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Lightning Rod: Difference between revisions

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{{stub}}
{{Item
|rarity_id                              = normal
|name                                    = Lightning Rod
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemLightningRod
|help_text                              = Skills can be managed in the Skills Panel.
 
|dexterity_percent                      = 100
|gem_tags                                = Attack, AoE, Projectile, Sustained, Lightning, Duration
|active_skill_name                      = Lightning Rod
|skill_id                                = LightningRodPlayer
|gem_tier                                = 1
|item_class_id_restriction              = Bow
|gem_description                        = Fire an arrow that drops from above, creating a [[Lightning]] burst. The arrow remains in the ground, and any [[Chaining]] [[Lightning]] beams can [[Chain]] to it. When [[Chained]] to, the arrows charge up for a brief period before releasing another [[Lightning]] burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
 
|static_cost_types                      = Mana
|cast_time                              = 1
|static_attack_speed_multiplier          = 120
 
|stat_text                              =
 
|level1                                  = True
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_cost_amounts                    = 4
|level1_damage_multiplier                = 26
|level2                                  = True
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 5
|level2_damage_multiplier                = 29
|level3                                  = True
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 5
|level3_damage_multiplier                = 31
|level4                                  = True
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 6
|level4_damage_multiplier                = 34
|level5                                  = True
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 7
|level5_damage_multiplier                = 37
|level6                                  = True
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 7
|level6_damage_multiplier                = 40
|level7                                  = True
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 8
|level7_damage_multiplier                = 43
|level8                                  = True
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 9
|level8_damage_multiplier                = 46
|level9                                  = True
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 10
|level9_damage_multiplier                = 49
|level10                                = True
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 11
|level10_damage_multiplier              = 51
|level11                                = True
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 13
|level11_damage_multiplier              = 54
|level12                                = True
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 14
|level12_damage_multiplier              = 58
|level13                                = True
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 16
|level13_damage_multiplier              = 61
|level14                                = True
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 17
|level14_damage_multiplier              = 65
|level15                                = True
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 19
|level15_damage_multiplier              = 69
|level16                                = True
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 160
|level16_cost_amounts                    = 21
|level16_damage_multiplier              = 73
|level17                                = True
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 173
|level17_cost_amounts                    = 24
|level17_damage_multiplier              = 78
|level18                                = True
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 189
|level18_cost_amounts                    = 26
|level18_damage_multiplier              = 83
|level19                                = True
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 205
|level19_cost_amounts                    = 29
|level19_damage_multiplier              = 88
|level20                                = True
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 221
|level20_cost_amounts                    = 32
|level20_damage_multiplier              = 94
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +(0.02-0.4) metres to Burst radius
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|quality_type1_stat1_value              = 200
 
|release_version                        = 0.1.0
}}
 
'''Lightning Rod''' is a [[lightning]] [[attack]] [[skill]] which requires a [[bow]].
'''Lightning Rod''' is a [[lightning]] [[attack]] [[skill]] which requires a [[bow]].


==Skill functions and interactions==
==Skill functions and interactions==


==Gem level progression==
==Gem level progression==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =  
|t1_1 = {{il|Acceleration}}
|t1_2 =  
|t1_2 = {{il|Magnified Effect}}
|t1_3 =  
|t1_3 = {{il|Scattershot}}
|t2_1 =  
|t2_1 = {{il|Lightning Penetration}}
|t2_2 =  
|t2_2 = {{il|Longshot}}
|t2_3 =  
|t2_3 = {{il|Primal Armament}}
|t3_1 =  
|t3_1 = {{il|Elemental Focus}}
|t3_2 =  
|t3_2 = {{il|Lightning Exposure}}
|t3_3 =  
|t3_3 = {{il|Neural Overload}}
}}
}}


Line 27: Line 161:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0e|
* Lightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 11:05, 14 April 2025

Lightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Burst radius
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemLightningRod

Lightning Rod is a lightning attack skill which requires a bow.

Skill functions and interactions

Gem level progression

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Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Acceleration Magnified Effect Scattershot
II Lightning Penetration Longshot Primal Armament
III Elemental Focus Lightning Exposure Neural Overload

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Alternate skill effects

Lightning Rod has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0e
  • Lightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
0.1.0
  • Introduced to the game.