods. This place is a testament to their choice. | |||
* '''[[Buried Shrines]]''': Something emanates from the darkness... | |||
* '''[[Valley of the Titans]]''': This is no place for mortals. | |||
* '''[[The Titan Grotto]]''': The Third Pact speaks of this! I'm not supposed to be here... | |||
* '''[[Deshar]]''': I didn't expect burial spires to be so beautiful. | |||
* '''[[Path of Mourning]]''': Mankind always aspires to reach the skies, even in death. | |||
* '''[[The Spires of Deshar]]''': — | |||
* '''[[The Dreadnought]]''': We fight to the end! | |||
* '''[[Dreadnought Vanguard]]''': The Beast is close. The very air rots on the wind. | |||
* '''[[Trial of the Sekhemas]]''': Here, mettle was tested. Here, I shall surpass. | |||
====[[Act 3]]==== | |||
* '''[[Sandswept Marsh]]''': Where the Dreamer wills, I go. | |||
* '''[[Ziggurat Encampment]]''': I recognise this place from my dreams... | |||
* '''[[Jungle Ruins]]''': They swing among the trees... | |||
* '''[[The Venom Crypts]]''': Darkness and decay... | |||
* '''[[Infested Barrens]]''': Wraeclast is adorned with the scars of what once was. | |||
* '''[[The Azak Bog]]''': This stench is damaging my calm. | |||
* '''[[Chimeral Wetlands]]''': What wondrous sights! | |||
* '''[[Jiquani's Machinarium]]''': That statue... how ominous... | |||
* '''[[Jiquani's Sanctum]]''': How strange. I should ask Alva about this. | |||
* '''[[The Matlan Waterways]]''': They're here, just as Servi warned. | |||
* '''[[The Drowned City]]''': This city is not dead... something moves in hidden spaces... | |||
* '''[[Apex of Filth]]''': Foul spores cloy the wind. | |||
* '''[[The Molten Vault]]''': What horrors does this quiet darkness hide? | |||
* '''[[Temple of Kopec]]''': What is the source of that blinding light? | |||
* '''[[Utzaal]]''': Utzaal... lives! | |||
* '''[[Aggorat]]''': Such beauty... such violence. | |||
* '''[[The Black Chambers]]''': — | |||
* '''[[The Ziggurat Refuge]]''': Uhh... How long have I been asleep? | |||
* '''[[The Temple of Chaos]]''': Another chance to test my mettle. | |||
===Boss defeated=== | |||
====[[Act 1]]==== | |||
* '''[[The Bloated Miller]]''': Skill always beats raw strength. | |||
* '''[[Beira of the Rotten Pack]]''': — | |||
* '''[[The Devourer]]''': Nightmares have no power against the light. | |||
* '''[[The Brambleghast]]''': I best... not tarry... if the trees here can move like that... | |||
* '''[[The Rust King]]''': Sleep now, and dream no longer! | |||
* '''[[The Rotten Druid]]''': Begone, foul creature! | |||
* '''[[Draven, the Eternal Praetor]]''': Let the Ezomytes buried here finally know peace. | |||
* '''[[Asinia, the Praetor's Consort]]''': Forbidden thaumaturgy causes nothing but pain and misery. | |||
* '''[[Lachlann of Endless Lament]]''': Rejoin your family, tortured soul. | |||
* '''[[The Crowbell]]''': Corruption creates strange beasts indeed. | |||
* '''[[The King in the Mists (Freythorn)|The King in the Mists]]''': Better dead than enslaved to a false religion. | |||
* '''[[The Executioner]]''': Mere strength is no match for skill. | |||
* '''[[Candlemass, the Living Rite]]''': This is the cost of pagan beliefs. | |||
* '''[[Count Geonor]]''': The Dreamer will not take your soul to unity, Geonor. Rot here for all time. | |||
====[[Act 2]]==== | |||
* '''[[Rathbreaker]]''': Let this prove my worth. I should return to the caravan. | |||
* '''[[Rudja, the Dread Engineer]]''': At least there's one survivor of this madness. | |||
* '''[[Balbala, the Traitor]]''': A coin...? | |||
* '''[[Jamanra, the Risen King]]''': I have seen the face of the enemy, and it is hatred. | |||
* '''[[Ekbab, Ancient Steed]]''': Death reclaims its own. | |||
* '''[[Kabala, Constrictor Queen]]''': I won't soon forget this one... eugh. | |||
* '''[[Azarian, the Forsaken Son]]''': — | |||
* '''[[Zalmarath, the Colossus]]''': A servant of the Dreamer has dared... and succeeded! | |||
* '''[[Tor Gul, the Defiler]]''': Is it the Beast that empowers such horrors? This must end! | |||
* '''[[Jamanra, the Abomination]]''': Asala! | |||
====[[Act 3]]==== | |||
* '''[[Rootdredge]]''': This land is infested with ancient Corruption! | |||
* '''[[Mighty Silverfist]]''': Man bests beast once again! | |||
* '''[[Ignagduk, the Bog Witch]]''': I have had my fill of witches for one lifetime. | |||
* '''[[Xyclucian, the Chimeral]]''': — | |||
* '''[[Blackjaw, the Remnant]]''': That thing, it fought with the ire of a mortal man... | |||
* '''[[Zicoatl, Warden of the Core]]''': Finally, I have what I need. | |||
* '''[[Mektul, the Forgemaster]]''': The dangers of wealth have never been so literal. | |||
* '''[[The Queen of Filth]]''': You were not even worthy of my skills. | |||
* '''[[Ketzuli, High Priest of the Sun]]''': Endless power... corrupts endlessly. | |||
* '''[[Viper Napuatzi]]''': What... where did she go? | |||
* '''[[Doryani, Royal Thaumaturge]]''': — | |||
====Other==== | |||
* '''[[The Ninth Treasure of Keth]]''': Wealth is useless in a dead empire. | |||
* '''[[Rattlecage, the Earthbreaker]]''': Discipline and strength triumph once again. | |||
===Level up=== | |||
* '''Reaching level 2''': My training continues. | |||
* '''Reaching level 3''': Each victory is but another milestone on the endless path. | |||
* '''Reaching level 5''': Savor the feeling, but keep moving forward. | |||
* '''Reaching level 10''': The Dreamer guides. | |||
* '''Reaching level 15''': Today is a good day! | |||
* '''Reaching level 20''': Enlightening! | |||
* '''Reaching level 30''': Fate is on my side this day! | |||
* '''Reaching level 40''': Mastery is within my grasp! | |||
* '''Reaching level 50''': A noteworthy attainment! | |||
* '''Reaching level 60''': The zenith of my power so far! | |||
* '''Reaching level 70''': My journey continues! | |||
* '''Reaching level 80''': Elevation! | |||
* '''Reaching level 90''': Dreamer! Bear witness! | |||
* '''Reaching level 100''': | |||
** I have reached the limits of the mortal form! | |||
** Ultimate discipline! | |||
** I am the master now! | |||
===Miscellaneous=== | |||
====Full inventory==== | |||
* I carry few possessions. And I don't have room for that. | |||
* I must maintain a fine balance. | |||
* I've no room for that. | |||
* I have no room for that. | |||
====Using ability in town==== | |||
* This isn't the place. Or the time. | |||
* That would draw unwanted attention. | |||
* I must restrain myself. | |||
====Using [[well]]==== | |||
* Relief. | |||
* A cool drink. | |||
* A moment's respite. | |||
* Ahh.... a moment's respite. | |||
====Respec passive point==== | |||
* I must meditate. | |||
* Time to refocus. | |||
* Let's try something different. | |||
== | ====Other==== | ||
= | * '''Choice of an Ascendancy class''': My path diverges. | ||
* '''Selecting Acolyte of Chayula Ascendancy class''': The power of the Dreamer flows through me! | |||
==Gameplay video== | ==Gameplay video== | ||
{{#ev:youtube|y8OL9qqnhDo}} | {{#ev:youtube|y8OL9qqnhDo}} | ||
==Gallery== | |||
<gallery> | |||
File:Monk wanted poster.webp | The monk's wanted poster. | |||
</gallery> | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Characters}} | {{Navbox Characters}} | ||
[[Category:Character classes]] |
Latest revision as of 15:54, 6 January 2025
Gender: M
Strength: 7
Dexterity: 11
Intelligence: 11
Weapon: Quarterstaff
Wrapped QuarterstaffWrapped QuarterstaffQuartertaff
Physical Damage: 7-12
Critical Strike Chance: 10.00%
Attacks per Second: 1.40Falling ThunderFalling ThunderAttack, AoE, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres
Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed
Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
My life has been naught but discipline and focus, preparing me for this. I fight for the Benevolent Dreamer. Free my hands, and those who seek chaos will fall before me!
The Monk is a dexterity/intelligence-oriented class that specializes in unarmed and quarterstaff skills.
The Monk obtains a Wrapped QuarterstaffWrapped QuarterstaffQuartertaff
Physical Damage: 7-12
Critical Strike Chance: 10.00%
Attacks per Second: 1.40 and
Falling ThunderFalling ThunderAttack, AoE, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres
Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed
Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab. as his default starting weapon and skill in The Riverbank.
Ascendancy classes
Monks can specialize into one of these three Ascendancy classes:
Dialogues
Entering locations
Act 1
- The Riverbank: By the Dreamer's will, I have another chance.
- Clearfell Encampment: How have the Ezomytes fallen this far?
- Clearfell: —
- Mud Burrow: A foul lair, for a foul creature.
- The Grelwood: I have dreamt of this place as of late... I am called forward.
- The Red Vale: Generations of senseless conflict. And for what?
- The Grim Tangle: I won't be getting through here... for now.
- Cemetery of the Eternals: This land is haunted by its past...
- Mausoleum of the Praetor: This place harbours an everlasting malice.
- Tomb of the Consort: Somewhere in the darkness, a soul lies dreaming of hate...
- Hunting Grounds: Finally, familiar terrain. I must be getting close to their village...
- Freythorn: I sense... a surreal presence...
- Ogham Farmlands: —
- Ogham Village: What is this madness?! I fear I am too late.
- The Manor Ramparts: Madness echoes here.
- Ogham Manor: The walls carry a subtle beat of a monstrous heart.
Act 2
- Vastiri Outskirts: So, these are the Maraketh. Life seems difficult in the desert.
- The Ardura Caravan: So this is how they survive..
- Mawdun Quarry: This great wound in the land bodes ill.
- Mawdun Mine: They died clawing for escape. This place is a tomb.
- The Halani Gates (1): Why has the caravan stopped?
- Traitor's Passage:
- The Halani Gates (2): Let us see what the Faridun have in store for me.
- Mastodon Badlands: Death shelters life in an unforgiving land.
- The Bone Pits: A wasteland without end.
- Keth: Aspirations of an ancient civilisation still resonate from this place.
- The Lost City: They put their faith in the wrong gods. This place is a testament to their choice.
- Buried Shrines: Something emanates from the darkness...
- Valley of the Titans: This is no place for mortals.
- The Titan Grotto: The Third Pact speaks of this! I'm not supposed to be here...
- Deshar: I didn't expect burial spires to be so beautiful.
- Path of Mourning: Mankind always aspires to reach the skies, even in death.
- The Spires of Deshar: —
- The Dreadnought: We fight to the end!
- Dreadnought Vanguard: The Beast is close. The very air rots on the wind.
- Trial of the Sekhemas: Here, mettle was tested. Here, I shall surpass.
Act 3
- Sandswept Marsh: Where the Dreamer wills, I go.
- Ziggurat Encampment: I recognise this place from my dreams...
- Jungle Ruins: They swing among the trees...
- The Venom Crypts: Darkness and decay...
- Infested Barrens: Wraeclast is adorned with the scars of what once was.
- The Azak Bog: This stench is damaging my calm.
- Chimeral Wetlands: What wondrous sights!
- Jiquani's Machinarium: That statue... how ominous...
- Jiquani's Sanctum: How strange. I should ask Alva about this.
- The Matlan Waterways: They're here, just as Servi warned.
- The Drowned City: This city is not dead... something moves in hidden spaces...
- Apex of Filth: Foul spores cloy the wind.
- The Molten Vault: What horrors does this quiet darkness hide?
- Temple of Kopec: What is the source of that blinding light?
- Utzaal: Utzaal... lives!
- Aggorat: Such beauty... such violence.
- The Black Chambers: —
- The Ziggurat Refuge: Uhh... How long have I been asleep?
- The Temple of Chaos: Another chance to test my mettle.
Boss defeated
Act 1
- The Bloated Miller: Skill always beats raw strength.
- Beira of the Rotten Pack: —
- The Devourer: Nightmares have no power against the light.
- The Brambleghast: I best... not tarry... if the trees here can move like that...
- The Rust King: Sleep now, and dream no longer!
- The Rotten Druid: Begone, foul creature!
- Draven, the Eternal Praetor: Let the Ezomytes buried here finally know peace.
- Asinia, the Praetor's Consort: Forbidden thaumaturgy causes nothing but pain and misery.
- Lachlann of Endless Lament: Rejoin your family, tortured soul.
- The Crowbell: Corruption creates strange beasts indeed.
- The King in the Mists: Better dead than enslaved to a false religion.
- The Executioner: Mere strength is no match for skill.
- Candlemass, the Living Rite: This is the cost of pagan beliefs.
- Count Geonor: The Dreamer will not take your soul to unity, Geonor. Rot here for all time.
Act 2
- Rathbreaker: Let this prove my worth. I should return to the caravan.
- Rudja, the Dread Engineer: At least there's one survivor of this madness.
- Balbala, the Traitor: A coin...?
- Jamanra, the Risen King: I have seen the face of the enemy, and it is hatred.
- Ekbab, Ancient Steed: Death reclaims its own.
- Kabala, Constrictor Queen: I won't soon forget this one... eugh.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: A servant of the Dreamer has dared... and succeeded!
- Tor Gul, the Defiler: Is it the Beast that empowers such horrors? This must end!
- Jamanra, the Abomination: Asala!
Act 3
- Rootdredge: This land is infested with ancient Corruption!
- Mighty Silverfist: Man bests beast once again!
- Ignagduk, the Bog Witch: I have had my fill of witches for one lifetime.
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant: That thing, it fought with the ire of a mortal man...
- Zicoatl, Warden of the Core: Finally, I have what I need.
- Mektul, the Forgemaster: The dangers of wealth have never been so literal.
- The Queen of Filth: You were not even worthy of my skills.
- Ketzuli, High Priest of the Sun: Endless power... corrupts endlessly.
- Viper Napuatzi: What... where did she go?
- Doryani, Royal Thaumaturge: —
Other
- The Ninth Treasure of Keth: Wealth is useless in a dead empire.
- Rattlecage, the Earthbreaker: Discipline and strength triumph once again.
Level up
- Reaching level 2: My training continues.
- Reaching level 3: Each victory is but another milestone on the endless path.
- Reaching level 5: Savor the feeling, but keep moving forward.
- Reaching level 10: The Dreamer guides.
- Reaching level 15: Today is a good day!
- Reaching level 20: Enlightening!
- Reaching level 30: Fate is on my side this day!
- Reaching level 40: Mastery is within my grasp!
- Reaching level 50: A noteworthy attainment!
- Reaching level 60: The zenith of my power so far!
- Reaching level 70: My journey continues!
- Reaching level 80: Elevation!
- Reaching level 90: Dreamer! Bear witness!
- Reaching level 100:
- I have reached the limits of the mortal form!
- Ultimate discipline!
- I am the master now!
Miscellaneous
Full inventory
- I carry few possessions. And I don't have room for that.
- I must maintain a fine balance.
- I've no room for that.
- I have no room for that.
Using ability in town
- This isn't the place. Or the time.
- That would draw unwanted attention.
- I must restrain myself.
Using well
- Relief.
- A cool drink.
- A moment's respite.
- Ahh.... a moment's respite.
Respec passive point
- I must meditate.
- Time to refocus.
- Let's try something different.
Other
- Choice of an Ascendancy class: My path diverges.
- Selecting Acolyte of Chayula Ascendancy class: The power of the Dreamer flows through me!
Gameplay video
Gallery
-
The monk's wanted poster.
Version history
Version | Changes |
---|---|
0.1.0 |
|