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Wind Dancer: Difference between revisions

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{{stub}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
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|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Buff, Persistent, Attack, AoE, Melee
|gem_tags                                = Buff, Attack, Persistent, AoE, Melee, Staged
|gem_description                        =  
|gem_description                        = While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
|active_skill_name                      =  
|active_skill_name                      =  
|skill_icon                              = Wind Dancer
|skill_icon                              = Wind Dancer
|skill_id                                = Wind Dancer
|skill_id                                = Wind Dancer
|required_level                          =  
|required_level                          =  
|static_cost_types                      = Spirit
|static_spirit_reservation_flat          = 30
|stat_text                              =  
|stat_text                              =  
|static_cost_amounts                    = 30
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
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|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Wind Dancer''' is a [[persistent]] [[buff]] [[skill]].
'''Wind Dancer''' is a [[persistent]] [[buff]] [[skill]] that requires a [[martial weapon]] to activate. It periodically grants a stacking buff that grants more [[evasion]]. Upon taking a [[hit]], all stacks of the buff are removed to trigger Gale Force, dealing damage and [[knockback]] in an [[area]] around you.


==Skill functions and interactions==
==Skill functions and interactions==
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|t2_2 = {{il|Maim}}
|t2_2 = {{il|Maim}}
|t3_1 = {{il|Cannibalism}}
|t3_1 = {{il|Cannibalism}}
|t3_2 = {{il|Culling Strike}}
|t3_2 = {{il|Quill Burst}}
}}
}}


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{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Wind Dancer now grants 10% more Evasion Rating per stage at all Gem levels (previously 15-19% at Gem levels 4-20), and gains a Stage every 1.44 to 1.12 seconds at Gem levels 4-20 (previously 1.5 to 1.3 seconds). Gale Force now deals 53-163% of Attack Damage at Gem levels 4-20 (previously 40-125%), and now uses the Critical Hit chance of your main-hand weapon instead of having a baseline 5% Critical Hit chance. Wind Dancer stages are now consumed on being Hit by an Enemy, instead of from a Melee Attack. Wind Dancer's stage gain timer is no longer interrupted when you are hit. Quality now provides +0 to 0.4 metres to Explosion Radius (previously +0-1 to Maximum Stages).
* Wind Dancer now grants 10% more Evasion Rating per stage at all Gem levels (previously 15-19% at Gem levels 4-20), and gains a Stage every 1.44 to 1.12 seconds at Gem levels 4-20 (previously 1.5 to 1.3 seconds). Gale Force now deals 53-163% of Attack Damage at Gem levels 4-20 (previously 40-125%), and now uses the Critical Hit chance of your main-hand weapon instead of having a baseline 5% Critical Hit chance. Wind Dancer stages are now consumed on being Hit by an Enemy, instead of from a Melee Attack. Wind Dancer's stage gain timer is no longer interrupted when you are hit. Quality now provides +0 to 0.4 metres to Explosion Radius (previously +0-1 to Maximum Stages).
* Wind Dancer's Gale Force has had the Knockback distance reduced.
* Wind Dancer's Gale Force has had the Knockback distance reduced.
* Added Staged tag. {{undocumented}}
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|

Latest revision as of 12:50, 13 May 2025

✍️This article is a stub. Please help improve the article by expanding it.
Wind DancerBuff, Attack, Persistent, AoE, Melee, Staged
Tier: 4
Level: 1
Reservation: 30 spirit
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemWindDancer

Wind Dancer is a persistent buff skill that requires a martial weapon to activate. It periodically grants a stacking buff that grants more evasion. Upon taking a hit, all stacks of the buff are removed to trigger Gale Force, dealing damage and knockback in an area around you.

Skill functions and interactions

Gem level progression

LevelRequired Level
10

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Magnified Effect Pin
II Blind Maim
III Cannibalism Quill Burst

Item acquisition

Wind Dancer has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Wind Dancer has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Wind Dancer now grants 10% more Evasion Rating per stage at all Gem levels (previously 15-19% at Gem levels 4-20), and gains a Stage every 1.44 to 1.12 seconds at Gem levels 4-20 (previously 1.5 to 1.3 seconds). Gale Force now deals 53-163% of Attack Damage at Gem levels 4-20 (previously 40-125%), and now uses the Critical Hit chance of your main-hand weapon instead of having a baseline 5% Critical Hit chance. Wind Dancer stages are now consumed on being Hit by an Enemy, instead of from a Melee Attack. Wind Dancer's stage gain timer is no longer interrupted when you are hit. Quality now provides +0 to 0.4 metres to Explosion Radius (previously +0-1 to Maximum Stages).
  • Wind Dancer's Gale Force has had the Knockback distance reduced.
  • Added Staged tag. [Undocumented]
0.1.0
  • Introduced to the game.