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Rain of Arrows: Difference between revisions

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|level1_stat1_id                        = base_number_of_arrows
|level1_stat1_id                        = base_number_of_arrows
|level1_stat1_value                      = 30
|level1_stat1_value                      = 30
 
|level1_stat_text                        = Fires 30 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed


|level2                                  = True
|level2                                  = True
Line 40: Line 40:
|level2_stat1_id                        = base_number_of_arrows
|level2_stat1_id                        = base_number_of_arrows
|level2_stat1_value                      = 30
|level2_stat1_value                      = 30
|level2_stat_text                        = Fires 30 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed


|level3                                  = True
|level3                                  = True
Line 48: Line 49:
|level3_stat1_id                        = base_number_of_arrows
|level3_stat1_id                        = base_number_of_arrows
|level3_stat1_value                      = 31
|level3_stat1_value                      = 31
|level3_stat_text                        = Fires 31 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level4                                  = True
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 22
|level4_damage_multiplier                = 92
|level4_stat1_id                        = base_number_of_arrows
|level4_stat1_value                      = 31
|level4_stat_text                        = Fires 31 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level5                                  = True
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 24
|level5_damage_multiplier                = 99
|level5_stat1_id                        = base_number_of_arrows
|level5_stat1_value                      = 32
|level5_stat_text                        = Fires 32 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level6                                  = True
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 27
|level6_damage_multiplier                = 105
|level6_stat1_id                        = base_number_of_arrows
|level6_stat1_value                      = 32
|level6_stat_text                        = Fires 32 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level7                                  = True
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 31
|level7_damage_multiplier                = 112
|level7_stat1_id                        = base_number_of_arrows
|level7_stat1_value                      = 33
|level7_stat_text                        = Fires 33 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level8                                  = True
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 35
|level8_damage_multiplier                = 118
|level8_stat1_id                        = base_number_of_arrows
|level8_stat1_value                      = 33
|level8_stat_text                        = Fires 33 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level9                                  = True
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 39
|level9_damage_multiplier                = 123
|level9_stat1_id                        = base_number_of_arrows
|level9_stat1_value                      = 34
|level9_stat_text                        = Fires 34 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level10                                = True
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 43
|level10_damage_multiplier              = 128
|level10_stat1_id                        = base_number_of_arrows
|level10_stat1_value                    = 34
|level10_stat_text                      = Fires 34 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level11                                = True
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 49
|level11_damage_multiplier              = 134
|level11_stat1_id                        = base_number_of_arrows
|level11_stat1_value                    = 35
|level11_stat_text                      = Fires 35 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level12                                = True
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 55
|level12_damage_multiplier              = 139
|level12_stat1_id                        = base_number_of_arrows
|level12_stat1_value                    = 35
|level12_stat_text                      = Fires 35 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level13                                = True
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 61
|level13_damage_multiplier              = 144
|level13_stat1_id                        = base_number_of_arrows
|level13_stat1_value                    = 36
|level13_stat_text                      = Fires 36 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge
|level14                                = True
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 69
|level14_damage_multiplier              = 150
|level14_stat1_id                        = base_number_of_arrows
|level14_stat1_value                    = 36
|level14_stat_text                      = Fires 36 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level15                                = True
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 77
|level15_damage_multiplier              = 155
|level15_stat1_id                        = base_number_of_arrows
|level15_stat1_value                    = 37
|level15_stat_text                      = Fires 37 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level16                                = True
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 151
|level16_cost_amounts                    = 86
|level16_damage_multiplier              = 161
|level16_stat1_id                        = base_number_of_arrows
|level16_stat1_value                    = 37
|level16_stat_text                      = Fires 37 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level17                                = True
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 164
|level17_cost_amounts                    = 97
|level17_damage_multiplier              = 167
|level17_stat1_id                        = base_number_of_arrows
|level17_stat1_value                    = 38
|level17_stat_text                      = Fires 38 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level18                                = True
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 178
|level18_cost_amounts                    = 108
|level18_damage_multiplier              = 173
|level18_stat1_id                        = base_number_of_arrows
|level18_stat1_value                    = 38
|level18_stat_text                      = Fires 38 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level19                                = True
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 191
|level19_cost_amounts                    = 122
|level19_damage_multiplier              = 179
|level19_stat1_id                        = base_number_of_arrows
|level19_stat1_value                    = 39
|level19_stat_text                      = Fires 39 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
|level20                                = True
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 205
|level20_cost_amounts                    = 136
|level20_damage_multiplier              = 185
|level20_stat1_id                        = base_number_of_arrows
|level20_stat1_value                    = 39
|level20_stat_text                      = Fires 39 arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed


|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
Line 55: Line 210:
|quality_type1_stat1_value              =  
|quality_type1_stat1_value              =  


|gem_tier                                = 9
|release_version                        = 0.1.0
|release_version                        = 0.1.0
|drop_text                              = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted                      = yes
}}
}}


Line 69: Line 223:
|c1_abbr            = Arrow number
|c1_abbr            = Arrow number
|c1_header          = Fires x Arrows
|c1_header          = Fires x Arrows
|c1_pattern_extract = Fires (%d+) Arrows
|c1_pattern_extract = Fires (%d+) arrows
|c1_pattern_value  = %d
|c1_pattern_value  = %d
}}
}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_2 = {{il|Concentrated Effect}}
|t1_3 = {{il|Expanse}}
|t2_1 = {{il|Excise}}
|t2_2 = {{il|Maim}}
|t2_3 = {{il|Splinter}}
|t3_1 = {{il|Alignment}}
|t3_2 = {{il|Culling Strike}}
|t3_3 = {{il|Discombobulate}}
}}
{{Item acquisition}}


{{Alternate skill effect list}}
{{Alternate skill effect list}}

Revision as of 19:19, 4 April 2025

Rain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-136) Mana
Attack Speed: 80% of base
Attack Damage: (70-185)% of base
Fire arrows into the air, causing them to rain from above. Consumes your frenzy charges to fire more arrows.Fires (30-39) arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 100% more Arrows if a Frenzy Charge was consumed
Fires 50% more Arrows per Frenzy Charge consumed

Additional Effects From 1-20% Quality:
Fires (0-10) projectiles
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemRainOfArrows

Rain of Arrows is a projectile attack that fires arrows from the sky doing a sustained amount of damage over time. It can also consume frenzy charges to significantly increase the amount of arrows it fires.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
Arrow number
1011570%30
2391777%30
36161984%31
410252292%31
514342499%32
6184327105%32
7225231112%33
8266135118%33
9317239123%34
10368343128%34
11419549134%35
124610655139%35
135211961144%36
145813369150%36
156414677155%37
166615186161%37
177216497167%38
1878178108173%38
1984191122179%39
2090205136185%39

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I BrutalityBrutalitySupport, Physical
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Concentrated EffectConcentrated EffectSupport, AoE
Tier: 1
Support Requirements: +5 IntSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area Damage
Supported Skills have 50% less Area of Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
ExpanseExpanseSupport, AoE
Tier: 1
Support Requirements: +5 IntSupports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 50% more Area of Effect
Supported Skills have +8 seconds to Cooldown
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
II ExciseExciseSupport
Tier: 2
Support Requirements: +5 IntSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 40% more chance to Critically Hit
Supported Skills have +8 seconds to Cooldown
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
MaimMaimSupport, Attack
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
SplinterSplinterSupport, Physical
Tier: 2
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
III AlignmentAlignmentSupport, Attack, Projectile
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Culling StrikeCulling StrikeSupport, Attack
Tier: 3
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
DiscombobulateDiscombobulateSupport, Attack, Physical
Tier: 3
Support Requirements: +5 DexSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.

Item acquisition

Rain of Arrows has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Rain of Arrows has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.0d
  • Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
0.1.0
  • Introduced to the game.

References