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Neural Overload: Difference between revisions

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(→‎top: Support gem tag)
(→‎top: Skill_id from 'grantedeffects')
 
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|metadata_id                            = Metadata/Items/Gems/SupportGemNeuralOverload
|metadata_id                            = Metadata/Items/Gems/SupportGemNeuralOverload
|help_text                              = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
|help_text                              = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
|dexterity_percent                      = 100
|gem_tags                                = Support, Lightning
|gem_tags                                = Support, Lightning
|skill_id                                = SupportGemNeuralOverload
|skill_id                                = SupportNeuralOverloadPlayer
|required_level                          = 1
|gem_tier                                = 3
|static_cost_multiplier                  = 120
|gem_description                        = Supports any skill that [[Hits]] enemies. Nearby enemies are marked when they are [[Primed|Primed for Electrocution]], and hitting a marked enemy with a supported skill will [[Electrocute]] them.
|stat_text                              = Supported Skills Electrocute Primed enemies on Hit
 
|gem_description                        = Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
|static_cost_multiplier                  = 100
 
|stat_text                              = Supported Skills [[Electrocute]] [[Primed]] enemies on [[Hit]]
 
|level1                                  = True
 
|release_version                        = 0.1.0
|release_version                        = 0.1.0
|level1                                  = True
|gem_tier                                = 3
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Neural Overload now has a Cost Multiplier of 100% (previously 120%).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 12:35, 8 April 2025

Neural OverloadSupport, Lightning
Tier: 3
Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gems/SupportGemNeuralOverload

Neural Overload is a support gem.

Skill functions and interactions

Item acquisition

Neural Overload has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Support Gem.

Version history

Version Changes
0.2.0
  • Neural Overload now has a Cost Multiplier of 100% (previously 120%).
0.1.0
  • Introduced to the game.