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Breach: Difference between revisions

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'''Breach''' is a [[map mechanic]]. A breach is a tear in the opening of reality. Interacting with a breach will open a bridge to another plane of existence the exile to see and fight its monsters. To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards. '''Clasped Hands''' are interactable objects within breaches that can drop {{il|Breach Ring|Breach Rings}}.
'''Breach''' is a type of [[map]] [[encounter]]. Interacting with a Breach will create an expanding tear in the fabric of reality, causing demons to spill out into the world.
 
==Mechanics==
Breach monsters can only be seen and damaged inside of the expanding Breach. The Breach will continue to expand for a specified duration before closing in on itself. Defeating more Breach monsters will keep the Breach open longer.
 
Killed Breach demons and interactable objects called '''Clasped Hands''' found inside the Breach can drop {{il|Breach Ring|Breach Rings}}, {{il|Breach Splinter|Breach Splinters}}, {{il|Breach Precursor Tablet|Breach Precursor Tablets}} and [[Catalyst]]s. The quantity of Breach Splinters dropped scales with map tier.
 
==Related items==
{{Drop enabled item table
|where= items.name NOT LIKE "%Catalyst" AND (items.stat_text LIKE "%Breach%" OR items.drop_text LIKE "%Breach%" OR items.name LIKE "%Breachstone%" OR items.name LIKE "%Breach Splinter%")
|large=1
|drop_level=1
|stat=1
}}
 
===Catalysts===
{{main|Catalyst}}
{{Drop enabled item table
|where= items.name LIKE "%Catalyst"
|large=1
|drop_level=1
|description=1
}}
 
===Unique items===
The following unique items are obtained only from [[Xesht, We Who Are One]].
 
{{Drop enabled unique item table
|where = items.drop_text LIKE "%Xesht, We Who Are One%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
===Catalysts===
{{Main|Catalyst}}
[[Catalyst]]s are an exclusive reward from breach.
 
==Related Atlas passive skills==
{{Query base passive skills
|q_where=
  passive_skills.ID LIKE "%Breach%"
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* The number of Monsters spawned from Breaches has been reduced.
* A higher percentage of the total number of Breach monsters spawned are now spawned earlier in the encounter.
* Reduced the number of small Breach chests found.
* Breach Splinters can now be obtained from Breaches in all Map Tiers, with the amount scaling up per Map Tier.
* Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
}}
{{Version history table row|0.1.1|
* Reduced the number of monsters and small chests from Breaches by 15%.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the "Elite" monsters appearing.
* Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the "Elite" monsters appearing.
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{{Version history table end}}
{{Version history table end}}


{{Navbox Breach}}
{{Navbox Endgame}}
{{sister|poewiki}}
{{sister|poewiki}}


[[Category:Map mechanics]]
[[Category:Encounters]]

Revision as of 14:09, 3 April 2025

Breach is a type of map encounter. Interacting with a Breach will create an expanding tear in the fabric of reality, causing demons to spill out into the world.

Mechanics

Breach monsters can only be seen and damaged inside of the expanding Breach. The Breach will continue to expand for a specified duration before closing in on itself. Defeating more Breach monsters will keep the Breach open longer.

Killed Breach demons and interactable objects called Clasped Hands found inside the Breach can drop Breach Rings, Breach Splinters, Breach Precursor Tablets and Catalysts. The quantity of Breach Splinters dropped scales with map tier.

Related items

ItemStatsDrop
level
Breach Precursor Tablet(12-18) Maps in Range contain Breaches65
Breach Splinter1
Breachstone68
Wraeclast Besieged(12-18) Maps in Range contain BreachesBreaches in your Maps have (-10–20)% reduced Monster density
Breaches in your Maps expand to at least 20 metres in radius
Breaches in your Maps remain open while there are alive Breach Monsters
Breach RingMaximum Quality is 40%40

Catalysts

Main page: Catalyst
ItemDescriptionDrop
level
Adaptive CatalystAdds quality that enhances Attribute modifiers on a ring or amulet
Replaces other quality types
1
Carapace CatalystAdds quality that enhances Defence modifiers on a ring or amulet
Replaces other quality types
1
Chayula's CatalystAdds quality that enhances Chaos modifiers on a ring or amulet
Replaces other quality types
1
Esh's CatalystAdds quality that enhances Lightning modifiers on a ring or amulet
Replaces other quality types
1
Flesh CatalystAdds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
1
Neural CatalystAdds quality that enhances Mana modifiers on a ring or amulet
Replaces other quality types
1
Reaver CatalystAdds quality that enhances Attack modifiers on a ring or amulet
Replaces other quality types
1
Sibilant CatalystAdds quality that enhances Caster modifiers on a ring or amulet
Replaces other quality types
1
Skittering CatalystAdds quality that enhances Speed modifiers on a ring or amulet
Replaces other quality types
1
Tul's CatalystAdds quality that enhances Cold modifiers on a ring or amulet
Replaces other quality types
1
Uul-Netol's CatalystAdds quality that enhances Physical modifiers on a ring or amulet
Replaces other quality types
1
Xoph's CatalystAdds quality that enhances Fire modifiers on a ring or amulet
Replaces other quality types
1

Unique items

The following unique items are obtained only from Xesht, We Who Are One.

No results found

Catalysts

Main page: Catalyst

Catalysts are an exclusive reward from breach.

Related Atlas passive skills

Lua error: Error: Table passive_skills not found..

Version history

Version Changes
0.2.0
  • The number of Monsters spawned from Breaches has been reduced.
  • A higher percentage of the total number of Breach monsters spawned are now spawned earlier in the encounter.
  • Reduced the number of small Breach chests found.
  • Breach Splinters can now be obtained from Breaches in all Map Tiers, with the amount scaling up per Map Tier.
  • Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
0.1.1
  • Reduced the number of monsters and small chests from Breaches by 15%.
0.1.0e
  • Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the "Elite" monsters appearing.
  • Fixed an inconsistency in the different types of packs that could spawn during Breach Encounters, you should now see more different types of Monsters appearing on an area to area basis.
0.1.0
  • Introduced to the game.