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Scavenged Plating: Difference between revisions

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{{stub}}
{{Item
|rarity_id                              = normal
|name                                    = Scavenged Plating
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemScavengedPlating
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|strength_percent                        = 100
|gem_tags                                = Buff, Persistent, Physical, Duration
|gem_description                        =
|active_skill_name                      =
|skill_icon                              = Scavenged Plating
|skill_id                                = Scavenged Plating
|required_level                          =
|static_cost_types                      = Spirit
|stat_text                              =
|static_cost_amounts                    = 30
|level1                                  = True
|level1_level_requirement                = 0


|gem_tier                                = 4
|release_version                        = 0.1.0
}}
'''Scavenged Plating''' is a [[Spirit gem]] with 30 reservation that provides both [[Thorns]] damage per stack when you [[break armour]] and 4% more [[armour]] per stack. Scavenged Plating grants you stacks for a [[duration]] based on the enemy's [[rarity]]. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
'''Scavenged Plating''' is a [[Spirit gem]] with 30 reservation that provides both [[Thorns]] damage per stack when you [[break armour]] and 4% more [[armour]] per stack. Scavenged Plating grants you stacks for a [[duration]] based on the enemy's [[rarity]]. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.


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|t1_1 = {{il|Persistence}}
|t1_1 = {{il|Persistence}}
|t1_2 = {{il|Vitality}}
|t1_2 = {{il|Vitality}}
|t2_1 = Coming Soon
|t2_1 = {{il|Herbalism}}
|t2_2 = {{il|Herbalism}}
|t2_2 = {{il|Thornskin}}
|t3_1 = {{il|Cannibalism}}
|t3_1 = {{il|Cannibalism}}
|t3_2 = Coming Soon
|t3_2 = Coming Soon

Revision as of 19:21, 4 April 2025

Lua error in Module:Skill at line 565: The cost type "Spirit" is invalid. Acceptable values are "Mana", "Life", "ES", "Rage", "ManaPercent", "LifePercent", "UnreservedManaPercent", "ManaPerMinute", "LifePerMinute", "ManaPercentPerMinute", "LifePercentPerMinute", "ESPerMinute", "ESPercentPerMinute" and "ESPercent". Scavenged Plating is a Spirit gem with 30 reservation that provides both Thorns damage per stack when you break armour and 4% more armour per stack. Scavenged Plating grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.


Skill functions and interactions

Gem level progression

LevelRequired LevelThornsArmour
10

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I PersistencePersistenceSupport, Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 40% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
VitalityVitalitySupport, Buff, Persistent
Tier: 1
Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
II HerbalismHerbalismSupport, Buff, Persistent
Tier: 2
Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
ThornskinThornskinSupport, Buff, Persistent
Tier: 2
Reservation: 20 spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.Deal 40% increased Thorns Damage while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
III CannibalismCannibalismSupport, Buff, Persistent
Tier: 3
Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on Kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Coming Soon

Item acquisition

Scavenged Plating has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Scavenged Plating has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.1
  • (Hotfix 1) Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
  • Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
0.1.0e
  • Scavenged Plating can no longer gain stacks from armour breaking objects. [Undocumented]
0.1.0
  • Introduced to the game.