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Lightning Rod: Difference between revisions
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|size_x = 1 | |size_x = 1 | ||
|size_y = 1 | |size_y = 1 | ||
|tags = gem, default | |tags = gem, default | ||
|metadata_id = | |metadata_id = Metadata/Items/Gem/SkillGemLightningRod | ||
|help_text = | |help_text = Skills can be managed in the Skills Panel. | ||
|dexterity_percent = | |||
|dexterity_percent = 100 | |||
|gem_tags = Attack, AoE, Projectile, | |gem_tags = Attack, AoE, Projectile, Sustained, Lightning, Duration | ||
| | |active_skill_name = Lightning Rod | ||
| | |skill_id = LightningRodPlayer | ||
| | |gem_tier = 1 | ||
|item_class_id_restriction = Bow | |item_class_id_restriction = Bow | ||
| | |gem_description = Fire an arrow that drops from above, creating a [[Lightning]] burst. The arrow remains in the ground, and any [[Chaining]] [[Lightning]] beams can [[Chain]] to it. When [[Chained]] to, the arrows charge up for a brief period before releasing another [[Lightning]] burst. The Lightning Arrow Skill skips this delay, causing bursts immediately. | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = | |cast_time = 1 | ||
|static_attack_speed_multiplier = 120 | |||
|stat_text = | |stat_text = | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 0 | ||
|level1_cost_amounts = | |level1_dexterity_requirement = 0 | ||
| | |level1_cost_amounts = 4 | ||
| | |level1_damage_multiplier = 26 | ||
|level2 = True | |||
|level2_level_requirement = 3 | |||
|level2_dexterity_requirement = 9 | |||
|level2_cost_amounts = 5 | |||
|level2_damage_multiplier = 29 | |||
|level3 = True | |||
|level3_level_requirement = 6 | |||
|level3_dexterity_requirement = 16 | |||
|level3_cost_amounts = 5 | |||
|level3_damage_multiplier = 31 | |||
|level4 = True | |||
|level4_level_requirement = 10 | |||
|level4_dexterity_requirement = 25 | |||
|level4_cost_amounts = 6 | |||
|level4_damage_multiplier = 34 | |||
|level5 = True | |||
|level5_level_requirement = 14 | |||
|level5_dexterity_requirement = 34 | |||
|level5_cost_amounts = 7 | |||
|level5_damage_multiplier = 37 | |||
|level6 = True | |||
|level6_level_requirement = 18 | |||
|level6_dexterity_requirement = 43 | |||
|level6_cost_amounts = 7 | |||
|level6_damage_multiplier = 40 | |||
|level7 = True | |||
|level7_level_requirement = 22 | |||
|level7_dexterity_requirement = 52 | |||
|level7_cost_amounts = 8 | |||
|level7_damage_multiplier = 43 | |||
|level8 = True | |||
|level8_level_requirement = 26 | |||
|level8_dexterity_requirement = 61 | |||
|level8_cost_amounts = 9 | |||
|level8_damage_multiplier = 46 | |||
|level9 = True | |||
|level9_level_requirement = 31 | |||
|level9_dexterity_requirement = 72 | |||
|level9_cost_amounts = 10 | |||
|level9_damage_multiplier = 49 | |||
|level10 = True | |||
|level10_level_requirement = 36 | |||
|level10_dexterity_requirement = 83 | |||
|level10_cost_amounts = 11 | |||
|level10_damage_multiplier = 51 | |||
|level11 = True | |||
|level11_level_requirement = 41 | |||
|level11_dexterity_requirement = 95 | |||
|level11_cost_amounts = 13 | |||
|level11_damage_multiplier = 54 | |||
|level12 = True | |||
|level12_level_requirement = 46 | |||
|level12_dexterity_requirement = 106 | |||
|level12_cost_amounts = 14 | |||
|level12_damage_multiplier = 58 | |||
|level13 = True | |||
|level13_level_requirement = 52 | |||
|level13_dexterity_requirement = 119 | |||
|level13_cost_amounts = 16 | |||
|level13_damage_multiplier = 61 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_dexterity_requirement = 133 | |||
|level14_cost_amounts = 17 | |||
|level14_damage_multiplier = 65 | |||
|level15 = True | |||
|level15_level_requirement = 64 | |||
|level15_dexterity_requirement = 146 | |||
|level15_cost_amounts = 19 | |||
|level15_damage_multiplier = 69 | |||
|level16 = True | |||
|level16_level_requirement = 66 | |||
|level16_dexterity_requirement = 160 | |||
|level16_cost_amounts = 21 | |||
|level16_damage_multiplier = 73 | |||
|level17 = True | |||
|level17_level_requirement = 72 | |||
|level17_dexterity_requirement = 173 | |||
|level17_cost_amounts = 24 | |||
|level17_damage_multiplier = 78 | |||
|level18 = True | |||
|level18_level_requirement = 78 | |||
|level18_dexterity_requirement = 189 | |||
|level18_cost_amounts = 26 | |||
|level18_damage_multiplier = 83 | |||
|level19 = True | |||
|level19_level_requirement = 84 | |||
|level19_dexterity_requirement = 205 | |||
|level19_cost_amounts = 29 | |||
|level19_damage_multiplier = 88 | |||
|level20 = True | |||
|level20_level_requirement = 90 | |||
|level20_dexterity_requirement = 221 | |||
|level20_cost_amounts = 32 | |||
|level20_damage_multiplier = 94 | |||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = +(0.02-0.4) metres to Burst radius | |||
|quality_type1_breakpoints = 1 | |||
|quality_type1_stat1_id = active_skill_base_area_of_effect_radius | |||
|quality_type1_stat1_value = 200 | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
'''Lightning Rod''' is a [[lightning]] [[attack]] [[skill]] which requires a [[bow]]. | '''Lightning Rod''' is a [[lightning]] [[attack]] [[skill]] which requires a [[bow]]. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
==Gem level progression== | ==Gem level progression== | ||
Line 58: | Line 161: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0e| | |||
* Lightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12). | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread. | |||
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels. | |||
* Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 11:05, 14 April 2025
Lightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of baseFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Burst radiusSkills can be managed in the Skills Panel.

Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of baseFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Burst radiusSkills can be managed in the Skills Panel.


Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemLightningRod
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemLightningRod
Lightning Rod is a lightning attack skill which requires a bow.
Skill functions and interactions
Gem level progression
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Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster.Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 30% more Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 1Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage Supported Skills fire 2 additional Projectiles Supported Skills have 20% less Attack and Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
II | ![]() Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.Supported Skills Penetrate 30% Lightning ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 30% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks that use a weapon, causing them to deal more weapon Elemental damage.Supported Skills deal 25% more Weapon Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
III | ![]() Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.Supported Skills inflict Lightning Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Tier: 3Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
Lua error in Module:Item_acquisition at line 401: Item search result unexpectedly has no name.
Alternate skill effects
Lightning Rod has the following alternate skill effects:
Item | Description |
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Version history
Version | Changes |
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0.2.0e |
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0.2.0 |
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0.1.0 |
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