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A '''vendor''' is an NPC in any of the main towns across Path of Exile 2's Acts. They offer various items for sale with [[item level]]s comparable to the player's level, up to a cap. The player may also sell items to a vendor for [[Gold]] or disenchant items for currency shards.
A '''vendor''' or '''merchant''' is an NPC in any of the main towns across Path of Exile 2's Acts. They offer various items for sale with [[item level]]s comparable to the player's level, up to a cap. The player may also sell items to a vendor for [[Gold]] or disenchant items for currency shards.
 
__TOC__


==Vendor types==
==Vendor types==
Each vendor has three types of vendors:
Each town area has three types of vendors:
* A vendor that sells [[martial weapon]]s and [[armour]]
* Weapon/armour vendor: A vendor that sells [[martial weapon]]s and [[armour]]
* A vendor that sells magical weapons, jewellry, [[flask]]s, [[charm]]s, and {{il|Scroll of Wisdom|Scrolls of Wisdom}} and can disenchant items
* Caster/trinket vendor/Disenchanter: A vendor that sells magical weapons, [[jewellery]], [[flask]]s, [[charm]]s, and {{il|Scroll of Wisdom|Scrolls of Wisdom}} and can disenchant items into currency shards
* A gambling vendor, where you can buy equipment with random rarity
* Gambler: A vendor that sells equipment with random [[base type]] and [[rarity]]
 
Some vendors may need to be unlocked through quest or story progression for them to appear in a new playthrough.
 
Some non-town areas also contain special vendors who may have a modified selection of items to sell.


Some areas contain special vendors who have their own set of items to sell.
Recently sold items sold for Gold can be re-purchased from the Buyback tab in case an item was accidentally sold. Items that are disenchanted or [[Salvage bench|salvaged]] cannot be reobtained.


Items sold for Gold can be bought back from the Buyback tab, in case if they're accidentally sold.
Vendors will refresh a portion of their stock whenever you level up. The Gambler gains additional chances to purchase items when you defeat [[unique]] monsters.
 
==Locations==
===Act 1===
In [[Clearfell Encampment]]:


Vendors will refresh some of their stock whenever you level up.
* [[Renly]] - Weapon/armour vendor
* [[Una]] - Caster/trinket vendor & Disenchanter
* [[Finn]] - Gambler


===Disenchanting===
===Act 2===
Any non-Normal rarity items can be destroyed and disenchanted for crafting currency shards. This process is irreversible. The resulting currency shard is solely based on the disenchanted item's rarity:
In [[the Ardura Caravan]]:
* Magic items give one {{il|Transmutation Shard}}
* Rare items give one {{il|Regal Shard}}, or two if it has 6 modifiers
* Unique items give one {{il|Chance Shard}}


===Gambling===
* [[Shambrin]] - Weapon/armour vendor
Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. You can only buy a limited number of items from gambling vendors. This amount increases whenever you kill a unique monster. You can store up to 100 purchases.
* [[Zarka]] - Caster/trinket vendor & Disenchanter
* [[Risu]] - Gambler (available after defeating [[Rudja, the Dread Engineer]])


===== Merchant Maximum Item Level =====
===Act 3===
In the [[Ziggurat Encampment]]:


The cost of gambling is based on the item class and item level of the item bought. The item level will be the same as your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear.
* [[Oswald]] - Weapon/armour vendor
* [[Servi]] - Caster/trinket vendor & Disenchanter
* [[Alva]] - Gambler
 
Other vendors that can be found in Act 3 are:
* [[Gwendolyn Albright]] ([[Jungle Ruins]]) - Random vendor
* [[Sebastian Carroway]] ([[Infested Barrens]]) - Random vendor
* [[Cauldron Keeper]] ([[Apex of Filth]]) - Caster/trinket vendor
 
===Epilogue===
In [[the Ziggurat Refuge]]:
 
* [[Ketzuli, Architect of Time]] - Weapon/armour vendor
* [[Atalui, Blood Priestess]] - Caster/trinket vendor & Disenchanter
* [[Alva]] - Gambler
* [[Gwennen]] - specially crafted [[weapon]]s, [[quiver]]s, and [[foci]] for [[Broken Circle Artifact]]s
* [[Rog]] - specially crafted [[armour (equipment)|armour]] and [[shield]]s for  [[Order Artifact]]s
* [[Tujen]] - specially crafted [[jewellery]] for  [[Black Scythe Artifact]]s
 
==Disenchanting==
Any non-Normal rarity items can be destroyed and disenchanted for crafting [[currency shard]]s. This process is irreversible. The resulting currency shard is solely based on the disenchanted item's rarity:
 
* {{c|magic|Magic}} items give one {{il|Transmutation Shard}}
* {{c|rare|Rare}} items give one {{il|Regal Shard}}, or two if it has 6+ modifiers
* {{c|unique|Unique}} items give one {{il|Chance Shard}} (or two if it has 6+ modifiers {{bug}}{{efn|Likely a result of a bug due to the 2 Regal Shard recipe introduced in [[version 0.1.0c]].}})
 
You can also disenchant a {{il|Bind Spectre}} or {{il|Tame Beast}} gem with a bound monster to unbind it, restoring the gem to its unbound state with the same level and sockets.
 
==Gambling==
Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. During main campaign you can only buy a limited number of items in each Act from gambling vendors. This amount increases by 1 whenever you kill a unique monster in an Act and can store up to 100 purchases. This limit only applies to Gambling Vendors available before reaching [[Endgame]].
 
===== Merchant maximum item level =====
 
The cost of gambling is based on the item class and highest possible item level of the item bought. The item level will be the same as or lower than your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear.


{| class="wikitable"
{| class="wikitable"
|+ Maximum Item Level per merchant
|+ Maximum Item Level per vendor
|-
|-
! Act !! Merchant !! Maximum Item Level
! Act !! Vendor !! Maximum Item Level
|-
|-
| Act 1      || Finn || 15
| [[Act 1]]       || [[Finn]] || 15
|-
|-
| Act 2      || Risu || 32
| [[Act 2]]       || [[Risu]] || 32
|-
|-
| Act 3      || Alva || 44
| [[Act 3]]       || [[Alva]] || 44
|-
|-
| Act 1 Cruel || Finn || 51
| Act 1 Cruel || [[Finn]] || 51
|-
|-
| Act 2 Cruel || Risu || 58
| Act 2 Cruel || [[Risu]] || 58
|-
|-
| Act 3 Cruel || Alva || 64
| Act 3 Cruel || [[Alva]] || 64
|-
|-
| Endgame    || Alva || 71
| [[Endgame]]     || [[Alva]] || 82
|}
|}


Line 61: Line 105:
| 785  || 0.52 || 9123  || 1.15 || [[Shields]], [[Foci]], [[Helmets]]
| 785  || 0.52 || 9123  || 1.15 || [[Shields]], [[Foci]], [[Helmets]]
|-
|-
| 867  || 0.57 || 10081 || 1.27 || [[Wands]], [[One Hand Maces]], [[Sceptres]], [[Bows]]
| 867  || 0.57 || 10081 || 1.27 || [[Wands]], [[One Hand Maces]], [[Sceptres]], [[Bows]], [[Spears]]
|-
|-
| 1099 || 0.73 || 12897 || 1.63 || [[Staves]], [[Two Hand Maces]], [[Quarterstaves]], [[Crossbows]], [[Body Armours]]
| 1099 || 0.73 || 12897 || 1.63 || [[Staves]], [[Two Hand Maces]], [[Quarterstaves]], [[Crossbows]], [[Body Armours]]
Line 71: Line 115:
| 4537 || 3.00 || 23753 || 3.00 || [[Amulets]]
| 4537 || 3.00 || 23753 || 3.00 || [[Amulets]]
|}
|}
==Locations==
===Act 1===
In [[Clearfell Encampment]]:
* [[Renly]] - Weapon/armour vendor
* [[Una]] - Magical items & disenchanting vendor
* [[Finn]] - Gambling vendor
===Act 2===
In [[the Ardura Caravan]]:
* [[Shambrin]] - Weapon/armour vendor
* [[Zarka]] - Magical items & disenchanting vendor
* [[Risu]] - Gambling vendor (available after defeating [[Rudja, the Dread Engineer]])
===Act 3===
In the [[Ziggurat Encampment]]:
* [[Oswald]] - Weapon/armour vendor
* [[Servi]] - Magical items & disenchanting vendor
* [[Alva]] - Gambling vendor
Other vendors that can be found in Act 3 are:
* [[Gwendolyn Albright]] ([[Jungle Ruins]])
* [[Sebastian Carroway]] ([[Infested Barrens]])
* [[Cauldron Keeper]] ([[Apex of Filth]]) - Sells magical items
===Epilogue===
===Atlas===
* [[Nameless Seer]] ([[Moment of Zen]]) - Offers one Unique item of choice for free
==Level cap==
Items from all types of vendors will have the same item level as the player, up to a level cap for each act. Once that cap is reached, all items bought in that town will have item level equal to the cap.
*Act 1 normal: 15
*Act 2 normal: 32
*Act 3 normal: 44
*Act 1 cruel: 51
*Act 2 cruel: 58
*Act 3 cruel:


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0f|
* Added rarity borders to items available to purchase from vendors.
}}
{{Version history table row|0.2.0e|
* Disenchanting a {{il|Bind Spectre}} or {{il|Tame Beast}} gem will unbind them, allowing you to use them again.
}}
{{Version history table row|0.2.0|
* Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier.
* The vendors in The Ziggurat Refuge and those in your Hideout now correctly have level 65 items available, rather than one having level 60 items and the other level 70.
}}
{{Version history table row|0.1.1|
* Removed the level requirement to access Expedition Vendors.
* Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.
}}
{{Version history table row|0.1.0d|
{{Version history table row|0.1.0d|
* (Undocumented) The Disenchanting shop menu will properly display the amount of Regal Shards gained when disenchanting a Rare item with 6 modifiers.
* (Undocumented) The Disenchanting shop menu will properly display the amount of Regal Shards gained when disenchanting a Rare item with 6 modifiers.
Line 124: Line 139:
}}
}}
{{Version history table end}}
{{Version history table end}}
==Notes==
{{notelist}}


[[Category:NPCs]]
[[Category:NPCs]]

Latest revision as of 19:57, 19 April 2025

A vendor or merchant is an NPC in any of the main towns across Path of Exile 2's Acts. They offer various items for sale with item levels comparable to the player's level, up to a cap. The player may also sell items to a vendor for Gold or disenchant items for currency shards.

Vendor types

Each town area has three types of vendors:

Some vendors may need to be unlocked through quest or story progression for them to appear in a new playthrough.

Some non-town areas also contain special vendors who may have a modified selection of items to sell.

Recently sold items sold for Gold can be re-purchased from the Buyback tab in case an item was accidentally sold. Items that are disenchanted or salvaged cannot be reobtained.

Vendors will refresh a portion of their stock whenever you level up. The Gambler gains additional chances to purchase items when you defeat unique monsters.

Locations

Act 1

In Clearfell Encampment:

  • Renly - Weapon/armour vendor
  • Una - Caster/trinket vendor & Disenchanter
  • Finn - Gambler

Act 2

In the Ardura Caravan:

Act 3

In the Ziggurat Encampment:

  • Oswald - Weapon/armour vendor
  • Servi - Caster/trinket vendor & Disenchanter
  • Alva - Gambler

Other vendors that can be found in Act 3 are:

Epilogue

In the Ziggurat Refuge:

Disenchanting

Any non-Normal rarity items can be destroyed and disenchanted for crafting currency shards. This process is irreversible. The resulting currency shard is solely based on the disenchanted item's rarity:

You can also disenchant a Bind Spectre or Tame Beast gem with a bound monster to unbind it, restoring the gem to its unbound state with the same level and sockets.

Gambling

Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. During main campaign you can only buy a limited number of items in each Act from gambling vendors. This amount increases by 1 whenever you kill a unique monster in an Act and can store up to 100 purchases. This limit only applies to Gambling Vendors available before reaching Endgame.

Merchant maximum item level

The cost of gambling is based on the item class and highest possible item level of the item bought. The item level will be the same as or lower than your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear.

Maximum Item Level per vendor
Act Vendor Maximum Item Level
Act 1 Finn 15
Act 2 Risu 32
Act 3 Alva 44
Act 1 Cruel Finn 51
Act 2 Cruel Risu 58
Act 3 Cruel Alva 64
Endgame Alva 82
Item Class Costs

There are eight different cost tiers. Note that quivers and jewellery have a different formula to armour and weapons. This is most stark when comparing belts to two-handed weapons.

Example costs
15 ilvl cost Quiver-ratio 71 ilvl cost Quiver-ratio Item Classes
1512 1.00 7917 1.00 Quivers
771 0.51 9067 1.15 Gloves, Boots
785 0.52 9123 1.15 Shields, Foci, Helmets
867 0.57 10081 1.27 Wands, One Hand Maces, Sceptres, Bows, Spears
1099 0.73 12897 1.63 Staves, Two Hand Maces, Quarterstaves, Crossbows, Body Armours
2420 1.60 12668 1.60 Belts
3025 2.00 15835 2.00 Rings
4537 3.00 23753 3.00 Amulets

Version history

Version Changes
0.2.0f
  • Added rarity borders to items available to purchase from vendors.
0.2.0e
0.2.0
  • Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier.
  • The vendors in The Ziggurat Refuge and those in your Hideout now correctly have level 65 items available, rather than one having level 60 items and the other level 70.
0.1.1
  • Removed the level requirement to access Expedition Vendors.
  • Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.
0.1.0d
  • (Undocumented) The Disenchanting shop menu will properly display the amount of Regal Shards gained when disenchanting a Rare item with 6 modifiers.
0.1.0c
  • Disenchanting Rare Items with 6 Modifiers now provides 2 Regal Shards (previously 1). The value displayed will still show as 1 until a later patch.

Notes

  1. Likely a result of a bug due to the 2 Regal Shard recipe introduced in version 0.1.0c.